来源┏ (゜ω゜)=☞: http://worldoftanks.com/en/content/docs/92-updatenotes
9.2 Update Notes
- New Content
- Maps
- Changes to Vehicle Characteristics
- Gameplay
- Graphics
- Sound
- Interface
- Other Bugfixes and Changes
New Content
- New Strongholds mode for Clan Wars introduced 引入军团作战之要塞模式
- SU-85I Soviet tank destroyer (tier V, Premium) added to in-game shop su85i以后在商店有的卖了
Maps
- Reworked version of the Prokhorovka map with improved ambiance details added — now named Fiery Salient 新增一张普罗霍洛夫卡的重置版,国服译名暂未知
- Improvements and corrections introduced to the following maps: Sacred Valley, Cliff, Sand River, Hidden Village, Erlenberg (Assault mode), El Halluf, Airfield, and Komarin 神圣山谷,海岸争霸,沙漠小镇,迷雾小镇,埃勒斯堡(攻防战),埃里哈罗夫,阿拉曼机场,蹲马林地图有修正和改动
- Some visual errors and bugs fixed for the following maps: Kharkov, Winter Himmelsdorf, Karelia, Abbey, Windstorm 哈尔科夫、冬季锡城、卡累利阿、小镇争夺战、暴风小镇这几张地图解决了一些视觉效果上的错误和Bug
- Komarin map is now unavailable for high-tier battles (now available for tiers I-VIII only) 科马林 只有1-8级车会进去了
- Ruinberg on Fire map is now unavailable for Team Battles 鲁别克(烈焰)不会在7v7模式中出现了
- Winter Himmelsdorf map is now unavailable for low-tier battles 冬季锡城这张地图低级车不会进了
- Blizzard weather effects on the Kharkov map improved 哈尔科夫的暴风雪效果有所改善
- Fixed glitch when a vehicle could be launched into the air upon interacting with some structures on the Pearl River map 修正了当你把坦克开到珠江(乌蒙雄山)那图里的某些建筑上的时候会被弹射到空中的问题
- Game performance on the Komarin map improved 蹲马林的fps有所改善
Changes to Vehicle Characteristics
- Damage of the HVAP M93 Premium shell fired from 76mm Gun M1A1 and 76mm Gun M1A2 made equal to the damage from the guns’ strandard shells (110 to 115). Previously the Premium shell dealt 5 points of damage less than the standard shell. 76mm M1A1和 M1A2两杆炮的金币弹现在伤害和银币弹一致了
France
AMX 50 B:
- Aiming time for 120mm SA46 gun for AMX 50 B turret changed from 3s to 2.5s
50B上的120 mm SA46的瞄准时间改为2.5秒
Germany
Aufklärungspanzer Panther:
- Reload time for 7.5/5.5cm Waffe 0725 gun for VK 28.01 Ausf. C turret changed from 4s to 3.4s 侦查豹上的SB炮装填时间 4s → 3.4s
Indien-Panzer: 阿三坦克方案
- Aiming time for 9cm Bordkanone gun for Indien-Panzer turret changed from 2.9s to 2.7s 9cm加农炮的瞄准时间 2.9s → 2.7s
- Reload time for 9cm Bordkanone gun for Indien-Panzer turret changed from 7.5s to 7.2s 9cm加农炮的装填时间 7.5s → 7.2s
Leopard 1: 豹1
- Reload time for 10.5cm Bordkanone L7A3 gun for Leopard 1 turret changed from 9s to 8.7s 装填时间9s → 8.7s
Leopard Prototyp A:
- Reload time for 10.5cm L7A1 gun for Leopard Prototyp A2 turret changed from 14s to 13s 在白板炮塔上的L7A1装填时间 14s → 13s
- Aiming time for 9cm Bordkanone gun for Leopard Prototyp A2 turret changed from 2.9s to 2.5s 在白板炮塔上的L7A1瞄准时间 2.9s → 2.5s
- Reload time for 10.5cm L7A1 gun for Porsche Standardpanzer turret changed from 12s to 11.1s 完全体炮塔上的L7A1装填时间12s → 11.1s
Rhm.-Borsig Waffenträger: 莱茵爸爸
- Reload time for 12.8cm Kanone 44 L/55 gun for Rhm.-Borsig Waffenträger turret changed from 10.9s to 11.5s 128炮的装填时间10.9s → 11.5s
