Source:http://ftr.wot-news.com/2014/07/24/stronkhold-and-cw-russian-qa-stream/
来源↗
Source: http://world-of-ru.livejournal.com/3403105.html
真·来源↗
Hello everyone,
大家嚎,
recently (23.7.2014 20:00 MST), there was a stream with some high end Russian clan players and WG employee (clanwars specialist) Dmitryi “Fluke” Grigorov. As usual, Maiorboltach from world-of-ru made a summary. Here it is!
最近(莫斯科时间2014/07/23 晚上8点)有一个与毛子高端军团以及WG的雇员(负责军团战的)Dmitryi “Fluke” Grigorov的一次直播QA。与往常一样,world-of-ru的Maiorboltach总结了下其中的内容。以下正文:
– the difference between Stronkhold and Farmville is that everything in this mode you have to gain through combat, not outside of the mode
要塞模式与开心农场的区别在于在这个模式中,所有的东西都要靠战斗获得,而不是在战斗外获得
– on 10th tier of the Stronkhold, the bonus to credit gain is 50 percent, crew XP bonus is 100 percent and free XP bonus gain is 100 percent
10级的要塞可以提供50%的银币加成,乘员经验以及全局经验的加成是100%
– there will be no tank freezing
不会有坦克被锁定的情况(类似领土战的时候)
– going out on a raid won’t cost you resources
出去抢别人是不花资源的
– the resources will be distributed amongst players directly proportionally to the XP gained in combat during the raid (even in defeat)
在突袭别人老家的时候,资源会根据玩家所获得的经验等比例的发放给各个玩家(就算输了也有)
– resources don’t accumulate on “player account”, they go directly to the clan treasury
资源并不会累计在“玩家账户”上,它们会直接被送到军团的仓库
– the option to attack stronkholds of other clans is scheduled (preliminary, it’s possible it will move) for 9.3 (this option will be available only for tier 5 and higher stronkholds)
有计划在9.3(这个是初步打算,有可能会改)就实装去攻击其它军团的选项(这个选项只有5级以上的军团才适用)
– 4th tier of Stronkhold will give you a 8-12 percent bonus for all resources
四级要塞会给你所有的资源收入大约8~12%的加成
– all the Stronkhold functions and options are available not only to the clan commander, but also to the deputies. In the future versions, the clan positions will be updated, there will be new functions added for them, some of the new functions will be connected with Stronkhold mode
所有的要塞模式的功能都会对军团的正副团长显示为可用的。在未来的版本中,军团的职位将会被升级,会加入新的机能,部分新机能是和要塞模式有关的
– Stronkhold mode is not tied to CW in any way
要塞模式和领土战没有任何关系
– the bonuses from Stronkhold mode will apply on every mode in the game (including CW) with the exception of training battles
要塞模式的加成适用于每一场战斗(包括领土战),训练房除外
– there is a concept of “mercenaries” being worked on. Mercenaries will not get any bonuses from Stronkhold, each clan can “hire” up to 5 mercenaries, players that are not in any clan. There will be no need to spend the SH resources to hire them.
有在搞一个“雇佣兵”的概念。雇佣兵是没办法从要塞模式中获取任何加成的,每个军团都可以“雇佣”最多5个没有军团的雇佣兵。而且雇佣这些人是不用花费要塞模式的资源的
– companies will remain as they are for now, but it depends a lot on how will the Stronkhold mode show behave on live server.
