【Developer Q&A 】2013/12/23

Source:http://ftr.wot-news.com/2013/12/23/23-12-2013/
来源↗

Just in case you didn’t notice, the EU mission for 2x crew XP works normally now, took only half a day to fix 🙂
提醒一下,欧服的组员经验两倍问题已经修复了,只用了半天就修好了~~ 

RIP Michail Kalashnikov
米哈伊尔·季莫费耶维奇·卡拉什尼科夫,愿君安息。(译注:AK-47系列发明者,于今天早上逝世。)

– Q: “Why is the way radio works in game unrealistic?” A: “Because burning gasoline is not gushing from your screen either”
问:“为什么游戏内的无线电的工作机制和现实生活中的不一样?”答:“你看,你烧的汽油也没喷你屏幕一脸不是”

– the way radios work won’t be changed
无线电机制不会有改动的

– RhB WT rear turret armor is zero – a player was complaining about some low damage hit, SerB: “How terrible”
莱茵金属武器运载车的炮塔后部装甲是0—有玩家在抱怨为什么打那里出低伤,SerB:“How terrible”

– the fact Intuition perk can be triggered by switching shell types before the battle begins is fine: “It doesn’t hurt anyone”
“爆发装填”这个技能可以在战斗前切换弹种触发,没什么大问题,因为“反正对大家没啥影响”

– Q: “Why can’t I get more ignore list slots for 100 idiots?” A (SerB): “Tell me, who are those 99 idiots (apart from you of course) you are talking about?”
问:“为什么我的屏蔽列表不能多塞下100个逗逼?”SerB答:“告诉我,那99个逗逼(除了你以外的那些)都是谁?” 

– the reason Wargaming is using paper sources in some cases instead of simply measuring the tanks in museums is the fact that even the museum vehicles are different from each other, for example two King Tigers measured both had different lower front plate (100mm and 120mm), while nominally, 100mm is correct
WG在某些车上根据文献和图纸确定数据而不是直接跑去博物馆实地测量,是因为博物馆里的坦克也会有所不同。举个栗子,两辆虎王测量后首下装甲分别是100mm和120mm,但是神说是100mm就是100mm通常情况下100mm是对的。

– the StuG III in game weight is “correct” (despite being 3 tons lighter than historical StuG III Ausf.G), because the weight is “averaged” from different models
游戏内的三突的重量是“正确的”(但是还是比史实的三突G型轻了3吨),因为重量是不同型号的“平均值”

– Ferdinand fuel tanks are not located on the correct spot? “How terrible
费迪南的油箱位置不对?“How terrible”

– SerB doesn’t know whether the Tiger P model size will change to match the Ferdinand
SerB不知道虎P的模型是否也会改动以适应费迪南的改动

– Ferdinand side superstructure thickness in game (80mm) is apparently correct, even though some Russian sources (Svirin) state the thickness was 85mm, as the thickness was allegedly different from piece to piece
游戏中费迪南战斗室的侧面装甲(80mm)是对的,尽管部分俄罗斯文献(Svirin)表示厚度是85mm,因为传说侧面不同位置的装甲厚度也不同。

– equipment (camo net, binoculars etc.) is not graphically modelled in game, because it is difficult to implement and not very important
装备(伪装网,炮队镜等等)在游戏中并没有被物理性的建模,因为很难搞这个机制,而且也没有必要搞

– Q: “Why isn’t the situation, where non-penetrating shells get stuck in armor modelled in the game?” A: “And you have infinitely powerful PC? I envy you and so do 99,99999999999 percent of players”
问:“为什么你们不把炮弹在未击穿时卡在装甲板上的这种情况也在游戏中建模?”答:“你的电脑这么屌吗?我和剩下的99.99999999999%的玩家都想烧死你很嫉妒你。”

– the King Tiger commander’s copula armor is apparently not historical (historically cca 120mm, ingame 150mm), more like a game compromise
虎王的车长观察塔的装甲值不符合历史(史实大约120mm,游戏内是150),这么做主要是出于平衡原因

