9.1测试服补丁信息

Source:http://ftr.wot-news.com/2014/05/22/9-1-patch-notes/
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Patch notes:
补丁信息

Changes betwen version 9.1 Public Test 1 and version 9.0
9.0与9.1一测之间的改动如下

  • New Kharkiv map added.
    加入了新的哈尔科夫地图Improvements and corrections added to the following maps: Arctic Region, Tundra, Komarin, Windstorm, and Northwest.
  • 对以下地图做出了改进以及修正:极地冰原,喀秋莎,科马林,风暴小镇,西北小镇
  • Appearance frequency of Ruinberg on Fire map has been decreased
    进入着火的鲁别克的几率被降低了
  • Added new historical battles: Bryansk front (USSR 1942) and Siege of Tobruk (North Africa 1942)
    加入了新的历史战:布朗斯克方面军(苏联,1942年)以及托布鲁克围剿战(北非,1942年)
  • Removed two previous historical battles: “Battle of Kursk” and “Battle of the Bulge”
    移除了以下两个之前的历史战:“库尔斯克之战”以及“突出部之战”
  • Minor visual problems with textures and patterns in a large number of vehicles fixed.
    修复了许多车辆上的贴图问题
  • Minor visual problems with textures and patterns for certain objects on maps fixed.
    修复了部分地图上特定物体的小的视觉上的问题
  • Fixed minor mistakes in the Valentine II and Pz. Kpfw 38 (t) models
    修正了瓦伦丁II以及Pz.38(t)模型上的小问题
  • Effects of exhaust gases for all vehicles reworked.
    所有车辆的排气效果重制
  • Emblem location on certain vehicles fixed.
    修正了部分车辆上徽记的位置
  • Vehicle explosion effect changed.
    改动了车辆的爆炸效果
  • Display of Marks (rings, stars, etc. depending on the nation) on guns added for damage caused.
    加入了由于造成伤害而回在炮管上显示的标记(由于国家不同,有可能是一个圈,或者星星之类的)
  • Functionality of a blown-off turret “slipping” from tank hull added.
    加入了炮塔被炸飞后可以从坦克车身上“滑”下来的机制
  • Collision of a blown-off tank turret with surface now depends on the surface type.
    被炸飞的炮塔与地面的碰撞现在会基于地形而变了
  • Five new awards introduced for SPGs: Rock Solid, For Counter-Battery Fire, Gore’s Medal, Cold-Blooded, and Stark’s Medal.
    火炮有了新的五个奖章:不动如山,反火炮火力,戈尔勋章,冷血的,以及斯塔克勋章。
  • New awards added in Team Battles: Fire and Steel, Heavy Fire, Pyromaniac, Promising Fighter, No Man’s Land.
    7/42加入了新的奖章:烈焰与钢铁,重火力,纵火狂,有前途的斗者,无人之地
  • Conditions for Billotte’s Medal, Bruno’s Medal, and Tarczay’s Medal clarified.
    Billotte勋章, Bruno勋章, 以及Tarczay勋章的获得条件进行了澄清
  • The Operation Nostalgia award moved from the Commemorative Tokens category to the Special category.
    “回忆操作”奖章被从纪念分类下移动至特殊分类
  • Conditions for the Armored Fist award changed: it is now granted even if the player’s vehicle was destroyed.
    装甲之拳的颁发条件做出改动:现在在玩家的车辆被摧毁时也会发放给玩家
  • Fixed awards condition for ‘Tactical Genius’ achievement that might not have been credited before in a case when users fulfilled the awards conditions.
    修正了“战术大师”成就在达成条件后有可能不会发放的问题
  • Version of FMOD sound library updated.
    FMOD声音库版本升级
  • Gunfire sounds completely reworked for testing purposes.
    应测试需要,炮声全部重制
  • Sound effect of gun’s resonance when firing added (when firing is observed from the side of the gun).
    加入了主炮在开火时的共振效果(在主炮侧面看主炮开火时)
  • Gunfire sound muting added in Sniper mode (from the turret).
    狙击模式加入开火静音的选项(炮塔中听不到) 
  • Different tonal characteristics added to gunfire sounds, depending on the side from which gun-firing is heard (front or back of the gun, etc.).
    给开炮声加入了不同的音调指标,这些指标是基于开炮声是从火炮的哪一边被听到的(炮的正面或者背面这样)
  • Sounds of turret traverse and after-firing shell cartridge ejection added in Sniper mode or at maximum zoom of the camera to the turret.