联队战暂时就这样了,但是这与要塞模式实装后群众的反应有很大关系
– reserves (the bonuses to credits, XP and such) will be active for 2 hours
储备(对银币,经验什么的加成)一次只开2小时
How will attacking enemy clan Stronkhold work:
关于如何攻击其它军团的要塞
– a clan will pick the “time for defense” of its stronkhold (one hour). Clan can pick any time they want, it’s not limited in any way. Clan stronkhold will not be attackeable at any other time
军团会选择自己要塞的“防守时间”(一个小时)。军团可以选择任何自己想要的时间,反正没有限制。军团的要塞在其他时间都没法被攻击。
– when the hour you picked for your clan defense comes, your clan will appear in a list of clans which can be attacked (the list will be common to all the servers of the cluster – if the defender is playing on different server than the attacker, the attacker will have to relog to the server of the defender). Another clan sees the defender in the list, presses “attack” and the defenders will see a “special battle” on their UI, in which the defense team is assembled
当到了那个你选择的防守时间时,你的军团会出现在一个可攻击军团的列表中(这个列表对当前地区都是可见的—如果防守方和进攻方在两个不同的服务器上的话,进攻方需要重新登录到那个防守方的服务器上)。另一个军团在列表中看到了防守方,按一下“攻击”,之后防守方在自己的UI上看到一个“特殊战斗”,在这里防守方就开始组建自己的队伍。
– all the attack/defense battles will be played in 15vs15 format, without fog of war, standard mode, using company mode rules
所有的攻击/防守战斗的形式都是15v15的,但是是没有战争迷雾的(能看到对面的车都是什么),标准模式,使用的是联队战规则
– the bigger your stronkhold is, the more fights you need to defend it – every area (“direction”) you unlock (4 maximum) means one defensive battle, so the biggest stronkholds will have to play 4 battles to defend the stronkhold
要塞越大,所需要的防守战数量就越多—每个解锁的区域(“方向”)(最多4个区域)意味着多一场防守战,所以最大的要塞需要打4场才能守住自己的要塞
– if you lose, the enemy clan “looting” will be “delayed”, the structure that the enemy clan attacked will be gradually looted (SS: not sure what this means)
如果你输了,地方军团的“掠夺”会被“延迟”,对面军团所攻击的建筑会被周期性的掠夺(SS:啥鬼)
– the defense time for stronkhold mode will appear for the entire week (SS: as in, attackers can attack the stronkhold every day of the week at the set hour) with one day exceptions, there will be a possibility to set one day “off”. The delay between changing the defense (SS: as in, how often can a commander change the defense time) is still under discussion
要塞模式的防守时间是以一周为周期的(SS:也就是攻击方可以在每天的这个时间都攻击对面的要塞)。但是有一天是例外,可以把某一天的防守战斗“关闭”。在防守时间之间的延迟(SS:也就是说军团指挥官可以修改防守时间的频率)现在依然在讨论中
– not gathering enough players for defense will automatically result in technical defeat
凑不齐人的结果就是自动判定为战术性败北
– when attacking, the enemy clan will see your entire stronkhold and will choose the direction of attack as they will
当进行攻击时,地方军团能看到你的整个要塞,也会选择他们要进攻的方向
– the map you will defend on will be randomly picked, BUT it will remain the same for two weeks. You as a defender will know the map and you will also know the map that will come for the next two week period in advance. Basically, you can’t influence map choice, but you can prepare for it
你需要防守的地图是随机选择的,但是在接下来的两周中就一直是这个地图了。你作为防守方会知道你们要打的地图,还知道这张地图在接下来两周内会不停的出现。基本上来说你是无法影响地图的选择的,但是你可以为此而做准备
– the stronkhold defense is not connected to alliances, allied clans cannot come to help defend the stronkhold. There are ideas to implement this, but nothing is in plans right now.
要塞模式的防守与联盟是没有关系的,与你同盟的军团没法来帮你防守要塞。其实是有想实装这个机制的想法的,但是现在没有任何计划就是了。
– if two clans are trying to attack one stronkhold, there will be no choice between them – the one who presses the “attack” button first attacks
如果两个军团决定攻打同一个要塞,这俩是没得选的—谁先按“攻击”,谁就去打
Special Stronkhold Consumables
特殊的要塞模式消耗品
– there will be special stronkhold consumables, but not with the attacking mode enabled, not even 2 patches after it (SS: fluke – “not even in 9.5″)
会有特殊的要塞模式消耗品,但是在攻击模式启用的时候是没有给养的。在实装要塞模式之后的两个补丁都不会有(SS:也就是—“9.5都没有”)
– these will be usable only by the team commander
消耗品只有队伍指挥官才能用
– every consumable will need a special building in the future, they will “load” the same way as the bonuses (reserves)
每个消耗品未来都需要一个特殊的建筑物作为支撑,他们的“载入”机制与战斗奖励加成(储备)是一样的
– every consumable will have 10 tiers of development, just like the buildings
每个消耗品都可以开发10级,就像建筑一样
– currently, the consumables are in prototype stage and it’s tested so that you can use every consumable once per battle (but this will really come in distant future)
