【Developer Q&A】2016/03/21

Source:http://ritastatusreport.live/2016/03/21/21032016-qa-eugen-trubin-konstantin-soldatov/
来源:↗

Hello,
大家嚎,

just finished translating an excert from Wargaming.FM, they had one of the sound designers, Eugen Trubin and a video producer, Konstantin Soldatov from WG answering some questions:
刚刚翻译完Wargaming.FM上的一个摘要,音效设计师,Eugen Trubin和WG的视频作者Konstantin Soldatov回答了一些问题:

About the new 2.0 Audio engine in WoT:
关于WOT的2.0版的声效引擎:

-The Engine, firing and internal sounds were all recorded from real vehicles.
发动机,开炮和车辆内部的声音都是从真实车辆上录制下来的

-The team focused on having comfortable sounds that wouldn’t tire the players on the long run/big sessions.
开发团队是一直注重于制作一些从长期角度(或者是连玩很久的情况下)不会使玩家感到烦躁/厌倦的声效

-The Engine sounds vary depending on whether the vehicle runs on petrol or diesel.
发动机的声效不同是和这辆车究竟是汽油还是柴油有关的

-The return of old sounds is technically impossible.
从技术角度来看是不可能重新启用旧的声效引擎的

RG: Like Storm said, not only the old sounds are from a different engine but keeping both versions active in the game would be extremely extenuating for the sound team as they would require to keep 2 sounds engines constantly updated.
RG:和Storm所说的一样,旧的声效不仅是基于旧的引擎,而且想要让声效团队同时维护两套声效的话太累了。

-“We know and understand that women voices are needed in the game!”
“我们知道游戏内需要女性乘员语音啦!知道啦!”

-The 9.14 new sound introduction was only the base/foundation, the team didn’t had more space to add things which will be coming in the future.
9.14的新声效引擎只是一个庞大计划的基础部分,声效团队只是没有地方塞下更多内容了。所以以后慢慢再加。

-The Swedish vehicle proposal was looked upon and discussed and many tweaks will be needed until the implementation of this tech tree which has been placed into a “When its done its done”/ASAP state.
又有人提出了瑞典车的事情,大家又讨论了一圈,也重新考虑了一下,但是发现想要做瑞典车就必须要对客户端进行大量的调整,而现在瑞典车的进度还是“When its done its done”/啥时候做好了再说。

-Increasing number of maps in-game is not planned.
没计划提高游戏内的地图总数。

RG: Like it was stated before by Storm, its most likely that the map numbers in this game will diminish but that the quality of the existent ones will improve.
RG:就像Storm之前说过的一样,游戏内的地图总数可能会下降,但是剩下的地图的质量会上升。

-More information about 9.15 will start coming out in April.
四月开始会有更多的关于9.15的消息的

RG: I wrote earlier this year after the Cyprus trip that WG will be implementing each patch more spaced from one another and introducing less tech trees. Fix bugs and improve balance in the game is their motto for 2016. Hence (and taking now the chance to explain you) why things have been so slow compared to last year, its not me that is slowing down, its WG.
RG:我之前在去WG的赛普留斯开完会之后说WG会把每个补丁之间的间隔时间拉长,并且加入更少的科技树数量。他们2016年的口号是修复Bug,继续平衡。鉴于最近(顺便借这个机会解释一下)好几天才有一次消息的情况,我跟你们说,不是我的工作效率变低了,而是WG那边刻意放缓了节奏。

-More mods (like the minimap features that came on 9.14) are planned to be introduced on the 9.15 patch.
更多的Mod(就像9.14里面的小地图的功能)有计划在9.15中由官方加入。

-The team is trying to figure out ways to fight the illegal mod usage in the game.
开发团队在想办法对抗非法Mod

-About game balance: “There will be changes but no target-dates to announce them”.
关于游戏平衡:“会有改动的,但是我们并没有一个可以正式对外宣布的日期”

-About the bug where tracks get stuck in the collision walls of the buildings edges: “We are aware, we will fix, still gathering feedback”.
关于履带会卡在墙角这个Bug:“知道啦,会修复的,还在收集各种反馈”

-Mod makers will receive information on the Old Wwise in the the next patch.
Mod作者会在下个补丁中收到关于旧的Wwise引擎的信息

-With the recent Kazakh addition, so far WoT has been translated into 39 languages.
随着最近哈萨克斯坦语的加入,WOT现在已经被翻译成了39种不同的语言。

【Developer Q&A】2016/03/21》上有5个想法

  1. 这个版本体验下来 发动机引擎的声音确实比之前提升了一个档次 虽然我也听不懂不同引擎的区别 但是在游戏体验上好了很多
    而炮声的变化 总得来说有点闷 有种手枪的放大版 因为也不知道真实开炮应该是怎样 暂时还未完全适应 毕竟之前那种开炮的震撼感 在这个版本削减了许多 过多的追求真实对于游戏体验来说 可能是把双刃剑 不知道其他小伙伴怎么想?

  2. -The Engine, firing and internal sounds were all recorded from real vehicles.
    发动机,开炮和车辆内部的声音都是从真实车辆上录制下来的

    我就想问一句,那么多一战的车,还有一些概念车,你是开时光机回到那个时候录的?

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