Source:http://ftr.wot-news.com/2014/08/21/wg-stronghold-and-cw-stream-qa/
来源↗
Source: http://world-of-ru.livejournal.com/3444636.html
真·来源↗
Hello everyone,
大家嚎,
there was yet another WG stream about Strongholds and some answers were provided (not sure who is the guy, probably Inaki). As always, thanks to Maiorboltach for summing it up.
又有一个WG的关于要塞模式的直播,其中提供了一些回答(不确定是谁,应该是Inaki)。与以往一样,感谢Maiorboltach的总结。
Stronghold
要塞模式
– in the next version of Strongholds, you will be able to attack enemy strongholds and defend your own and to level up the stronghold to tier 10
在下一版的要塞模式中,你可以攻击别人的要塞,还得防守自己的,还能把要塞升到10级
– in the next stronghold version, a new feature of “legionnaires” (mercenaries) will be introduced – the possibility to use up to 5 players without a clan in skirmishes. They will not get the resources, but they will get credits and XP.
在下一版的要塞模式中,会加入新机制“军团士兵”(雇佣兵)— 可以在战斗中带上最多5个没有军团的玩家。这些人不会获得资源,但是会获得银币以及经验
– there will also be some fixed in the stronghold mode, one of them will be increased XP and credit gain in skirmishes so that the players can earn a bit more. Currently, this is being tested.
还会对要塞模式进行一些修复,其中一个是针对小规模战斗提升经验以及银币获得量,这样玩家还能有点搞头。现在还在实验中。
– in the next SH version, there will also be a new building: “The Office”, this building will give the clan certain missions, that can be fulfilled by individual players of the clan. As an example, one mission was mentioned – “go to random battle and deal X damage”. The higher the building tier, the better the rewards for the missions.
在下一版要塞中会加入一个新的建筑:“办公室”。这个建筑会给予军团一些特定的任务,任务可以由军团中单独的玩家完成。举个栗子,他们提到了这个任务—“去打随机战,造成X点伤害”。建筑等级越高,任务奖励越好。
Mechanism of how attacking other clans’ strongholds will work explained:
以下是对攻击其他军团的要塞的机制的说明:
A clan will designate a time (one hour exactly) when it wants its stronghold to be available for attacking. The amount of attacks possible against your stronghold depends on how many “directions” (areas?) you have “unlocked”, if it’s 4 for example, then it’s possible you will have to play up to 4 defensive battles. There are also some variants of the event being tested:
军团首先要设置一个可以被攻击的时间(准确的说是一小时)。对你的军团所进行的攻击是由你所解锁的“方向”(区域?)来决定的。举个栗子,你解锁了4个区域,那么你就需要进行4场防守战。针对此事件(进行攻击)还有以下机制在测试中:
1) with one direction unlocked, you will not be attackable more than once, but you yourself cannot attack more than once either
1)当你解锁了一个区域时,你只能被攻击一次,但是你自己也只能攻击别人一次
2) there will be an option for the clan leader to pick a number of directions for attack himself. For example, if he picks three out of four, your clan will be able to attack three times, but it will also be attackable only three times.
2)军团的军团长可以选择所要攻击的方向的数字。举个栗子,他们解锁了4个区,但是他只选择了3个,那你的军团只能被攻击三次,也只能攻击别人三次
The amount of battles you manage to make in that one hour – up to you.
在那一个小时中所能搞定的战斗数量—全靠自己
– the amount of resources you will get by attacking enemy stronghold depends on the tier of his buildings, the number of bonuses (reserves) influencing the resource gain. When the feature gets released, there will also be a table posted, showing how much will you gain by attacking and lose by losing a defensive battle.
