0.8.6超测服更新内容列表

原文:
http://forum.worldoftanks.eu/index.php?/topic/249499-lets-share-list-of-changes-in-version-086-compared-to-version-085-supertest/page__p__4849847#entry4849847

Dear all,

Please find the first version of 0.8.6 patch notes:
The USSR SPG line has been reworked:
S系火炮线改变

  • New SPGs added: SU-122А (tier 5), SU-14-1 (tier 7).
  • 增加5级火炮SU-122A,7级火炮SU-14-1
  • The following SPGs have changed tiers: SU-8 is tier 6, SU-14 is tier 8, S-51 is tier 7, Object 212 is tier 9 and Object 261 is tier 10.
  • 等级变动,SU-8升6级,SU-14升8级,S-51升7级,212升9级,261升10级

The German SPG line has been reworked:
D系火炮线改变

  • New SPGs added: G.Pz. Mk. VI (e) (tier 2), Pz.Sfl. IVb (tier 4), G.W. Tiger (P) (tier 8).
  • 增加 2级火炮G.Pz. Mk. VI (e),4级火炮Pz.Sfl. IVb,8级火炮GW Tiger (P)
  • The following SPGs have changed tiers: Sturmpanzer I is tier 3, Sturmpanzer II is tier 4, Sturmpanzer 38(t) Grille is tier 5, Hummel is tier 6, Gw Panther is tier 7, Gw Tiger is tier 9 and Gw E-100 is tier 10.
  • 等级变动,野牛升3级,野牛2升4级,蟋蟀升5级,野蜂升6级,豹炮升7级,虎炮升9级,GWE升10级

The USA SPG line has been reworked:
M系火炮线改变

  • New SPGs added: M44 (tier 6), M53/M55 (tier 9).
  • 增加火炮,6级M44,9级M53/M55
  • The following SPGs have changed tiers:  M12 is tier 7, M40/43 is tier 8 and Т92 is tier 10.
  • 等级变动,M12升7级,M4043升8级,T92升10级(没有提到之前说的M37和牧师交换的事情)

The French SPG line has been reworked:

  • Added new SPGs: AMX 105 AM mle. 47 (tier 4), Bat.-Chatillon 155 55 (tier 9)
  • 增加火炮 4级AMX 105Am mle.47,9级火炮查涤纶155 55
  • The following SPGs have changed tiers:  AMX 105 AM is tier 5, AMX-13 F3 AM is tier 6, Lorraine 155-50 is tier 7, Lorraine 155-151 is tier 8 and Bat Chatillon is tier 10.
  • 等级改变,AMX 105AM升5级,AMX-13 F3 AM升6级,155 50升7级,155 51升8级, 查涤纶155升10级

For testing purposes “supertesters” received the following tanks:

  • German premium TD E-25 (tier 7).
  • 德国金币TD E25 7级
  • Chinese premium heavy tank 112 (tier 8).
  • 中国金币重坦112  8级

Added new camouflage patterns for nations:
新增涂装.

    • USSR: 1 winter and 2 summer.
    • Germany: 1 desert and 2 summer.
    • France: 3 summer.

Elevation and depression angles of Matilda Black Prince has been increased.

增加玛蒂尔达黑王子的仰俯角

The collision models of the following tanks have been improved: SU-8, SU-85B, Cromwell, Comet, Matilda Black Prince, SU-5, SU-76, Т95, Т92, M12, M41, M7 Priest, T57, G.W. E 100, G.W. Tiger, Hummel, Pz.Kpfw. V/IV, IS-6, Pz.Kpfw. III/IV, Object 268.

调整这些坦克的伤害模型

The VK 16.02 Leopard tank model has been significantly improved.

改良了1602豹的模型(?)