Waffenträger auf E 100: 白云/WTF
- Dispersion upon move for Waffenträger auf E 100 suspension increased by 25% 移动扩圈增加25%
- Dispersion on hull traverse for Waffenträger auf E 100 suspension increased by 25% 转向扩圈增加25%
- Reload time for 12.8cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 60s to 58s 128炮长装填时间60s → 58s
- Magazine quantity for 12.8cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 6 to 5 128炮现在只有5发弹夹了
Waffenträger auf Pz. IV: 4号武器搬运车
- Reload time for 12.8cm Kanone L/61 gun for Waffenträger auf Pz. IV für 12.8cm turret changed from 10.9s to 11.6s 长管128装填时间 10.9s → 11.6s
- Reload time for 12.8cm Kanone 44 L/55 gun for Waffenträger auf Pz. IV für 12.8cm turret changed from 10s to 10.6s 短管128装填时间 10s → 10.6s
- Reload time for 15cm Pak L/29.5 gun for Waffenträger auf Pz. IV für 15cm turret changed from 16s to 17s 短管150装填时间 16s → 17s
- Reload time for 15cm Pak L/38 gun for Waffenträger auf Pz. IV für 15cm turret changed from 16s to 17s 长管150装填时间 16s → 17s
VK 45.02 (P) Ausf. B: 小耗子
- Armor of upper glacis plate changed from 170mm to 200mm 首上改成200mm
- Armor of lower glacis plate changed from 150mm to 200mm 首下也改成200mm
- Armor of the frontal section of the roof for VK 45.02 (P) Ausf. B Schwerer Turm changed from 40mm to 60mm 炮塔头皮前半截从40mm改成60mm
StuG III Ausf. G: 三号突击炮
- Load capacity for StuG III Ausf. F suspension changed from 19,800kg to 22,940kg 白板履带载重能力增加到22940kg
- Load capacity for StuG III Ausf. G suspension changed from 22,400kg to 25,690kg 完全体履带载重增加到25690kg
- Hull weight changed from 12,000kg to 15,140kg 车身重量增加3.14吨
- Armor arrangement of StuG III Ausf. G brought in line with armor arrangement of real vehicles 装甲分布和现实中的三突G型保持一致
Japan
Type 97 Te-Ke: 九七轻战
- Repair cost decreased by 5% 修理费增加5%
U.K.
Churchill I: 傻丘1
- Armor arrangement adjusted to be more accurate (minor changes) 装甲分布更精确
FV215b (183):
- Penetration of HESH Mk.1 shell for 183mm L4 gun changed from 275mm to 230mm 金币弹穿深从275mm改为230mm
大快人心
FV4202:
- Reload time for 105mm Royal Ordnance L7A1 gun for FV4202 turret changed from 9.3s to 8.6s 装填时间从9.3s → 8.6s 【大BUFF,DPM现在一举超越M48】
U.S.A.
M46 Patton: M46 巴顿
- Dispersion upon move for M46T80E1 suspension decreased by 7%
- Dispersion on hull traverse for M46T80E1 suspension decreased by 7%
- 白板履带移动扩圈,转向扩圈均减小7%
- Dispersion upon move for M46T81 suspension decreased by 8%
- Dispersion on hull traverse for M46T81 suspension decreased by 8%
- 完全体履带移动/转向扩圈均减小8%
- Dispersion for 105mm Gun T5E1M2 on turret traverse decreased by 14%
- Dispersion for 105mm Gun T5E1M2 changed from 0.42m to 0.4m
- 白板炮塔上T5E1M2(也就是顶级炮)的精度由0.42m → 0.4m,转动炮塔扩圈减小14%
- Dispersion for 105mm Gun T5E1M2 on turret traverse decreased by 17%
- Dispersion for 105mm Gun T5E1M2 changed from 0.42m to 0.4m
- 完全体炮塔上T5E1M2的精度由0.42m → 0.4m,转动炮塔扩圈减小17%
M8A1:
- Armor arrangement adjusted to be more accurate (minor changes) 装甲分布更准确
U.S.S.R.
