内部人员对于WG会议的说法之二—常规信息,战机世界的未来,战舰世界,以及其它

Source:http://ftr.wot-news.com/2015/02/28/insider-on-wargaming-meeting-general-info-wowp-future/
AND

http://ftr.wot-news.com/2015/02/28/insider-on-wargaming-meeting-wows-wg-eu-more-random-stuff/

译注:删掉了原文两篇中对于WGEU客服的说明,因为实在是和游戏本身没啥联系,以下正文

Hello everyone,
大家嚎, 

the Insider continues to give us the info on Wargaming’s internal meeting (continued from yesterday)
内部人员继续放出了WG的内部会议的各种消息(接昨天的那个帖) 

– physics test has been a success so far, the tanks behave *almost* perfectly, one of the main concerns of the staff was not to end up with very heavy tanks doing powerslides WT style, this was avoided correctly and they would like for players to test trying to flip enemy tanks, “the data would be very valuable”
物理测试至今为止还是成功的,坦克的行为*几乎*是完美的。开发团队主要担心的一点就是不要把现在这套新系统搞成像WT那样会让很重的坦克到处漂移的情况,他们成功回避了这个问题,并且他们想让玩家去测试能把敌人弄翻这一点,“数据都是非常珍贵的”

– arty is affected too by terrain – when moving that is, so moving your artillery while aiming is still a near-to-impossible feat “the ground didn’t become smoother, but your suspension is a little more forgiving, just dont expect to kill anything”
火炮也是受到地形的影响的—在移动的时候是这样的。所以在移动中想要让火炮瞄准还是个近乎于不可能的任务,因为“地面没有变平啊,只是你的悬挂变得更加能够容忍(小障碍物)了而已,只是别指望在移动的时候杀人就是了” 

– It’s entirely possible to add weather system to WoT – rain, snowstorms, duststorms, etc, and the graphics requirements wouldn’t be even that high to excecute them, however a lot of “ancient PC’s would get fried”. In fact, Wargaming will run a special investigation into the “PC specs versus payments” to find out, whether the owners of really old PC’s are actually paying for premium or not and where exactly the threshold is.
给WOT加入一个天气系统是完全有可能的—下雨,暴风雪,沙尘暴等等,而想要跑得动这些效果的硬件需求也不会那么高,然而许多“老爷机估计就会炸了”。WG会进行一个特殊的调查,调查一下“PC硬件与付费玩家的联系”来看看这些老爷机的玩家们到底有没有在买VIP,而这个阈值的值究竟是多少。 

– Russian economy got fucked up with the sanctions. According to Wargaming, it did not stop the playerbase growth, but it did decrease the profits from RU market – not to negative levels, but the growth is much slower. Overall however, the company didn’t lose any profits.
毛子那边由于制裁之后的经济的确是大乱了。根据WG的说法是这样的,制裁并没有导致玩家群体停止增长,但是的确是导致了毛子那边市场的利润下降—虽然还没下降到负数的地步,但是增长已经是慢的很了。总之就是公司的利润没有下降。

– one of Yuri Pasholok’s “Stalin’s Balls of Steel” tanks is actually modelled, not a serious vehicle, but it might appear in some joke video or something
Yuri Pasholok的“斯大林的铁球”坦克已经被建模掉了,但是这不是什么真的要出的车,估计会在某种娱乐视频中或者什么地方出现

– according to the Insider, who spoke with a bunch of developers, they were pretty confused about the entire “WG sabotages Gaijin” affair, they are not interested in fighting anyone, they just want to make a good game. Most think that it’s either some sort of PR department fuckup, or a conspiracy theory. To quote one: “it’s another department, we can’t really know if what was being said is true, I hope it isn’t”
根据内部人员和一堆开发团队的人谈过的说法,他们对于那个“WG妨碍WT”的事都表示一头雾水,他们是没兴趣跟别人打的,他们只是想做个好游戏而已。他们中的大部分人觉得这要么是公众关系部门玩脱了,或者就是彻底的阴谋论而已。引用一下“这是另外一个部门的事,我们也不知道说出来的这些东西是不是真的。我希望不是啦。”