    在狙击模式下或者外瞄模式中把镜头拉到离车身最近的情况下加入了炮塔转动的声音以及在开火后退弹壳的声音
  • For testing purposes, engine and suspension sound patterns for the U.S. M18 Hellcat and M36 Jackson tank destroyers completely reworked.
    应测试需要,美国的M18地狱猫以及M36杰克逊的引擎以及悬挂声全部重制
  • Reach of sound distance increased from 300m to 600m
    能听到声音的最大距离从300m上调至600m
  • Reworked tracer sounds
    重制了弹道的声音
  • Reworked sounds of destroying vehicles according to players’ feedback
    基于玩家的反馈,车辆被摧毁的声音重制 
  • Online/offline status of a friend in the chat will now be displayed correctly regardless of which server the friend is using.
    现在好友的在线状态应该会正确显示了,而不受好友所处服务器的影响
  • Maximum number of characters in chat messages in the Garage increased to 512.
    车库中聊天的最大字符数量上调至512(也就是256个汉字——译注)
  • In the Summary tab of the Achievements window, the clan icon and the date when the player joined the clan are now displayed.
    在成就窗口中的总览标签页中现在会显示军团的标志以及玩家是于何时加入军团的
  • Corrections and improvements affecting interface in Team Battles implemented.
    对7/42的界面做出了调整以及增强
  • Display of the time period for Historical Battles added.
    现在加入了历史战的持续时间
  • Dialog windows for confirming changes in Graphics settings changed.
    在画面设置窗口中的确认做出更改的对话窗口重制了
  • In Tank Company Battles, it is no longer possible to start a battle without a Commander.
    在联队战中现在无法在没有指挥官的情况下开始战斗了
  • Display order of parameters in the Summary tab of the Achievements window changed.
    对成就窗口中的参数的显示先后顺序做出了调整
  • The Gametrix JetSeat settings section moved from the General tab to a new settings tab.
    Gametrix JetSeat(WOT的一款游戏坐垫——译注)的设置部分从通常标签页中移动到了一个新的设置标签页里
  • License agreement is now displayed after login, before loading the Garage.
    EULA现在会在登陆后,载入进车库前显示了
  • The Dynamic FoV option added.
    加入了动态可是范围的选项
  • Certain settings in the Graphics tab rearranged.
    画面设置窗口中的部分设定重新进行了排序
  • Start time for display of tracer effects changed.
    对弹道效果开始显示的时间做出了调整
  • Crew members can be trained for skills and perks even if the vehicle is damaged.
    现在可以在车辆损坏的情况下给乘员训练技能以及特长
  • Quality of basic Emblems for nations improved.
    每个国家的基础徽章的质量上调(苏联的红星,德国的铁十字等等——译注)
  • Certain game client crashes and hang-ups fixed.
    部分客户端崩溃以及被挂起的问题被修复了
  • “Shaking” of tracks when switching between HD vehicles in the Garage fixed.
    在车库中切换到高清车辆时履带“晃动”的问题被修复了
  • Certain bugs and defects in the Graphics settings window fixed.
    修复了画面设置窗口中部分Bug以及瑕疵
  • Fixed issue with excessive load on video card when game client is minimized.
    修复了当游戏被最小化时对显卡造成过大压力的问题
  • Certain bugs during battle playback fixed.
    修复了在播放录像时会出现的一些Bug
  • Certain bugs in the missions interface fixed.
    修复了任务界面中的一些Bug
  • Issue when in certain cases ricochet effect was displayed on penetrating armor fixed.
    修复了在特定情况下,击穿对方装甲但是依然还会出现跳弹效果的问题
  • Vehicle burning effects optimised for better performance.
    车辆燃烧的效果进行了优化,以提高表现能力
  • Fixed the bug that caused equipment mounted on a vehicle to be displayed in a random order in battles.
    修复了车辆上装配的装备在战斗中以随机顺序显示的Bug
  • Fixed incorrect displaying of tracers (some of them might fly through a vehicle before fix implementation)
    修复了弹道显示不正确的问题(现在部分弹道会直接飞过坦克)
  • Fixed some issues with camera movements in the arcade mode
    修复了外瞄模式中摄像机移动的问题 

