【Developer Q&A 】2014/07/15

Source:http://ftr.wot-news.com/2014/07/15/15-7-2014/
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– apparently, M46 Patton will have “improved torsion bars” (increased the load capacity, good for stock tracks) equipment available in 9.3
M46巴顿会在9.3中获得装备“增强型扭杆”的能力的(可以增加载重量,白板履带的时候很实用)

– Q: “Why was FV215b 183 nerfed when Veider said 7 months ago in an interview that it won’t be nerfed?” A: “Situation changed.”
问:“Veider在七个月前的一次采访中说FV215b 183不会被砍,为什么现在被砍了?”答:“情况有变。”

– IS-7, IS-4 and Maus are doing fine statistically
IS-7,IS-4和鼠式的数据表现正常

– “it’s possible” that the developers overestimated the importance of Object 430 armor
开发团队“有可能”过度估计了430工程装甲的重要性

– tank names on minimap are planned, no ETA yet (“when it’s done it’s done”)
有计划要搞小地图上的坦克名字的功能,但是没有预计的实装日期(“when it’s done it’s done”)

– water render was not changed after 8.11
8.11后并没有改过水体渲染

– Veider: developers are working on reworking camo and viewrange system
Veider:开发团队在重制隐蔽和视野系统

– developers are considering camouflage rework (nerf), when a player asked whether RhB camo will be nerfed, Veider stated: “We are considering it. But we will not nerf RhB specifically, we will implement something systemic.”
当有玩家问到莱茵金属武器运输车的隐蔽是否会被砍的时候,开发团队说他们正在考虑要重制隐蔽系统(砍),Veider表示:“我们正在考虑。但是我们不会特地的砍莱茵金属一刀,我们会加入一些更加系统的玩意” 

Veider next made a few veiled remarks about upcoming changes, Storm showed up and unveiled the planned spotting changes.
Veider后面就很含蓄的说了一下究竟会改什么,这个时候Storm跳了出来,解释了计划中要对点亮系统做出的改动 

– Storm confirms, the candidate for the FV215b switch is the Chieftain
Storm肯定说换掉FV215b的候选车是酋长

– FV4202 switch – “we will tell you closer to the end of the year”
FV4202换车的事情—“年末再发布进一步的消息”

– no new tank nation will come this year
今年内不会有新的国家

– it was not considered to reduce FV215b 183mm alpha (while compensating DPM with reload time) to for example 1400 damage, because “1400 almost prevents the possibility of playing during penetration” (SS: not sure what that means – that it would be not enough for glass gun?)
没有要把FV215b 183的单发伤害(同时提高射速来作为补偿)降低到1400左右,因为“1400几乎就把这辆车在穿深过程中的游玩性弄没了”(SS:不知道这是什么意思—是不是指1400对于这么一杆玻璃炮来说太低了?)

– developers are working on fixing the bug where you can’t see your friends as online if they are playing on other servers, but no exact info is available
开发团队在修复那个你看不到其他服务器上在线的好友的Bug,但是不会透露具体细节

– the “doubled” maps (Prokhorovka/new Prokhorovka, Himmelsdorf/Winter Him) do in fact have the same probability of “dropping” (eg. you have twice a chance to end up on Himmelsdorf, one normal and one winter), the only exception is Ruinberg, which has one half chance of dropping (the Ruinberg on Fire has one half chance as well)
那些“双份”地图(普罗霍洛夫卡/新的普罗霍洛夫卡,锡城/冬天的锡城)在服务器选地图的时候的几率是相同的(有两倍的几率进锡城,一个常规版一个冬天版),唯一的例外是鲁别克,只有一半的几率会进(也就是着火的鲁别克和鲁别克共享一个单位的几率)

– the new autoaim is working correctly
新的自动瞄准机制工作正常

– Storm states he doesn’t know of a 9.1 bug where the tanks outside of the viewrange are moving by “jerks” a lot on minimap
Storm表示他不知道在9.1中视野外的坦克会在小地图上很频繁的“抽搐”的那个Bug

– Serious optimization (terrain render)? “When it’s done it’s done”
重大优化(地形渲染)?“When it’s done it’s done”

– Italian tanks? “Definitely not this year”
意大利坦克?“今年绝对没有”

– 9.2 test has its maps loading faster, according to Storm, this is also due to the HD textures not loading in full resolution for other tanks than your own
9.2测试服中地图载入更快了,Storm表示这也是由于除了你自己的坦克以外的高清坦克的贴图都不再载入完整分辨率的贴图导致的

– T54E1 is doing fine statistically
数据上看T54E1表现正常

– developers have not yet decided how to correctly implement a general accuracy nerf (SS: was announced earlier)
开发团队还没决定到底怎么样实装一个通用的准确性Nerf(SS:早些时候也说过) 

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