Storm对坦克动态效果发问

Source:http://ftr.wot-news.com/2014/07/12/storm-is-asking-about-tank-motion/
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Source: http://world-of-kwg.livejournal.com/299194.html
真·来源↗ 

Hello everyone,
大家嚎, 

after a long delay Storm made another posts, where collects the feedback from players. This time, he asked specifically about the tank motion. What do you think about the way the tanks move in the game?
Strom自从上次发帖收集玩家反馈之后,终于又发了一贴。这次他特别要问现在的坦克动态效果。你觉得现在游戏中的坦克动起来怎么样? 

And as usual, Storm asnwered in comments. Here’s what he said:
当然了,和往常一样,Storm在评论区回答了问题。以下是他说的: 

– the fact some tanks (SS: in this case, IS-7) accelerate slowly is there for balance reasons
部分坦克加速缓慢(SS:这里指的是IS-7)是出于平衡性的考虑

– apparently (if I understand it correctly), the “feature” where tanks lose a lot of speed on the meeting lines between mountains and regular areas will be fixed
(基于SS理解正确)坦克在山脉和常规地带的交界处会损失很多速度的那个“机制”会被修复掉

– Storm states that when you manage to turn your vehicle on the roof and noone helps to flip you back on your tracks, the battle is over for you, but also adds that such situations are very rare
Storm表示当你翻车以后,假如没人帮你把车翻过来,你这局就玩完了。但是他也表示这种情况很少会发生

– tank, flipped on its back, cannot turn the turret and cannot shoot
翻车的坦克不能选转炮塔,也不能射击

– Havok has nothing to do with how the suspension works in the game
Havok与游戏中履带的工作模式没有任何关系(只是视觉上的——译注)

– the “jerking” of tracks will be implemented (SS: hard to explain without a video, it’s a situation where when a tank turns, the track on the opposite side of the turning circle between the first roadwheel and sprocket “jerks” – if you don’t know what I mean, just take it as “realistic track behavior will be implemented”)
会实装履带的“晃动”(SS:没视频的情况下很难解释,总之就是在坦克转向的时候呢,转动侧另一侧的在第一负重轮与链轮齿之间履带会“晃动”—如果你还不理解的话,就当成“会实装真实的履带行为”就行了) 

– SerB now works “on another level” than Storm (“one level higher, even two”)
SerB现在在与Storm“不同的一个级别”上工作(“高一级,甚至两级”)

– PT-76 in World of Tanks? Storm: “What will it do in WoT? It has no armor. It has no speed. The gun sucks, wasn’t built to penetrate armor.”
WOT中会出现PT-76吗?Storm:“出现在WOT中能干嘛?没装甲,没速度。主炮还那么烂,本来造出来就不是用来击穿装甲的。”
译注:PT-76,苏联在战后研制的两栖坦克。主炮为76.2mm D-56T 44倍径,附赠一根7.62mm同轴机枪。装甲厚度为20mm,车重14.6吨,发动机出力为240马力,推重比是16.4。乘员为三人,车长(兼任炮手),装填以及驾驶员一个。

– furthermore on PT-76 topic (SS: some players want it as top Soviet LT) – “What will you do with 44 km/h speed? Is that a nice scout?”
关于PT-76那个话题(SS:有玩家说想让这辆车作为苏联顶级轻坦)—“你想拿44km/h的极速来干嘛?你觉得这车用来侦查真的合适?”
译注:44km/h是史实的陆地极速,水上极速为10km/h

– there are plans to further develop (improve) light tanks
有要更进一步的开发(改进)轻坦的计划

– new physics prototype has much fewer cases of tanks getting “stuck” over something
新的动态物理引擎的效果里面坦克被“卡在”什么东西里面的情况比以前少了

– by “new physics prototype” Storm means the rework of tank motion physics
Storm嘴中的“新的动态物理引擎”指的是把当前那个重制

– Storm states that the developers are now looking for ways to introduce realistic suspension behavior without screwing anything else up
Storm表示开发团队正在寻找一种可以在不玩脱的情况下实装真实履带行为的方法

– IS-4, IS-7 and Maus are doing fine statistically
数据方面来看,IS-4,IS-7以及鼠式表现正常

– Storm stated that they tried to make the tank move completely realistically, but it was unplayable, so now they are looking for ways how to put playability and realism together
Storm表示他们曾经试图完全还原坦克的动态效果,但是这样就没法玩了。所以他们现在在寻找把游戏性和真实性合二为一的办法

– the motion model, that was showed in the Developer Diaries video turned out to be unplayable, because there were many speed losses, just like in real life. Developers are tuning it.
在开发团队日志中所展示的那套动态模型最后发现游戏性太差了,因为和现实生活中一样,有过多失速的地方。开发团队正在进行调整。

– Storm states that the new sounds in 9.1 were not tested so that they could be released in 9.2, but to gather player feedback – currently, developers are working on them and after that they will add new ones for more variety. They will come in the future.
Storm表示在9.1中测试的那些新的声效不是为了在9.2就放出这些音效的,而是为了收集玩家的反馈—现在开发团队正在搞这些音效,后面他们还会加入更多的声效以创造多样性。这事以后会搞的。

– the moving dead tanks bug was mostly fixed, there will be a complete fix, but later, since the developers have to fix many things to get rid of it completely
会动的坦克尸体的Bug已经差不多修复了,后面会有完整的修复包,但是得等,因为开发团队需要修复很多东西才能完全搞定这个Bug

– barrels will not become material
炮管不会有碰撞模型的

– the new motion physics will come in not so far future
新的动态物理引擎会在中短期内就搞出来

– SpinTires type terrain physics is impossible to implement in WoT
SpinTire那样的地形是不可能实装进WOT的
译注:SpinTire,以地形可以被摧毁/改变作为亮点的一款游戏。有兴趣可以自行前往Steam查看,售价好像是30美元来着?

– so far, the new motion physics made it even to supertest, the developers are internally deciding whether “all is okay”
现在新的动态物理引擎已经搞到超测里面了,开发团队正在内部决定它是不是“一切都好”

– during the first physics test (SS: old physics, as in the ones that are already in the game), there was a possibility for tanks to climb better (so they could get into all sorts of places), developers decided to remove this and artificially ban tanks from getting through some slopes and spots, because this feature was breaking the maps
在第一次物理引擎测试中(SS:旧的物理引擎,也就是现在游戏里用的那个),坦克们曾经可以更好的进行攀爬(所以就可以跑进各种各样的地方),但是开发团队决定移除这个功能并且人为的禁止坦克进入部分斜坡以及部分点位,因为这个机能会破坏掉这张地图 

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