IS: 斯大林
- Armor arrangement adjusted to be more accurate (minor changes) 装甲分布更准确
Object 263: 263工程
- Reload time for 130mm S-70A gun for Object 263 turret changed from 11s to 10.7s 装填时间11s → 10.7s
SU-100M1:
- Reload time for 100mm LB-1C gun for SU-100M1 turret changed from 6.9s to 5.9s LB-1C装填时间6.9s → 5.9s
SU-101:
- Reload time for 100mm D-54S gun for Turret_1_SU-101 changed from 7.1s to 6.7s D-54S装填时间7.1s → 6.7s
- Dispersion for 100mm D-54S gun changed from 0.36m to 0.35m 精度0.36m → 0.35m
SU-122-54:
- Reload time for 100mm D-54S gun for SU-122/54 turret changed from 6.8s to 6.5s 100mm D-54S炮装填时间 6.8s → 6.5s
- Dispersion for 100mm D-54S gun changed from 0.36m to 0.35m 100mm D-54S精度0.36m → 0.35m
- Reload time for 122mm М62-C2 gun for SU-122/54 turret changed from 10s to 9.2s 122mm M62-C2炮装填时间10s → 9.2s
- Dispersion for 122mm М62-C2 gun changed from 0.36m to 0.35m M62-C2精度0.36m → 0.35m
Т-44:
- Reload time for 100mm LB-1 for Т-44-100 turret changed from 8.6s to 8.1s LB-1装填时间8.6s → 8.1s
Gameplay
- Historical Battles disabled for reworking 历史战回炉重做
- Medals earned for participating in Historical Battles will remain and be displayed as before 历史战已经拿到的勋章不会消失
- Progress for medals/achievements that were still incomplete will disappear 没完成的勋章/成就进度会消失
- Six new awards added to Team Battle mode 7v7有6个新勋章了
- Minor bugs fixed in the damage boxes for the following vehicles: Т32, IS, T54E1, M8A1, Object 430 T32,IS, T54E1,M8A1,430工程的伤害模型有小改动
Graphics
- Models of the following vehicles reworked in HD quality: IS, SU-100, StuG III Ausf. G, Churchill I IS SU100 三突G 傻丘1的HD化完成
- Minor bugs and defects fixed in visual models of the following vehicles: T-34-85, Pz.Kpfw. III, Pz.Kpfw. IV Ausf. A, ISU-152, SU-122А, M18 Hellcat, M3 Lee, M8A1, M4A3E2 Sherman Jumbo, Tortoise, Black Prince, Conqueror Gun Carriage, Pz.Kpfw. IV Ausf. D, Sturmpanzer I Bison, Pz.Kpfw. B2 740 (f), Tiger, Type 4 Chi-To 下列车的视觉模型有修正 T-34-85, 三号, 四号A, ISU-152, SU-122А, M18 地狱猫, M3 格兰特/李/
微波炉, M8A1, M4A3E2 小飞象, 土龟, A43黑傻丘, 征服者GC, 四号D, 野牛, Pz.Kpfw. B2 740 (f), 老虎, 四式中战 - Display of HD vehicle models changed. Maximum quality HD textures will only be displayed for the player’s vehicle HD模型仅在玩家车上以100%质量显示
- HD models and textures for all vehicles reworked for better display on medium and low graphics settings HD模型和材质为小霸王们进行了优化
- Level of detail for HD vehicle models adapted for various drawing distances HD车辆在不同距离上的lod有所改动
- Textures for some of the older vehicles’ models improved 一些老车的材质有所变动
- The red/green line in the Artillery mode reworked. Now, if a vehicle crosses the estimated shell’s flight trajectory, the line turns red 火炮炮线指示的显示方法有变化,被车辆挡住时同样会变红
- Issue with vehicles twitching when turning on inclined surfaces fixed 车辆“抽搐”的现象有所缓解
- Effect of vehicle’s ammunition burnout added 加入弹药燃烧的效果
