Source:http://ftr.wot-news.com/2014/06/28/world-of-warships-qa/
来源↗
Source: http://blog.worldofwarships.eu/interview-with-artur-associate-publishing-producer/
真·来源↗
Hello everyone,
大家嚎,
just a quick summary of the recent with some World of Warship producer, nickname Ev1n. The interesting part is, it was basically an “ask me anything”, why don’t we have that in WoT more often?
以下是一个与战舰世界的开发团队成员,昵称Ev1n的人的QA帖的总结。有趣的是,这个帖子基本就是“什么都来问”,为什么WOT的QA没有频繁的出现这样的帖子呢?
– you will be able to lob shells over one target to hit a target behind it
你可以通过把炮弹挑高的方式来击中一个目标背后的那艘船
– it will be possible to repair turrets that got blown off by a repair kit to a certain extent
如果炮塔被炸飞,是有可能通过使用一个修理包把炮塔修到一个特定程度的
– WoWs now have limited dualcore support, full multicore support is being worked on
战舰世界现在的双核支持是受限制的,他们还在搞完整的多核支持
– right now WoWs has more than 10 maps built, they need to be tweaked for gameplay
现在战舰世界已经做了10多张地图了,但是它们还需要针对游戏性来做出一些调整
– closed beta should start this year
今年年内应该就有封闭beta测试
– changing weather won’t come this year
今年内不会搞会出实时变动的天气
– the best working map size atm is 50x50km
现在最优的地图大小是50*50km
– the game will have slightly bigger PC requirements than WoT (minimum specs are not clear yet)
这个游戏的PC需求比WOT会稍微高一些(最低配置尚不明朗)
– regarding the point of view from which you will see the battle:
关于你在战斗中究竟采用什么视角来进行战斗:
“Yes, we removed “arty view” as the primary targeting mode in WoWS. Believe me when I say that it made the game very boring to play and broke all immersion. For now we are sticking with a FPS/TPS camera setup, similar to that in WoT for Main Caliber artillery and similarly for torpedoes. We might keep arty mode for shooting at very long ranges, but if we do it will come with a price. Carriers will of course have their own RTS-style top-down interface. Each shell leaves it’s own splashes. :)”
“是的,我们把战舰世界中的“火炮视角”从主要瞄准方式中移除了。信我一句,这个视角让游戏玩起来很无聊,而且破坏了所有的气氛。现在我们已经专心在搞FPS/TPS摄像机设置了,就像WOT中主要口径的火炮一样,鱼雷也差不多。我们也许会把火炮视角留给超远距离射击,但是真要是这么搞就一定要付出一些代价。CV们自然有自己的RTS游戏类的俯瞰视角。每一发炮弹都会留下自己的水柱:)”
– you won’t be able to hit planes with your main gun shells, explosion shockwave won’t destroy airplanes
飞机无法被主炮的炮弹摧毁,爆炸的冲击波也无法摧毁飞机
– replay function will be added to WoWs
战舰世界会有录像功能的
– screen vibrates when there are huge explosions going on, it’s not sure whether it will vibrate also when shooting
屏幕会在有巨大的爆炸时开始晃动,但是不确定在主炮开火时会不会晃
– some hybrid aircraft carriers carry strong guns as well
部分混合式飞机也有着非常强大的机炮
– developers hope for stormy maps with high waves, but there are technical issues with that
开发团队想要搞浪头很高的有风暴的地图,但是有一些技术上的问题
– it’s theoretically possible in random battles to have both teams composed of battleships, if noone else is playing at the same time
理论上在随机战斗中,如果没有人在玩的话,两队很有可能全都是由BB组成的
– it’s theoretically possible friendly planes can damage friendly ships by bombing
理论上是可以让友方飞机通过轰炸来对友方船只造成伤害的
– WoWs does not at the moment support Havok
战舰世界现在暂时不支持Havok
– historical and team battles: “Not like in WoT :)”
历史以及7/42模式:“这和WOT那个不一样:)”
– you can change the type of ammunition for main guns and torpedos, for other guns probably not
你可以切换主炮以及鱼雷的弹药种类,其他炮估计就不行了
– there will be “some form of ship customization”
会有“某种形式的对船只的自定义”的
– currently, two modes (unspecified) are planned for the game
现在游戏计划要搞两个游戏模式(没有说透)
译注:根据现有消息,应该是像WOT一样的随机战以及一个护航模式
– premium account will be shared with WoT
高级账号会和WOT共享
– there will also be premium ships
会有金币船
– carriers will have a limited number of planes, when all get shot down, the carrier won’t be able to launch any more planes
CV的飞机数量有限,当所有飞机被击落时,CV就没办法再继续丢飞机了。
– clans and private match rooms should come shortly after release
军团以及个人比赛房间(训练房)应该在游戏正式上线后很短时间内就会搞好
– devs are working on nice destruction effects
开发团队现在在搞视觉上看起来很不错的被摧毁的效果
– you won’t be able to see any crews on the ships
你在船上是看不到任何乘员的
– it’s possible the players will be able to destroy planes, that are present on aircraft carrier decks, ready for take off, but this has to be tested first
玩家也许可以摧毁在CV甲板上等待起飞的飞机们,但是这个还是需要先进行测试才行
– regarding smoke: “You will see this as a visual effect when firing, but it probably won’t stay or affect gameplay. Just cosmetic. However there will be environmental fog which does affect gameplay.”
关于烟雾:“你在开火时会看到这样的一个视觉效果,但是它应该不会长时间的留在那里,或者影响游戏性。只是渲染气氛用的。然而环境中会有对游戏性产生影响的雾。”
– there will also be coastal guns present (need to be balanced)
游戏中还会有海岸炮出现(但是需要进行平衡)
– battleships are OP in large numbers
BB一旦数量太多就会变得很OP
– apparently, if a carrier gets destroyed, its planes will fly until they run out of fuel
假如CV被毁的话,飞机会一直飞到没油为止
– ramming will make holes in both ships
撞击会在两个船身上都留下洞
– sounds will be “as realistic as we can make them”, but it’s hard to find recordings of Yamato gun sounds
声效是“我们尽可能做的真实一些”,但是想要找到大和的主炮声音的录音还是挺难的
– the game will most likely have between 4 and 10 modules to damage
游戏很有可能有4~10个可以摧毁的模块
– even non-carrier ships will have some recon hydroplanes for example
就算是非CV的船也会有一些水上侦察机的
– devs are experimenting with respawns as well
开发团队现在还在试验复活功能
– the game already has near misses/hits below waterline mechanism
游戏已经有了在吃水线下的至近弹和命中机制了
– crew is being redesigned now (it’s possible there will be only one crew member, the captain)
乘员现在还在重新设计中(很有可能最后只有一个乘员,就是船长)
– there will be no elevator carrier animation, aircraft will simply appear on deck
CV上不会有升降机的动画的,飞机会直接出现在甲板上
– float planes will have animated catapults and cranes
水上飞机会有带动画效果的弹射器和起重机的
– WoWs will probably not have wind and water currents, “too much simulation”
战舰世界不会有风和水流的影响的,“太多模拟要素了”
– only main caliber guns have their own ammunition depot
只有主炮有自己的弹药库
– the game uses Dx9.0c
游戏用的是Dx9.0c
我决定要玩CV了,虽然不知道是什么,但看起来是像spg一样厉害的东西。论远程打击的重要性!!
CV是航母
澡盆世界一次可以撸好多炮b(~▽~)d
不过前戏和运动时间长,爽度也难说。
白毛子折腾吧。