【Developer Q&A 】2014/08/25

Source:http://ftr.wot-news.com/2014/08/25/25-8-2014/
来源↗

Hello everyone,
大家嚎,

as you can see, we have a new design. Slightly. I am as surprised as you are, because it’s apparently a byproduct of WordPress updates, which in turn were necessary due to some security weaknesses. Oh well.
如你所见,FTR换了个样子。其实我本人和你们一样惊讶,因为这其实是WP升级所带来的副产品,这还是因为某些安全方面的问题才需要搞的。随它去吧。 

– there are (vague, distant) plans to encourage and reward players for “tanking” (SS: soaking damage)
WG有(很模糊,很遥远)的计划来鼓励以及奖励那些“抗”的玩家(SS:冲出去抗炮)

– the changes, that happened in 9.2 to FV215b (183) – specifically a nerf due to the overuse of gold shells – do not automatically imply that the gold shell system is not balanced and needs a fix
在9.2中对FV215b (183)的改动—尤其是对金币弹滥用情况进行的削弱—并不自动等同于金币弹系统不平衡需要修复。

– your chance to be on the top of the team depends on the percentage (composition) of the tank tiers, present in the queue at that actual moment (SS: this is the reason why you can’t see tiers on the queue screen anymore, there was a mod that abused this, allowing you to have a significantly higher chance to end up as a top tank of the team)
做班长的几率是基于在当前时刻在队列中的坦克等级的构成(百分比)的。(SS:这就是为什么你现在没办法在排队的时候看到等级分部了,曾经有一个利用了这一点的MOD,可以让你有更加高的做班长的几率)

– a new game mode (SS: mode as in HB, team battles, etc.) for solo players (not requiring a team) playing high tiers will come soon (SS: likely a “garage battle” mode)
一个新的单人游戏(不需要组队)(SS:就是历史战,7/42这样的模式) 需要开高级车的模式最近就会实装上线(SS:很有可能是“车库战”模式)

Also, two interesting stories appeared on the Russian forums. I have no idea whether they are true or not, but they certainly are entertaining. One is that the gold ammo for credits came actually to be as a solution from the head of Zlobny (former chief balancer) for the issue, where noobs in light and medium tanks were not able to penetrate heavies from front, complained about it and then the statistics of the meds and lights were distorted. It backfired, but by the time the side effects became noticeable, it was already too late to disable the entire system.
还有,在毛服论坛上冒出来两则新的很有意思的故事。我不知道这些是不是真的,但是都很有意思就是了。其中一个就是用银币买金币弹这个主意其实是由于那些玩轻坦和中坦的菜逼们没办法从正面射穿重坦,之后他们就开始各种抱怨,之后Zlobny(以前的平衡部门老大)就想出了这个办法。结果就是中坦和轻坦的数据彻底坏掉了。这么做的后果大家也都知道了,但是当这些负面效应开始被人所注意的时候,想关掉整个系统就已经太迟了。 

Second story was that Komarin came to be as a map, when Slava Makarov, one of the original WoT creators, drove a car and made a smoking stop near the village of Komarino, not realizing he parked on a swampy ground. The car got stuck and his phone was stuck inside the car as well. The map is based apparently on the landscape of the village, where he was waiting for WG staff to come pick him up.
第二个故事是科马林这张图其实是Slava Marakov,一名最早的WOT创造者之一在开车时在Komarino村附近停车抽烟的时候发现的。他一开始没注意自己把车停在一个沼泽地上,车陷在了里面,手机在车里,他在等WG的人来的时候就记下了当时的风景,之后创作了这张地图。 

No idea whether they are true, but… I wouldn’t be surprised.
不确定这些是不是真的,但是我……就算是真的我也不会惊讶啦。 

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