– Hetzer engines unhistorical? “How terrible” (SS: in fact, they are quite historical, at least as far as the projects based on 38t go – in order to bring Hetzer to its historical value however, the top 220 (I think?) hp engine would have to be switched for Maybach HL50Z 200hp engine (that was experimented with on Hetzer, according to Czech sources))
追猎者的引擎是非史实的?“How terrible”(SS:其实它们还是挺史实的,至少基于38t的计划来看是这样的——不过要把追猎者彻底还原到历史水平,顶级的发动机(220马力那个吧?)需要被换成迈巴赫 HL50Z 200马力的引擎才行(根据捷克的文献表明,这个引擎在追猎者上做过实验))

– apparently in real life, the US 155mm T7 gun (T30 TD) had only HE shells available
现实中,美国的155mm T7炮(T30 TD用的)只能发射HE弹

– the fact that some guns do not correspond in penetration to the book values can often be explained by using different types of shells (SS: this actually IS a valid argument, but even so, some guns are artificially buffed (T30′s T7) or nerfed (T-25 A18 – in real life the A18 had 130-140mm penetration))
部分游戏中的炮的穿深数据与书本上记载不符的原因是基本可以用使用了不同种类的炮弹来解释(SS:这种说法的确非常正当,但是就算这样,部分炮也还是Buff过了(T30的T7)或者被砍了(T-25的A-18炮——这杆炮实际有130-140mm的穿深))

– according to SerB the 113 tank is fine
SerB表示113坦克没问题

– Q: “Why aren’t there some “epic achievements” named after German tankers in the game?” A: “What for, for fucking up WW1 or for fucking up WW2?”
问:“为什么部分‘史诗奖章’的名字不是以德国坦克手的名字命名的?”答:“你想纪念什么,纪念他们一战里操翻我们还是二战里操翻我们?”

– Chi-To radio weighs 560kg, because it’s “Japanese garbage”
Chi-To的无线电重560kg,因为那玩意是“日本的破烂货”

– apparently the camo factor for guns (the amount by which the camo is reduced when the gun fires) is set manually, muzzle brake is taken into account (SS: if a gun has a muzzle brake, it generally demasks more, this is historical due to the distinctive side blast that gave away the gun’s position)
炮的伪装系数(在开火时会减少的伪装值)是人工设定的,炮口制退器也算在了伪装系数内(SS:如果一杆炮有炮口制退器,它会比没有制退器的炮更容易暴露自己,这是真实的,鉴于炮口制退器会在开火后对周边放出一定的冲击波,暴露了炮管所在的位置)

– +/-1 MM spread will not come, SerB states that it would be total garbage, because T-34 couldn’t for example meet the Tiger, Sherman couldn’t meet a Panther etc.
不会有±1分房的,SerB表示这玩意就是一坨翔,因为T-34这样就碰不到虎式了,谢尔曼也碰不到黑豹了这样

– apparently, 8.10 client can open 8.8 and 8.9 replays, this is connected with the fact that most maps were not changed
8.10的客户端能够打开8.8和8.9的录像,因为大部分地图都没啥改动

– viewrange is a sphere, not a cylinder
视野是一个球体,并不是一个圆柱体

– currently there are no tanks in game with 0 thickness spaced armor, all spaced armor has some minimal thickness
游戏中坦克的间隙装甲没有一个的厚度是0mm的,所有的间隙装甲都有一个最小装甲值

– in WoWp, having an open cockpit doesn’t directly influence anything, the reduced speed but better viewrange is already implemented in the plane’s characteristics
战机世界中,敞篷驾驶舱并不会影响任何东西,敞篷所带来的速度下降以及视野上升已经算入飞机的性能当中了(译注:WOT中敞篷的坦克也是同理)

– it’s possible that we will see more KV-4 models in game: some will be premium and event tanks and some will appear as optional hulls for KV-4
我们会在游戏中看到更多的KV-4的各种型号的:部分会成为金币车,部分会成为活动车,部分会作为KV-4的可选车身出现。 

发表评论

电子邮件地址不会被公开。 必填项已用*标注