Visual models of the following tanks have been improved: Matilda Black Prince, SU-85B, SU-14, SuperPershing, G.W. Panther, SU-26, Hummel, Е-100 (turret has been shifted a bit), SU-18, Object 212, Т-54, BТ-2, АТ2, Pz.Kpfw. II Ausf. G, Pz.Kpfw. I Ausf. C.

好像是调整了外观

Corrections have been made in the names of French tanks and their modules.

调整了法国坦克和模块的名称

New map added – “Sacred valley” (Korea, Winter/Spring).

新地图韩国

Graphics have been improved on the following maps: Murovanka, Widepark, Airfield.

优化了穆勒万卡,慕尼黑,机场的显卡需求

Visual changes have been made to Ruinberg.

鲁伯格的视觉变化

Balance changes have been made on the map Fjords. Also, one-storey wooden houses can now be destroyed.

北欧峡湾,地图平衡性调整。看起来那个坡旁边的木屋可以击毁了

Balance changes have been made to the “Assault” game mode for Westfield.

Westfield夺旗战平衡性调整

The “Encounter” battle mode has been added to the following map: Mines, Lakeville, Redshire.

新增攻防战湖边的角逐,拉斯威利,斯特拉特福

New birds have been added to Ruinberg and Lakeville.

Reworked additional absorbtion bonuses for Spall Liner:
内衬的改变,不翻了之前有

  • Small Spall Liner – 15%.
  • Medium Spall Liner – 20% (was 15%).
  • Large Spall Liner – 25% (was 15%).
  • For heavy tanks weighing more than 80 tons a Super-Heavy Spall Liner with an additional absorbtion coefficient of 30% was added.

New rules for how HEAT shells work:
HEAT的改变

  • HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (Please note that every shell type can have slightly different settings). The armour penetration after ricochet will remain the same.
  • After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream).
  • After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance.
  • After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and point of penetration.
  • Suspension also counts as spaced armour against HEAT shells.

Changed the mechanism of camouflage calculation when using a camouflage pattern and camouflage net:
伪装的改变,没有具体数据

  • From now on, the values for vehicles using camo patterns and a camo net will be cumulative.  This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD’s will receive the highest bonus).
  • To avoid side-effects with having nearly invisible TD’s, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees.

A full rebalance of SPGs was done (a full list will be available closer to the update).

  • Overall, for all art-ACS reduced rate of shells (10-15% for conventional weapons and to 50% for short “mortirnyh” guns).
  • 火炮的炮弹飞行速度下降10-15%,短管下降50%
  • Also, in general, most of the art-ACS recharge time increased by an average of 10-20%.
  • 射速下降10-20%

A rebalancing of premium shells has been done (a full list of changes will be available later in a special appendix):
金币弹的重新平衡。

  • Price adjustments have been performed according to the efficiency value, which was calculated for each type of shell, taking into account it’s penetration value and damage
  • 金币弹的价格和其效果相关。
  • The price for some APCR/APDS shells has been increased and for some of them reduced.
  • APCR/APDS价格变动
  • The price for almost all HEAT shells has been increased, because they turned out to be cheaper despite having the same efficiency as APCR/APDS shells
  • 所有的HEAT都涨价,因为相对他们的效果,他们的价格太低了
  • Almost all premium HE shells remain unchanged, except for some specific HE shell types.
  • 金币HE大致保持不变,除了某些特殊的.

Increased income for high tier tanks (the full  list of changes will be available later in a special appendix):
提高高级车收益!!!