- Effect of ammunition explosion reworked 爆弹药架的效果重制
- Some effects of shells hitting various surfaces reworked 炮弹击中不同表面的特效有改动
- Option to turn off foliage transparency between the camera and the player’s vehicle added to the graphics settings menu (improves performance on low-end PC configurations) 可以使玩家摄像机与自己车辆之间的草丛变透明(可提高低端显卡玩游戏时候的帧数)
Sound
- Sounds of vehicle explosions now vary depending on the vehicle’s weight 车辆被击毁时候的声音因车辆大小会有所不同
- Volume of tank firing reconfigured depending on the distance of the shot 坦克射击的音量会因为距离而变化
Interface
- Current average damage percent for Marks of Excellence, displayed in a tooltip, changed from maximum to current damage 击杀标记的提示页上显示的超越人数百分比由历史最高值改为当前值
Other Bugfixes and Changes
- Crashes of the game client in some cases fixed 修正了在某些情况下游戏崩溃的情况
- Glitch with a torn-off turret falling through the ground fixed 修复了掉下来的炮塔掉到地底下去的问题
- Some cases of desynchronization of the vehicle’s position between the server and the client fixed 修复了有些时候服务器上的坦克位置和客户端显示的坦克位置有差异的问题
- Some memory leaks when entering/exiting a battle fixed 修复了进入/退出战斗时候的内存泄露
- Some bugs during battle playback fixed 修复了一些录像回放时候的问题
- Issue with trajectories of friendly artillery shots doubling in some conditions fixed 修复了有时友军坦克炮线会出现两条的问题
- Glitch with all enemy vehicles appearing on the map at the end of a battle fixed 修复了战斗结束瞬间显示所有敌方坦克的问题
- Issue with false notifications in some cases that the enemy vehicle is set on fire fixed 修复了当敌方坦克起火时可能会有错误/虚报的提示的问题
- Incorrect sounds of turret rotation on some vehicles fixed 修复了某些坦克上炮塔转动声音不对的问题
- Red lines at the junction point of landscape textures, which appeared when using the old renderer with antialiasing on, fixed 修复了使用旧渲染模式并开启反锯齿功能的时候会在材质接缝处看到红色线条的现象
- Client hang-ups when loading a battle in rare cases fixed 修复了某些罕见情况下载入战斗时游戏卡死的情况
- Context menu of the tank carousel in the Garage changed to be consistent 车库界面的右键菜单字体变大 颜色改为不透明
- Some errors in auto-detecting graphics settings fixed 修正了自动设定图像质量时候的一些错误
- Bugs in the order of switching between allies in the Postmortem mode fixed 修正了死后在队友间切换视角时候顺序混乱的问题
- Issue with Auto-Aim targeting too low, below the underbelly of a vehicle, fixed 修正了自动瞄准经常瞄太低,很容易打出穿裆炮的问题
- Minor interface bugs fixed 修复了界面上的一些小问题
大家好,我是累死了的翻译君119,顽壕啥时候送我张不要的显卡吧
美服更新说明多良心,国服太偷懒了!
掉下来的炮塔自己在地上移动?我还是第一次知道
内存泄露问题倒是比较明显,对于2G内存来说
自动瞄准经常瞄太低,很容易打出穿裆炮,这倒是真的,经常性穿档
曾经打火炮,一发穿裆,两发履带跳弹(履带比车体硬?),然后就没有然后了
那个地方我翻译错了,是说炮塔有时候会掉到地底下消失
9.0 9.1打死后的残骸是有可能轻微在地表上移动的,很多时候你开镜看能看出来。之前实现了物理引擎的少数版本也零星有。
Context menu of the tank carousel in the Garage changed to be consistent——让车库里的坦克列表滚动更顺畅——是这样?
昨天研究了一下 好像是右键菜单的背景不在透明之类的
我感觉是菜单样式变了,但是不管怎样都和consistent不搭边,也许是SS翻译错了
修正——9.2,4202的dpm现在比巴顿高,谢谢。4202>leopard 1>m48
多谢,记错了48的射速
要塞模式可不可以整得详细一点点呢???
地狱猫还能嚣张一个版本
这直接扳美版的,和空中网的差不多.
砍砍砍!
高手翻译一下吧,有些看不明白