Vehicle changes:
车辆改动

  • Upper limit for the range of battles for Tiers IV to VII light tanks reduced.
    4~7级轻坦的最大战斗等级被限制
  • Afterfire visibility factor for all tank destroyers (except Premium) aligned (mainly increased) with the factors for the same guns on other types of vehicles.
    所有TD的开炮后隐蔽系数(金币车除外)都与使用同一杆炮的其他车辆的开炮后隐蔽系数对齐了(基本都上升(被砍)了)
  • Damage with UBR-354KA shell fired by 76 mm L-10, L-10U, L-10S, and KT-28 guns changed from 105 to 110 (a bug with Premium shell dealing 5 points more damage than ordinary shells fixed).
    由76mm L-10,L-10U,L-10S以及KT-28炮发射的UBR-354KA炮弹的伤害从105上调至110(这是Bug,金币弹比银币弹能多打5点伤害的问题) 

VK 28.01:

  • Crossing capacity for VK 28.01 suspension on solid terrain increased by 20%.
    VK 28.01悬挂的硬地地形通过能力上升20%
  • Crossing capacity for VK 28.01 suspension on medium terrain increased by 18%.
    VK 28.01悬挂的软地地形通过能力上升18%
  • Crossing capacity for VK 28.01 suspension on soft terrain increased by 10%.
    VK 28.01悬挂的泥地地形通过能力上升10%
  • Crossing capacity for VK 28.01 verstarkteketten suspension on solid terrain increased by 22%.
    VK 28.01的顶级悬挂的硬地地形通过能力上升22%
  • Crossing capacity for VK 28.01 verstarkteketten suspension on medium terrain increased by 20%.
    VK 28.01的顶级悬挂的软地地形通过能力上升20%
  • Crossing capacity for VK 28.01 verstarkteketten suspension on soft terrain increased by 11%.
    VK 28.01的顶级悬挂的泥地地形通过能力上升11%
  • Maximum forward speed changed from 60 km/h to 68 km/h.
    向前行驶时的最大极速从60km/h上调至68km/h 

M4 Sherman:
M4 谢尔曼 

  • Aiming time for 105 mm M4 gun changed from 2.3 sec. to 2.5 sec.
    105mm M4炮的瞄准时间从2.3秒上调至2.5秒
  • Reload time for 105 mm M4 gun changed from 8 sec. to 9 sec.
    105mm M4炮的装填时间从8秒上调至9秒 

A-20:

  • Two upper battle levels removed.
    最上面两级的战斗等级被移除 

MT-25:

  • Crossing capacity for MT-25 suspension on solid terrain increased by 12%.
    MT-25悬挂的硬地地形通过能力上调12%
  • Crossing capacity for MT-25 suspension on medium terrain increased by 11%.
    MT-25悬挂的软地地形通过能力上调11%
  • Crossing capacity for MT-25 suspension on soft terrain increased by 6%.
    MT-25悬挂的软地地形通过能力上调6%
  • Crossing capacity for MT-25 reinforced suspension on solid terrain increased 14%.
    MT-25的顶级悬挂的硬地地形通过能力上调14%
  • Crossing capacity for MT-25 reinforced suspension on medium terrain increased by 12%.
    MT-25的顶级悬挂的软地地形通过能力上调12%
  • Crossing capacity for MT-25 reinforced suspension on soft terrain increased by 6%.
    MT-25的顶级悬挂的泥地地形通过能力上调6%
  • V-16 engine (600 h.p.) replaced with V-16M engine (700 h.p.).
    V-16引擎(600马力)被V-16M引擎替换(700马力) 

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