【Developer Q&A 】2014/07/20

Source:http://ftr.wot-news.com/2014/07/20/20-7-2014/
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– the unhistoricity of tanks in the game is relative according to developers: some players claim that 70 percent of all tanks are “unhistorical” – developers argue that this number could be brought to up to 100 percent, since there is practically always an unhistorical element in some tanks (such as maximum speed)
开发团队表示游戏中的坦克的非史实性都是相对的:部分玩家表示所有坦克的70%都是“非史实”的—开发团队争论说这个数据其实能提高到100%,因为所有坦克中几乎都有那么一个非史实的元素(栗如极速)

– why was WT E-100 nerfed in second test? “Because reducing the number of shells by 1 and buffing the magazine reload time made it even strunger. No way we want that.”
为什么二测削弱了WT E-100?“因为把弹夹数量-1然后缩短装填时间作为补偿会让这辆车变得更屌。我们真的不想这样。”

– the fact that tanks need rebalance every now and than is normal: “If it ever stops, it means we closed the project. Every online project has constant rebalancing. Sometimes only a small one, but every project. There is no ideal balance in the world.”
坦克老是需要重新平衡其实是很正常的:“如果(平衡)停止了,那就意味着我们关闭了这个计划。每个在线游戏的计划都包括着持续性的重平衡。有的时候只有小的,但是每个计划都有。在这个世界中没有理想的平衡。” 

【Developer Q&A 】2014/07/20》上有4个想法

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