【Developer Q&A 】2014/05/25

Source:http://ftr.wot-news.com/2014/05/25/25-5-2014/
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– the engine sound will not be heard during the battle countdown, the vehicle will fire up after the countdown reaches 0
坦克的引擎声在战斗的30秒倒数阶段是听不见的,坦克会在倒计时到达0的时候才开始点火

– of all players online, the percentage of players in queue changes, the amount of players online depends a lot on events and missions
战斗队列中的玩家数量与在线玩家的总人数的比值是会变的,在线玩家的数量与各种活动以及任务有着很大的关系

– in the test, SU-100 guns (D-10S and D-2-5S) did not get their camo factor after shot nerfed, this will be fixed in the next round/live client
在测试中,SU-100的炮(D-10S以及D-2-5S)的开火后隐蔽系数并没有被砍,这个问题会在下一轮测试中/正式实装后被修复

– the same gun on various tanks (unless it’s premium tanks) should not have different camo loss after shot from one another (SS: as in, for example D-10S will lose the same amount of camo factor after shooting on all tanks that carry it)
用同一杆炮的不同的坦克(金币车除外)现在的开火后隐蔽系数都应该是一样的了(SS:换句话说,D-10S现在在所有坦克上在开炮后的隐蔽系数惩罚都应该是一样的了)

– the fact the loss of visibility after shooting for RhB was nerfed only slightly is correct
莱茵的开炮后隐蔽系数只被砍了一点点这个事情是没错的 

– Storm on War Thunder: “We played it. We were somewhat surprised that nothing changed there since November. I won’t talk about their issues, I hope they understand them all themselves.”
Storm对于WT的看法:“我们玩过了。我们很惊讶的发现自从去年11月以来就没有任何改变。我并不会指出他们的问题所在,我希望他们能够自己理解自己的问题。”

– Storm did test the new tank motion physics, he liked it
Storm的确测试了新的坦克物理系统,他挺喜欢的

– new motion system will come “this year” (SS: it was earlier planned for 9.2 according to developers, whether it will really come then is uncertain)
新的物理系统“今年”就会有(SS:开发团队早些时候说是9.2就要实装,但是它究竟什么时候来现在还不确定)

– it would be possible to implement a system where players would make their own camo and inscriptions, but it is not needed according to Storm, the battlefield would look terrible
把玩家自制涂装加入游戏是可能做到的,但是Storm表示没有必要这么做,因为战场看起来会很糟糕

– gun loading sound rework is not planned
没有计划要重制主炮装填的声音

– regarding the rebalance of some tanks so they are more comfortable: “For now I cannot say, first we will deal with more obvious candidates for rebalance”
关于把部分坦克重新平衡一下,让它们玩起来更舒服一些:“现在我还不能说,我们要先搞定那些明显需要平衡一下的车辆”

– gun sounds too “poof”? “Fire the gun in Kharkov, there are echo zones installed there”
开炮声太像“放屁”了?“在哈尔科夫里面开炮试试,那边我们实装了回声区”

– bonus XP for “tanking” (soaking damage with your armor) – “we will implement it when we consider it necessery and when we finish working on it”
由“抗伤害”获得的经验(用装甲去抗炮)—“我们认为有必要的时候就会实装,还有要等我们先搞定才行。”

– for now, nothing was decided about the HE shells (SS: mechanism changes, nerfs etc.)
现在并没有要对HE弹下手的计划(SS:机制改动,砍HE什么的)

– Stronkhold mode will come “later”
要塞模式“晚些”再来

– Maus doesn’t have a (planned) 150mm gun, because there was a 128mm gun made in real life on the prototype (SS: and to separate it from E-100)
鼠式并没有(计划上的)150mm炮,因为在现实生活中的原型车上就是128mm炮(SS:还要把鼠式和E-100进行区分)

– “28 bots in one battle?” – Storm: “No comment, haven’t seen the video”
“一场战斗28个挂机的?”—Storm:“不予置评,我没看到视频”

– other RU developer on bots: “We always banned bots, are banning bots and always will. But the issue is vastly overblown.”
其他毛服开发团队对于挂机的看法:“我们一直在封挂机的,现在还在封挂机的,以偶胡也会继续封挂机的。但是挂机这个问题被过分夸大了。”

– IS-7 DPM will apparently be buffed in 9.2
IS-7的DPM会在9.2中被Buff 

【Developer Q&A 】2014/05/25》上有1个想法

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