World of Warplanes
战机世界 

There was apparently a long discussion about why World of Warplanes failed (yes, it is considered a failure). The points that were mentioned and on which the developers generally agreed:
他们对于为什么战机世界会失败这一点讨论了很长时间(没错,他们认为这个项目失败了)。以下是提到的,并且开发团队表示了基本一致的点: 

– Bigworld engine physics are correct for the game – however, the excecution of the project was bad, very bad, because “it’s not as appealling or fun”
Bigworld的引擎的物理系统来说对这个游戏是没问题的—然而这个项目的实施不太好,或者说很差,因为“它既不吸引人,也不是很有意思”

– lack of proper tech trees, planes varieties, problems with joystick support, driving planes on keyboard isn’t that great, and sluggish battle mechanics are considered the culprit of WoWp’s failure against Warthunder dynamic gameplay, but that’s ONLY concerning aerial warfare
没有适当的科技树,飞机的多样性也不够,摇杆支持也有问题,用键盘开飞机其实并不是很好,还有就是过于迟钝的战斗机制被认为是战机世界对上WT那种动态游戏的主要问题,但是这只是空战而已

– the main problem they mentioned was: “In WoT gameplay, you can pretty much go and at least deal some damage, make yourself be known, fight and earn your kills and skills. In WoWp, its all RNG, your ping dictates if a shower of bullets hits or not. Your plane, you aren’t really feeling the controls. One feature we wanted was a complete cockpit view, never happened properly, you can spend dozens of battles without scoring a single kill despite actually doing your best to try, the sense of individuality is lost and the name just becomes “one more” of the crowd”
他们提到的主要问题是这样的:“在WOT的游戏性中呢,你最起码可以出去打点伤害,让群众注意到你的存在,然后继续战斗,杀人,磨练自己的技术。但是在战机世界中这些都变成了随机的,你的PING决定了你这一串弹幕出去到底是打得中还是打不中。飞机也是感觉不到什么操控性能。我们当初想要一个完整的驾驶员的座舱视野,也从来没弄出来过,经常还有你已经很努力了,但是连续好多场都弄不死一个人的情况,个人观念已经消失了,这个名字对于人群来说只会变成“啊你看另一个人”这样。”

– the companion AI autoaim is a mess, 80% of the time you are on a bomber, you’ll miss the target
AI的自动瞄准也是一坨屎,在玩轰炸姬的时候,80%都打不到目标

– objectives were not proper or clear enough, with so much data filling the minimap, some players found themselves alienated and only spent time hitting boats or bases and not doing aerial combat
任务目标也是不够精确,小地图上有过多的信息,部分玩家发现他们自己被孤立了,只能去打打小船和基地什么的,没有在进行空战

– graphical problems and pixelated areas despite good graphic cards didn’t help either
就算显卡很好,画面问题还有马赛克区域还是会存在

– “The fact that WT uses the client to perform some of the calculations while WOWp is all server based is a bit influential as well, however – it’s impossible for WoWp to ever use that system, as it’s quite easy to make cheats for it”
“WT使用了客户端来计算部分信息,而战机世界是全部基于服务器进行计算的这一点其实也有影响,然而战机世界永远不可能这么做,因为这样的话想做外挂就会变得很简单”

– increasing the amount of data transferred would only clog servers and cause lag, disappearing planes are not fun
增加信息传递量只会导致服务器的阻塞以及导致卡顿,会到处消失的飞机可是没什么意思的

– consumables are considered okay, P2W factor was not of concern and it’s considered balanced
他们觉得消耗品这点没问题,P2W因素不是问题,而且他们认为消耗品很平衡