现在这些消耗品还在开发初期,还在测试中,所以你可以在每场战斗都使用一个消耗品(但是正式实装还要好久好久)
There are following types of consumables developed:
他们已经开发了以下类型的消耗品:
– turrets (consisting of tank turrets) controlled by bots, there are currently three variants – a KV-2 turret, a T30 turret and an E-100 turret. Each turret has its own hitpoints, they fire HE shells only. They will be possible to set on pre-determined spots on the map, they will also spot enemy tanks
由Bot控制的炮塔(包括坦克的炮塔),现在有三种—KV-2的炮塔,T30的炮塔以及E-100的炮塔。每个炮塔都有自己的血量,只会发射HE弹。这些炮塔是可以放在地图上预先定好的某个点上,这些炮塔也会点亮敌方坦克
– airstrike – a group of bombers attacking a certain area, the bombs will fall vertically down
空袭—一组轰炸姬对某个特定区域进行攻击,炸弹是垂直下落的
– artillery strike – artillery is firing at certain area like the bomb strike, the shells will be HE shells using artillery mechanics in the game with a low trajectory
火炮袭击—与空袭差不多,火炮对特定区域进行打击。炮弹都是HE弹,而且使用的是游戏里现有的火炮机制,但是弹道较低
– minefield – will cover certain area and will be impossible to detect, running over it will reduce tank hitpoints
地雷阵—只能覆盖部分区域,而且无法被敌方探知。碾过地雷会掉血
– smokescreen – certain area will be covered by smoke, the enemy team will not be able to spot anything within that area, but it works both ways (you will not be able to see through it)
烟幕—部分区域会被烟雾笼罩,敌方在这个区域中无法点亮任何东西,但是这个效果是双向的(你在里面也看不见)
– recon plane – for a short time, certain area of the map gets “scouted”
侦察机—特定区域会在短时间内被“点亮”
Miscellaneous
杂项
– stronkhold API will come quite soon, it’s possible there will be a slight delay between the API and SH release
要塞模式的API很快就会有了,但是要塞模式的实装与API的公布之间可能会有一些延迟
– exclusive tanks as SH rewards are not planned for now
现在暂时没有用特殊坦克作为要塞模式的奖励的计划
– resources can be lost in following cases: when the enemy loots your SH and when your “warehouse” (depot) is already full – in the latter case the resources simply disappear
资源会在以下情况中失去:当敌方军团掠夺你的要塞,或者你的“仓库”已经满了—后面这种情况下资源只会直接消失。
– one way or the other, the team participating in raids will get the resource amount stated in the format, its distribution will happen proportionally to XP of players
总之,参加突袭的队伍会事先知道所能获得的资源数量,这些资源会以玩家所获得的经验为标准成比例分配
– there are plans to start a new event like the World on Fire was soon, its gameplay will be significantly different from CW
有要开始一个新的类似于World on Fire的活动的计划,它的游戏性和领土战有着轻微的不同
– the third campaign will be much larger than the previous ones, will be more elaborate, there will be many more tools for commanders to monitor their clan and the “top X ladder” etc., it’s possible that the players will get to choose which reward they want for it from M60, VK7201, Object 907
第三次领土战锦标赛比前两次都要打,而且内容会更加的详尽,对于军团长来说会有更多的工具来管理自己的军团,以及“前XX名排行”功能之类的。玩家们也许有可能可以从M60,VK7201以及907工程中选择自己想要的奖励
– current properties of Object 907 are final
907工程现在的属性是最终版了
– raids will be possible without having a full team (for example you can run a 7v7 raid with 6 people)
突袭是可以在队伍不完整的情况下进行的(可以只用6个人进行7V7的突袭)
– there will be no Clanwars within the client (SS: it will remain browser mode)
领土战是不会内置在客户端内的(SS:会保持着浏览器模式)
– CW 2.0 is in prototype stage, there are already working buttons and some CW players (under NDA) already tested it. The CW rules will remain the same, but the interface will be more convenient. There will be one large map, created with “new architecture”. It will be possible to run various events without having to manually enter them into the code each time.
领土战2.0现在还在原型阶段,已经有可以正常工作的各种按键了,部分领土战玩家(签了保密协议的)已经测试过它们了。领土战的规则应该还是一样的,但是界面会更加的便于使用。会有一张很大的地图,用的是“新的风格”创造的。还可以同时参加多个活动,而不需要手动的输入那串代码。
– it will not be possible to buy or sell the SH resources
没法买卖要塞模式的资源
– it will not be possible to earn gold in SH mode
要塞模式里是没法赚金币的
– there are plans to increase the amount of players in clans
有要增加军团中玩家数量的计划
– WG will participate in the Stronkhold mode and will develop their Stronkhold, including raids
WG会参与要塞模式,并且还会开发自己的要塞,他们还会组织突袭
– there are no plans for now to further increase the amount of buildings in SH mode, it depends on feedback
没有计划要进一步增加要塞模式的建筑数量,当然这还是要基于玩家反馈来说的
– there will be no protection from one clan attacking you over and over again, “rigged” battles will be detected and severely punished
不会对一个军团不停的攻击你这一事作出任何保护措施。“预先商量好”的战斗会被侦测到,而且会被严厉的惩罚