  • For tier 10 vehicles (except for SPGs) the income increased on average by 10%.
  • 10级车(除火炮)大概上涨10%
  • For tier 9, 8, 7 and 6 vehicles (except for SPGs) the income also increased, but not as much as for tier 10 vehicles.
  • 9 8 7 6也会上涨不到10%

Tracers have been temporarily turned off:

  • All types of tracer have been temporarily turned off for all types of vehicles except SPGs (visible and invisible).
  • 不再显示火炮以外的弹道
  • The area in SPG strategic aiming mode, where tracers of invisible vehicles are shown, has been reduced.
  • 降低火炮视角的弹道显示区域

Sound improvements:
声音的优化

  • The sound processing module has been reworked. Now it is possible to play more sounds without distortions and taking less system resources.
  • Changed the mechanics of ambient sounds placement on the map. Removed ‘dead zones’, increased the volume of wind in SPG-mode strategic view, created new events for water, industrial objects and fire.
  • Decreased the amount of sounds a tank’s suspension makes, while driving though curvy/hilly area
  • Increased the carrying distance of firing sounds, changed the dependence of sound on camera position, added a physical model of hearing sounds from a distance
  • Increased carrying distance of other tanks’ sounds and added ‘Doppler effect’ to increase reality of two vehicles moving side-by-side
  • Increased a variety of tank hit sounds
  • Changed the sound of tank destruction
  • Added 3D parameter. For all players, who have a 5.1 multimedia system, the realism of the game will increase greatly.

Changed the mechanism of shot accuracy calculation. Now the amount of shells falling at the limit of the aiming circle will decrease by 20%. Shells will hit more accurately and closer to the aim center.

瞄准散布机制优化。

Changed the mechanism of calculating damage and penetration. Extreme values will be seen 5% less often, while the average amounts will be seen more often.

伤害散布机制优化。

Removed decreasing coefficients for XP received from dealing damage to TDs and SPGs.

TD,SPG经验惩罚取消。

Added an ‘assist’ bonus for tracking enemies: if you track an enemy and allies deal damage to it, or even destroy it, you will receive an XP bonus. This mechanism will work similarly to the current ‘damage on spotted vehicles’ mechanics.

助攻伤害项目增加击毁履带式的奖励。只是经验奖励。

Shell normalization of all APCR and APDS shells was decreased from 5 to 2 degrees

APCR转正下降

A mechanism was added, which allows to determine what bonuses (XP, credits, frag count) will be granted for damaging or killing tanks using physics (pushing into water or from cliffs etc.) and who should receive them.

增加了物理伤害的判定机制

Added a compensation mode for vehicle movement in Sniper mode (this can be enabled in the game settings by selecting the ‘Use dynamic camera’ option).

当使用动态视角设置时(?),对狙击模式下的准确度进行补偿。
Improved after-battle statistics.

改良了数据统计

Reworked a list of WoT achievements on the login screen

重做了wot成就列表

Reworked the mechanism of informing about a lack of memory

改良了通知机制和内存警告机制

Added an automatic quality regulation system for tuning special effects, depending on resource usage and system performance. This will reduce the quality of effects (explosions, smoke and fire) automatically, if an FPS drop is detected.

增加了自动设置画面质量的功能。

Removed the following inscriptions: “Popeye”, “Mickey Mouse”, “Betty Boop”. All players with these inscriptions will receive compensation depending on the mode of purchase (credits or gold) and time remaining (in case of inscriptions purchased for credits).

取消了以下弱智文字标志。

Small improvements to the special battle screen (display of nation, type or Tier limitations).

小幅度优化了窗口模式。

All new accounts will now receive Tier I tanks with 100% crew.

新玩家的初始1级车,现在给配100%乘员

Rebalanced Tank Company requirements for different types of tanks. Now all ‘divisions’ will have the same requirements for Medium and Heavy tanks, TDs and SPGs. Limitations for light tanks will still be in place.

联队的等级限制改为一致的。

Longer possible to issue a command to self-destruct.

取消自毁指令(?)

Fixed the low turning speed of some vehicles on bridges.

Added small corrections to battle and video tutorials.

Fixed the collision models of small objects.

Reworked the animation on base flags.

Fixed errors and improved the display of dynamic shadows.

0.8.6超测服更新内容列表》上有1个想法

  1. Longer possible to issue a command to self-destruct.
    这个并不是取消自毁指令吧,而是在不远的未来(卫星……)加入一个自毁指令。

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