攻击敌人的要塞所能获得的资源数量是取决于敌人的建筑等级的,奖励(预定)的数量会影响到资源的获得。当这个机制实装时,WG会发布一张表格,上面会显示你攻击一次所能获得的资源量以及输掉防守战时会损失的资源量
– in the next stronghold version, the number of players that can be attached to a certain building will be increased
在下一个要塞模式的版本中,特定建筑下挂玩家的人数会有所增长
– the ability of clan leaders to reattach players from one building to another will not intentionally be implemented
不会特意实装一个能让军团长把一名玩家从一个建筑下挂到另一个建筑的机能
– there will be no large difference between Skirmishes and attacking enemy strongholds: tier 10 tanks, 15vs15, no fog of war or freezing of vehicles
在小规模作战以及对敌人要塞的进攻中不会有太大的区别:10级车,15v15,没有战争迷雾,也不会锁车
– there will be new medals for strongholds
会有新的要塞模式独有的勋章
– for now, no events (SS: “campaigns”) in stronghold mode are planned
现在并没有要对要塞模式做一些活动(SS:“锦标赛”)的计划
– currently, there are no plans to unite WoT, WoWp and WoWs in stronghold mode. It’s too early for that, but there were some conversations in WG on that topic
现在没有要把WOT,WOWP以及WOWS的要塞模式也整合起来的计划。现在还太早,但是在WG内部已经有过关于这个话题的讨论了
– there will not be an option to trade the resources with other clans
不会有可以与其他军团交易资源的选项
– in the future, it will be possible to guard all four “directions” by one company
未来可以用一组人就能防守全部的四个“方向”
– currently, developers are considering removing some maps from the middle tier of Skirmishes, as they are too large for such an amount of players
开发团队现在在考虑从小规模战斗的地图池中移除一些地图,因为对于这样规模的玩家数量来说地图还是有点大
– new version of strongholds will bring new “development branch” of buildings posted on portal (now it’s too early, the values might still change)
新版本的要塞模式会在官网上加入关于建筑的新的“开发分支”(现在还太早,数据有可能会变)
– there will not be an option to capture enemy strongholds, only to loot them
不能占领敌人的要塞,只能抢
– new version will also (along with the curren Clan rating) bring clan Elo rating, the battles will however NOT be balanced based on clan rating
新的版本还会(与现行的军团评分共存)带来新的军团Elo评级,然而战斗不会根据军团评级来进行平衡
– there will be separate statistics for Skirmishes and for attacking enemy strongholds
小规模战斗以及攻击敌人要塞的数据是分开算的
– when attacking enemy clan, the map will be picked at random, but the clan will know it in advance (each clan will get assigned a map randomly for two weeks, your clan will also know what map will you have for the next two weeks). The enemy clan will not know what map your clan has assigned when it attacks you for the first time (but of course after that he will know). Attacking clan will, before the battle, have 15 minutes to create the setup.
当攻击敌人军团时,地图是随机选择的,但是敌人的军团会提前知道(每个军团每两周都会被随机指定一张地图,你自己的军团也会知道接下来两周所要战斗的地图)。第一次攻击你的敌人的军团并不会知道你的军团被指定的是哪张地图(但是在那之后他就知道了)。攻击方在战斗开始前有15分钟来组队。
– there will be no SH alliances at this stage
现阶段的要塞模式没有盟友系统
– the option to enable several reserves at the same time is considered, but not for immediate implementation, for now, WG is analysing, how will it influence the financial part of the game
有在考虑让军团同时激活复数不同的预约,但是现在不会立即实装。WG还在分析这么做会给游戏的经济部分带来多大的影响
– historical battles will not be combined with stronghold mode
历史战不会与要塞模式组合
– junior company will not appear in SH either
初级联队战也不会出现在要塞模式中
– it’s possible that SH update will not come in 9.3, as the features are not polished yet
要塞模式的升级有可能不会在9.3就推出,因为部分机制还没有最终完工
– no reward tier 10 tanks will be awarded for Top 100 in the SH mode
不会给要塞模式的前100名奖励10级车的
– there will be no equipment-making buildings
不会有能够制造装备的建筑
– if the hitpoints of a building reach 0, it will not be completely destroyed, but reduced to “foundations”
如果一个建筑的血量掉到了0,它不会被完全摧毁,但是会回到“地基”状态
– when attacking enemy SH, you will be able to see, what buildings they have and how many resources are in them
当攻击敌人的军团时,你能够看到他们所拥有的建筑以及建筑中资源的数量
– if you attack a clan that has no resources at all, you will not get anything, only building hp will be reduced
当你攻击没有一点资源的军团时,你什么都拿不到,只能削减对方建筑的血量
Non-Stronghold
非要塞模式相关
– the “Twilight of Gods” CW event is loosely based on Ragnarok, many of its elements will appear
“诸神的黄昏”领土战活动是基于世界毁灭(北欧神话—译注)的设定来搞的,会有很多元素出现在这次活动中
– the event will (SS: on RU server) take place from 3rd to 12th of September on a special additional map, it will be enabled in test mode on 22.8. (absolute format, 15vs15)
这个活动(SS:在毛服上)的持续时间是⑨月3日~12日,会有特殊的地图供各位使用。在8月22号会先启用测试(就一个模式,15v15)
– new region “Asgard” will appear during this event on the special map, players will get to it from the main map
新的区域“仙宫”会在活动中作为特殊地图出现,玩家们可以从主地图中进入该区域
– the rules of the event will be published today in the evening
今天晚上会公布活动的规则
– clans will fight for special provinces, called “Valhallas”
军团们会争夺特殊的领地,叫做“瓦尔哈拉殿堂”
– during the event finals, the clans that can reach those special provinces will compete with a special clan of “Dark Gods” (new clan with very skilled players), noone knows yet who will play those accounts
在活动的最终阶段,能够拿到这些特殊的领土的军团会与一个叫做“暗黑众神”的特殊军团进行对抗(全都是高玩的新军团),没人知道这些账号究竟是谁在玩
– during the event, tank freezing will be disabled
在活动期间,坦克锁定机制会被禁用
– there will be a LOT more CW events than there are now
领土战活动会比现在多很多
– the fate of the map “Port” will be “entertaining”, it will return “in a special way” in 9.3 (SS: that Chaffee race…)
“钢铁丛林”这张图的命运会“很有趣”,它会在9.3以“特殊形式”回归至游戏内(SS:霞飞赛跑……)