– the staff believes that the main success of WT aerial warfare is because you not only fight against planes, but against player controlled AA tank guns and other tanks down below: “you can take your ire against an unsuspecting player on the ground and blow him to smithereens – and likewise, be pounded from AA player guns and blow up, and that is fun”. However, tank warfare is definitely worse than WoT and the P2W element is strongest there.
开发团队相信WT空战之所以能成功的原因是玩家不仅是在和飞机对打,还要和玩家操控的AA坦克机枪以及去打地面上的其它坦克:“你能够开着自己的IL,靠近地上那个没注意到你的玩家然后给他炸成碎片—同样的,被地面开着AA炮的玩家打成屎最后爆炸,这个就很有意思”。然而他们的陆战比WOT要差很多,P2W元素是最严重的。 

About the future of WoWp development with following features considered/approved:
关于战机世界未来的开发,他们有考虑/同意下列机制: 

– the game will still go on, however it will be completely salvaged and reworked
游戏还是会继续开,但是会被彻底的重制

– proper 3D cockpits will be introduced
会加入正常的3D座舱视角

– maps might become a bit smaller and with fewer objectives (WoWs style)
地图会变小一点,任务目标也会变少(战舰世界那种感觉)

– bomber overhaul and the introduction of more planes (an idea surged here from allowing a platoon of players to fly a bomber on different positions, for example one guy is the pilot, the other a bomber and the third a gunner)
轰炸姬彻底重制,并且加入更多的飞机(这里冒出来一个想法是允许一个组队的玩家在不同的位置上飞一架轰炸姬,例如一个人是驾驶员,另一个人控制投弹,第三个人是机枪手)

– more control of your plane (ability to turn off multiple engines on/off or using your airspeed to extinguish fires (engine on fire, no extinguisher, take a dive and turn off the engine, pray for success)
对于飞机的更多的控制(可以打开/关掉多个引擎,或者是用空速来灭火(着火了,没有灭火器怎么办呢,一个俯冲关掉发动机,然后祈祷能够成功))

– graphics correction, no more “cloud plasters” and “blue trees”
画面上的修正,别再有“石膏一样的云彩”和“蓝色的树”了

– climbing altitude no longer a “damnable task”
爬升不再是一个“去他妈的谁爱干谁干的事”

– more turbine-based planes in all the branching trees or move them a tier or so
所有的科技树中都会有更多的涡轮机,或者干脆全部调一级

– rockets, because “rockets”
火箭弹,因为要“日他们”(此处双关)

– take off from a carrier as the battle starts (interesting eye candy)
在战斗开始时从航母上起飞(有意思,看着不错)

– better plane handling
更好的飞机操控

– at one point, the developers even discussed merging WoWp with WoWs – not wot because of the maps mechanics and stuff, but WoWs can actually pull it off (unlike WoT). It would be a huuuuuuge undertaking, so it’s just an idea.
开发团队曾经讨论过要合并战机世界和战舰世界—但是不是WOT,因为地图机制什么的。但是战舰世界是能完成这个任务的(而WOT不行)。但是这实在是太扯了,最终还只是一个想法而已

– WG requires player feedback on how to improve WoWp as well, polls will come out, so if players start filling the suggestion box, especially on the NA/EU cluster that plays, WG will listen
WG也有在询问玩家怎么才能够改进战机世界,到时候会有投票的,如果那些在NA/EU服务器上在玩游戏的玩家开始填写投票最后的那个意见框的话,WG是会去读的

World of Warships
战舰世界 

– WG expects a large amount of NA players, as NA is most enthralled with naval warfare historically speaking and has already made a number of players sign up and wishing to try it out, one video in particular has caused a certain degree of hype (it’s on Youtube, it’s a battle with a player using the Yamato)
WG是在期待美服有很多玩家的,因为史实上来说北美是对海战迷恋最深的,而现在已经有很多玩家申请要测试来试试这个游戏。有个视频造成了一定程度的狂欢(Youtube有的,是个玩家在用大和进行战斗)

– Generic player whiner: “OMG carriers are the arty of WoWs!” Developer answer: “Sail with AA boats near you, problem solved and piss off whiny bitch” (SS: before you get outraged, this is an INTERNAL discussion, you are not even supposed to see this)
一般的喷子玩家:“哎我操航母就是战舰世界里面的火炮啊!”开发团队的回答:“找个防空很好的船,跟着他开就完了,问题解决了,赶紧滚鸡巴蛋吧小傻逼”(SS:先别生气,这个事内部讨论,各位甚至是不应该看到这个的)

