Source:http://ftr.wot-news.com/2014/06/10/10-6-2014/
来源↗
– Storm confirms that the Balaton HB was removed in 9.1 after all
Storm肯定说巴拉顿湖的历史战在9.1还是被移除掉了
– Panzer IV Ausf.H – this vehicle was being manufactured from 1943, yet it appears in 1942 historical battle Bryansk – Storm states this is because Ausf.D would be too weak and there is no separate Ausf.G in the game.
四号H型—这辆车从1943年起才开始制造,但是它却出现在了1942年的布良斯克历史战中—Storm表示说这是因为四号D型放在那太弱了,而游戏中又没有四号G型
– Storm states that alternative hulls are necessary (SS: because of HB so there is an Ausf.G hull)
Storm表示可选车身是必要的(SS:由于历史战的关系,他们需要一个四号G型的车身)
– apparently, 9.1 has some issues with quitting the battle to the hangar, the game gets somehow stuck – Storm states that this is connected to the high traffic, where the game sends a large packet of data with game results and the packet sometimes doesn’t get through properly
9.1在从战斗中退出并返回车库时有些问题,车库好像会卡住—Storm表示这是由于流量过大造成的,游戏会发送一个关于本场战斗数据的很大的数据包,有的时候数据包传送不出去而已
– apparently the bug with ultra-long map load times appeared again. Storm: “We didn’t do anything with map loading”
地图载入时间过长的BUG又出现了。Storm:“我们没对地图载入做任何改动”
– Storm states that the situation with “moving corpses” is very complicated, the bug was not fixed in 100 percent of cases
Storm表示“会移动的尸体”这个情况非常复杂,这个Bug并没有被完全修复
– disabling the UI in battle improves FPS by a lot and removes some lags? Storm: “I wrote this before. There can’t be a non-resource-requiring interface. For its drawing and calculations there will always be resources needed.”
在战斗中禁用UI可以使帧数上涨并且使一部分卡顿消失?Storm:“我以前说过的,不可能做出不消耗资源的界面。为了绘制界面和计算数据,总是需要一些资源的。”