【Developer Q&A 】2014/07/29

Source:http://ftr.wot-news.com/2014/07/29/29-7-2014/
来源↗ 

– there will be a “moderate amount” of rebalances (buffs and nerfs) in 9.3
9.3会有“中等数量”的重新平衡(Buff以及Nerf)

– tier 10 Stronkholds will come in 9.3
9.3会加入10级的要塞

– T18 will be nerfed
T18会被砍

– 9.3 will bring a new map, “if we manage to finish it”
9.3会加入一张新图,“如果我们能做完的话”

– Prokhorovka and Salient on Fire (new Prokhorovka) will both be in the map pool in 9.2, just like it is with Winter Himmelsdorf and Himmelsdorf
普罗霍洛夫卡和烈焰圣堂(新的普罗霍洛夫卡)在9.2中会一起出现在地图的候选池中,就像冬季锡城和常规锡城一样

– apparently, developers are considering cooperation mode, several players versus PvE opponents (bots)
开发团队在考虑一个合作模式,让一群玩家来打PVE对手(Bot)

– there will be special maps for historical battles in the future
未来会给历史战做单独的地图的

– historical battle rewards (medals) will also be reworked
历史战的奖励(徽章)也会被重制

– it is allegedly not true that RU sever is serving as a test lab for various game changes
毛服并不是作为游戏中各种改动的试验场而存在的

– PvE element is considered for historical battles
有在考虑给历史战加入PVE元素

– the new 9.2 feature “transparent leaves” (SS: not sure how it is officially in English) will definitely bring some sort of FPS increase (performance increase), the amount of increase is “individual for each computer”
9.2的新机制“透明树叶”(SS:不知道英文正式名称是什么)一定会带来某种程度上的帧数上升(表现上升),上升的量则是“每个电脑都不同” 

– the “transparent leaves” setting does NOT mean leaf remover mods are now allowed (they will make you banned)
“透明树叶”的选项并不意味着开镜去草等Mod现在被解禁了(使用它们还是会被Ban)

– developers are still working on client optimization
开发团队依然还在搞客户端的优化

– apparently, the 9.2 patch brought lags when going through bushes for some reason, developers will investigate
在9.2补丁中,穿过草丛现在会莫名的卡一下,开发团队会调查此事

– it’s “completely possible” that there will be an option for the “Observer” mode to work only with one team (for streamers, ESL and such)
“观察者”模式“完全有可能”会有一个只能在本队进行观察的选项(栗如那些生主啊,ESL之类的活动)

– the reason for Rotmistrov CW medal having the requirements it has was that “it was not the developer task to create difficult and time-consuming achievements, we picked the numbers so that players can reache the highest class of the medal in 2-3 months of solid gameplay. For example, the average amount of CW battles for a player, who recieved VK7201 in second campaign was 250, the campaign lasted six weeks and the intensity of fighting was high. So it’s possible to guess that 300 battles is not such a low number. Keep in mind that this medal is not only for those who played tons of battles, but also for those who just begun their journey.”
Rotmistrov的领土战徽章有一定条件(打够一定场次的领土战就行了——译注)是因为“开发团队的职责不是要搞一些很难而且很花时间的成就,我们挑了几个数字,这样玩家们好好的玩上2~3个月就能拿到最高一级的牌子了。举个栗子吧,在第二次领土战大奖赛中能拿到VK7201的玩家的领土战平均场次在250场。这个大奖赛持续了⑥周,而且战斗的密度也很大。所以好好想想的话,300场这个标准也不是很低。记住这个勋章并不是为了那些身经百战的人准备的,同时还是给那些刚刚上路的人准备的。”

– apparently, the Rotmistrov CW medal will not be awarded retroactively (SS: this is actually unclear, there was another answer that would hint at the opposite)
Rotmistrov的领土战徽章并不会被补发(SS:这点暂时不清楚,有另一条回答暗示了相反的内容)

– developers are actually working on reducing the size of patches (SS: 0.9.2 has cca 2 gigs apparently)
开发团队现在正在想办法压缩补丁的大小(SS:0.9.2的补丁大小在2G左右)

– Stronkhold mode battles will be displayed in separate statistics
要塞模式的战斗会被显示在单独的数据中

– a clan with 10 guys and tier 8 vehicles will (assuming there is active gameplay) be able to unlock two tier 10 buildings in Stronghold withing a couple of months
一个有10个人还都有8级车的军团(假设他们有一直在玩)的话能在几个月内解锁两个10级的建筑

– for now, there are no plans for random missions with stronghold resources as rewards
现在暂时没有要搞以要塞模式的资源为奖励的随机战的任务

– it’s possible a lowtier winter map will come in the future
未来有可能会出现小车才能进的冬季图

– there is a massive whine about FV215b (183) and WT E-100 nerf on Russian forums. Developer: “Everything will be okay :)”
在毛服论坛上有一大堆关于砍掉FV215b(183)以及WT E-100之后的抱怨声。开发团队:“会好起来的啦:)”

– the “changed the visual effect of ammo rack explosion” in 9.2 means the developers added a pillar of flame from the burning ammo
在9.2补丁信息中提到的“改动了弹药架爆炸的视觉效果”的意思是开发团队在弹药的位置加了一团火

– T57 Heavy will be nerfed: in next patch (9.3), it will have its “effectivity at long distances” reduced, that way it will be different from the AMX50B
T57重会被砍:在下个补丁中(9.3),它的“远距离能力”会被削弱,这样他就能和AMX50B区分开了

– T57 Heavy winrate does not stand out, but average damage per battle does, that’s a reason for the nerf
T57重的胜率并不突出,但是场均伤害过于突出了,这就是为什么要砍

– the plans to improve LT situation for the future are: rework of the visibility/spotting system, (if the results are positive) adding new features especially for LT (not sure, just possible)
未来增强轻坦现状的计划是这样的:重制点亮/视野系统,(如果反响好的话)给轻坦专门加入一些机制(并不确定,只是有可能)

– new motion physics is still being polished (“when we make a prototype we like, we’ll fix it and release it straight away”)
新的动态物理效果依然还在调整中(“当我们做出自己想要的那个原型版的时候,我们会先修复它,然后马上就发布”) 

【Developer Q&A 】2014/07/29》上有3个想法

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注