开发团队一小时:新的动态物理系统

Source:http://ftr.wot-news.com/2015/02/28/developer-hour-new-motion-physics/
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Hello everyone,
大家嚎,

weekly Wargaming radio show “Developer Hour”, where developers are talking about various matters, is here again. Today’s topic is “new motion physics” with community managed Roman Tabolin and project manager Roman Kunin. The show was kindly transcribed by VK WoT Express community.
周常的WG电台节目“开发团队一小时”,在这里开发团队会讨论不同的事情,现在又来了。今天的话题是“新的动态物理系统”,嘉宾是社区管理人员Roman Tabolin以及项目管理人员Roman Kumin。本次节目由VK WOT Express社群友情提供文稿。 

– developers will balance new “camping spots” (lit. “crow nests”), that appear with the introduction of new physics. If such a spot is found to be too imbalanced, it will be fixed immediately.
开发团队会去平衡在新的物理系统加入后出现的新的“蹲坑点”(直译是“乌鸦巢”)。如果这么个蹲坑点过于IMBA的话,它会被立刻修正

– there will be several rounds of the physics test
物理测试会有好几轮

– the most popular tanks of the current test are ELX and AMX-13/90
这轮测试中人气最高的坦克是ELC和AMX-13/90

– graphic fixes of current collision models are not planned for near future
近期没有要对现在的碰撞模型进行画面上修复的计划

– new motion physics should minimize the amount of cases, where you get stuck on terrain features
新的动态物理模型应该可以让卡在地形中这种情况的发生率降到最低 

– current round of physics test will last until 2.3.2015
这一轮的物理测试是持续到2015年3月2日

– a tank will not tip on its roof when drifting (unless you are on a heavy slope and other conditions are met)
坦克在漂移的时候是不会翻车的(除非是在一个大斜坡上并且满足其他的条件)

– physical models of tanks now have a whole bunch of new parameters under the new system
坦克的物理模型是在新系统下的一大堆新数据

– “ground friction” is currently being set up, developers are working on it
“地面摩擦力”现在还在设置中,开发团队在搞啦

– new physics do not influence shell trajectory
新的物理系统是不会对炮弹的弹道造成影响的

– developers are trying to “get rid of uncomfortable parts of current gameplay and to expand the borders for players”
开发团队在试图“摆脱现有的游戏性的不舒服的地方,然后扩展玩家们的边界”

– if you destroy enemy tank by turning it on the roof, you will be granted a kill. If multiple tanks help in tipping the opponent on the roof, the kill will go to the person who touched him last
如果你通过让敌人翻车来摧毁他的话,人头是你的。如果很多坦克在一起让一辆车翻掉的话,人头是算给最后碰了敌人的那个人的

– new motion physics does not influence FPS
新的动态物理系统是不会影响帧数的

– in the first version (iteration), a tank tipped on its roof had its ammo rack explode, but instead of the turret, it was the tank body that flew away
在第一版(第一轮)物理系统中,坦克翻车的话是弹药架爆炸,但是飞走的不是炮塔,而是整个车身

– it is now possible to “sit a tank on its belly” (SS: as in the terrain touching the bottom of the tank while the tracks are in the air and the tank cannot move)
现在是可以做到“坦克的肚子着地”的(SS:就是地形碰到了坦克的底部,而坦克的履带悬空,坦克没办法移动)

– if a tank falls on another tank, it will instead of one large damage will work as “ticks”
如果坦克摔在另一个坦克身上,它会收到一次很大的伤害,而不是像以前那样的“几跳”

– it was also possible very early on for tiny tanks to actually drive UNDER large tanks, but it’s not possible for now
很久之前,那些很小的坦克是可以在那些大坦克的底下开过去的,现在不行了

– autoban system will be fixed to fit new physics
自动Ban人系统会被修复,以符合新物理系统 

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