– WG is aware of certain shortcomings of the WoWs staff and expects to have such shortcomings solved properly (Insider: “I’m guessing this concerns someone called “Challenger”)
WG知道部分战舰世界雇员的毛病,并且他们是对这些问题很快被解决保有期待的(内部人员:“我猜这件事应该是和某个叫做Challenger的人有关的”)

– German tech tree will be redesigned to add more boats
德国的科技树会被重新设计,以便塞进更多的船

– posting the “rising sun flag” in the EU/NA forums? Here’s an answer straight from a developer:
在欧服和美服发“旭日旗”?开发团队的正面答复: 

“With respect to history, the Kyokujitsu-ki, or “Rising Sun” flag of the Imperial Japanese Navy, has some negative connotations as a war flag, that makes it controversial throughout the world. At Wargaming, it has been our policy to substitute these flags in-game with the Hinomaru flag (red circle representing the sun upon a white field).
“出于对历史的尊敬呢,きょくじつき,或者说IJN的“旭日旗”作为一种战争旗帜是有着负面的含义的,这也就是为什么全世界都对它抱有争议。在WG呢,我们内部的政策是用’日の丸’旗把它替换掉的(就是俗称的狗皮膏药旗)” 

On the forums, you are permitted to post any historical photograph that depicts the Rising Sun being flown from a ship. You are NOT permitted to post any imagery of the Rising Sun flag otherwise, including vectors, gifs with just the flag itself, drawing the Rising Sun flag in fanart or contest entries, etc.”
在论坛上的话是可以发那些带着旭日旗的船只的图片的。然而其他情况下不允许发布任何旭日旗,包括各种载体的,Gif图或者是旭日旗本身,在玩家创作大赛中使用旭日旗等等。

– posting Kriegsmarine swastika is banned on any forum
 在任何论坛上发纳粹海军的十字记号都是不允许的
译注:这个
 

Random Stuff
其他的玩意 

– developers half-joke that anti-arty-jihadists there should “all be cleansed by god’s hammer” (banned)
开发团队半开玩笑的说那些反火炮的圣战主义者们应该“全都被上帝之锤惩罚”(被Ban)

– thanks to the net neutrality act in NA, a deal with Timewarner was cancelled. It concerned “fast-laning” to a server, WG is thanking the act for making the internet an actual “free” thing (politely)
感谢北美的网络中立性运动,他们和时代华纳公司的一个交易取消了。这个是和向服务器进行“快车道”连接有关的。WG打心底感谢那些让互联网成为了“自由”的地方的这个运动(很委婉)
译注:想理解上面这条,首先请去阅读关于网络中立性的词条,比如这个这个还有这个

– XVM: shunned, but not banned: “play to have fun, not for purple numbers”
XVM:理应避免,但是别Ban:“玩是为了开心的,而不是为了那一串紫色的数字”

– confirmed: server cluster for Latin America
确认消息:拉丁美洲会有自己的服务器

– arty will stay forever: never will be removed from game: “SerB needs your tears to bathe in his goldilocks tub”
火炮会一直留在游戏中,永远不会移除掉:“SerB需要你的眼泪才能在他的金澡盆里头洗澡” 

内部人员对于WG会议的说法之二—常规信息,战机世界的未来,战舰世界,以及其它》上有2个想法

  1. 搞那么多游戏有什么意思,一个坦克世界就可以了,把坦克世界做好就可以了,还有国内还有很多玩家对FPS游戏感兴趣,像比较好的cs-go 可惜大部分人玩不到,一些能玩到的使命召唤OL、战争前线游戏性表现的不是很好,战争三部曲的决策者们可以考虑一下这些方面,如果真想搞一个什么好的世界,来一个汽车世界,来取代市场上的飞车系列的游戏,大部分人对汽车还是很感兴趣的,可惜没有一款比较真实,画面清晰的online游戏可玩。

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