Source:http://ftr.wot-news.com/2014/05/12/12-5-2014/
来源↗
– damage, “eaten” by detracked shells that didn’t however penetrate will count towards “damage blocked by armor” it seems, but ONLY if the trajectory of the shell would otherwise intersect with the hull, were the tracks not there
由打断履带但是又未能击穿车身的炮弹看起来会算进“由装甲阻挡的伤害”,但其实那只有在炮弹的弹道与车身相交,且没有履带存在的情况下才行。
– two vehicles will have their engines changed in the 9.1 test – Hellcat and Jackson
9.1测试服有两辆车的发动机会被换掉—地狱猫和杰克逊
– it is possible to balance tanks based on their winrate, compared to the average winrate of various accounts (SS: the “new method”)
想通过某辆坦克坦克的胜率以及许多账号上的该坦克的平均生胜率来平衡坦克是可能的(SS:“新方法”)(译注:所谓OP曲线)
– +/-1 MM spread will not be implemented
不会有±1的分房的
– there are no plans to return 8.11 graphics and make the HD optional via settings
没有要把8.11的画面设置重新加入游戏,以及让高清化作为一个选项出现的计划
– there will not be a patch 8.11 rollback either
不会回滚到8.11补丁的
– there are no plans to make a special server without x2/x5 events
没有计划要搞没有x2/x5经验活动的服务器
– there will be measures taken to bring back 8.11 game performance, client will be optimized
会有把游戏带回到8.11那个时候的表现的措施的,客户端会继续优化
– developers will think about (consider) nerfing the FV215b (183) oneshot capability
开发团队会考虑(决定)砍一下FV215b(183)把别人一击杀的能力的
– in new motion physics, large tanks will still not be able to “run over” small tanks, crushing them
在新的动态物理模型中,大的坦克还是不能“碾压”小车,以摧毁他们
– developers will make the historical battles tanks more closer to their historical capabilities (SS: by adding special set of characteristics for them)
开发团队会把历史战的坦克做的更贴近它们史实的能力的(SS:通过加入一组特别的史实数据来搞定这个问题)
– there might be a possibility to use lower quality models (not old 8.11 pre-HD models, but HD models with lower resolution)
有可能可以使用低质量的模型(并不是8.11那种老的模型,而是高清化过的模型,但是分辨率调低了些)
– there will not be two separate (HD and not HD) clients
不会有两个分开(高清/非高清)的客户端的
– apparently, WT E-100 will be “reworked” (SS: as in nerfed)
WT E-100会被“重制”(SS:就是被砍)
– Storm confirms that British hightier HT/MT will be “fixed/replaced” – how exactly will be told when the change becomes actual
Storm肯定说英国高阶重坦/中坦会被“修复/替换”—具体要怎么搞,还是要等具体实施的时候才会说
– the “shell fires outside of client aim circle” bug cannot be fixed. It is caused by desynchronization between client and server, can be influenced by connection quality. Some players claim that this started happening a lot after 8.11, Storm said he cannot confirm that information.
“炮弹飞到瞄准圈外”这个Bug没法修复,这是由于客户端以及服务器端之间的不同步造成的,而这种不同步又可能会受到网络连接质量的影响。部分玩家声称这种情况在8.11后频繁出现,Storm说他无法确认这些消息的可靠性。
– Veider explains that situation, where an arty is on top of the team, is allowed – developers took measures to reduce this, but they never said it would disappear completely or that it’s a MM bug
Veider解释说火炮做班长是可能的—开发团队的确针对这种情况采取过措施,但是他们从来没说过这种情况会完全消失,或者说MM出了Bug。