【Developer Q&A 】2014/07/03

Source:http://ftr.wot-news.com/2014/07/03/3-7-2014/
来源↗

Very little today (or, rather, no new info at all), but we got a bunch of leaks earlier so can’t be that bad 🙂
今天没什么干货(或者说根本没有新消息),但是早些时候有一大串超测服泄露的东西所以其实还好o(* ̄▽ ̄*)ゞ  

Alright, since no fresh info could be found, I had to dig a bit into less… usual sources, like the Administration Digest, which is a compendium of things, that is (well, should be) regularily updated (last update was in mid June, so it’s probably not totally obsolete). Some of the stuff there is really ancient, but there are some new things there, such as:
好吧,鉴于今天哪都没有什么新鲜东西,我就得去找那些……非常规的来源,栗如管理员的文摘,这种一大堆东西的摘要,它(呃,应该是)定时更新的(上次更新是在六月中旬了,所以信息新鲜度可能还好)。部分内容已经是上古年间的东西了,但是还是有一些很有意思的玩意,栗如: 

– T-44-85 was shelved
T-44-85暂时搁置了

– Chinese tank destroyers will come, but not in 2014
会有中国TD线的,但是不是在2014年年内

– rework of light tanks is planned
有计划要重制轻坦

– when IS-3 is reworked into HD, it will recieve “historical hull armor” (SS: funny, I thought it had one already)
当IS-3被高清重制后,它会获得“史实车身装甲”(SS:有意思,我以为它早就已经是了)

– there will be Italian and EU tanks, but not soon
会有意大利以及欧洲坦克的,但是近期没戏

– EU tree concept including the national crews is ready, it will be disclosed when the time is right
包括国别乘员的欧洲线的概念已经搞定了,会在时机正确时向外发布

– AMX-30 will come (it’s done when it’s done)
AMX-30会有的(it’s done when it’s done)

– alternative French HT and MT branches are planned, definitely not for 2014 though
有计划要搞第二条法国重坦和中坦线,但今年年内绝对没戏

– NbFz is not planned for introduction for now
新型结构车现在暂时没有计划要加入游戏

– at least one more medium branch of US tanks is planned
有计划要搞至少一条的美国中坦线

– there are plans for Sturmtiger, but it has been shelved for now
有计划搞突击虎,但是现在暂时搁置

– there are plans for “superheavy” tanks for other nations than Germany
又要给德国以外的国家做“超重型坦克”的计划

– there are no plans to allow regular tanks to become premium ones
没有要允许银币车变成金币车的计划

– amphibious and flamethrower tanks are not planned for now
现在没计划要搞两栖坦克和喷火坦克

– garage battles might appear in 2014
车库战也许会在2014年年内出现

– the implementation of the option to hide your statistics has been scrapped
开发团队放弃了向游戏加入可以隐藏自己数据的选项的计划

– there will be an option to write in chat even as the battle is loading
以后会有可以在战斗载入时也可以打字聊天的选项了

– developers are planning to implement the “in battle”/”in hangar” status for players
开发团队有计划要给玩家加一个“战斗中/车库中”的状态

– “Minsk” and “Konigsberg” maps are still being developed
“明斯克”以及“哥尼斯堡”这两张地图依然还在开发中

– bigger maps than the current ones are being experimented with
开发团队正在对比现在地图要大的地图进行实验

– minimap functions will be improved
小地图的功能会有改进

– it’s possible that night maps will be implemented, but only in very distant perspective
夜战地图有可能会加入游戏,但是只有在非常遥远的未来才会搞

– no plans to change/reduce/increase the 30 second battle countdown
没有计划要改动/减少/增加战斗前30秒的倒计时

– there is an idea to introduce smoke shells, but there are both clientside and serverside issues with it
有要加入烟雾炮弹的想法,但是在客户端和服务器端都有一些问题

– the lifespan of track “traces” on the ground will be increased, but they won’t be permanent
地面上履带的“轨迹”的生命周期(持续时间)会增加,但是不会永久性的留在地上

– there will also be weather changes (rain etc.), “when it’s done it’s done”
还会有天气变化的效果(下雨啊之类的)“when it’s done it’s done”

– there is no development of a special 64bit client
没有要开发一个特别的64位客户端的计划

– it’s possible that HESH mechanism will be reworked (SS: the way HESH worked in real life is quite complicated to model, but I was told that the simpliest representation possible would be massive increase of normalization to simulate the fact that HESH actually does better against sloped surfaces)
HESH的机制有可能会重制(SS:HESH在现实生活中的工作原理建模起来很复杂,但是他们跟我说最简单的表现方法有可能就是大量增加它的转正角度以模拟现实生活中HESH弹对倾斜表面效果更好的情况) 

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