前言: 都说了吞期货是没好下场滴, 还好人家包你不赔!,
如果你还不知道什么,就当我没说吧 还是看今天的Q&A吧,勺年
– client side physics (SS: Havok) development is now in full swing
客户端的物理效果?(SS:Havok引擎)正在紧锣密鼓地开发中!
– there will be separate statistics for random battles, companies and clans
以后会把联队,领土,野队的战绩分开的
– there will be no account reset option, or XP full redistribution
不会有帐户重置选项,或者经验点再分配
– apparently there will be no new maps for historical battles (and if there are, they have very low prio atm)
确定历史战役模式中不会有新地图(就算有,目前来说也是很低的优先级)
– the history battle winnign conditions will probably be the same
历史战役的获胜要求可能和现在的一样
– bots in WoT (historical battles)? “not soon and maybe not at all”
山口丁里的bots?(历史战役中?) 近期不会也可能永远不会
– each historical battle will most likely have some description what it was about and where it took place
历史战役可能会进行相关说明的,比如这次战役的故事缘由和发生地点时间之类的
– in historical battles, tanks will have historical modules and the matchmaking will be special too
在历史战役模式中, 坦克可能被设定为史实属性(零部件)而且会有特殊的分房机制.
– there will most likely be no Soviet tier 8 premium tanks with high penetration, as historically, the soviet shell penetration became better only after the war and the post-war vehicles don’t really fit the T8 position when it comes to their other characteristics
可能不会出有高穿深的8级苏系金币车(kshi486: 估计说的MT) ,因为历史上苏联炮弹的穿深只有在战争后才有较好的穿深,而战后的车辆属性并不适合填8级的坑
– devs were considering the IS-2 version with a M-62 prototype gun for implementation, but there are very few data on it apart from the fact it existed
dev曾经考虑过出搭载M62原型炮的IS-2,但是只有很少的相关资料来证明它确实存在过.
– “Province” map won’t return to high tier battles
坎帕尼亚这图还是只给小车来玩斗智斗勇吧
– according to Storm, Lowe mobility was not nerfed in 8.4, Lowe also won’t become heavier (even though it became bigger)
Storm说, 他们没有在8.4里砍过狮子的机动!,但是也不会buff狮子的装甲(就算它变大狮子了) 鬼知道其他属性有木有改过
– PaK 36(r) and Pak 40 have historical penetration in game, it’s not decided for now, whether the Marder II, which historically had the PaK 40 will lose the PaK 36(r) when Marder III (that had it) is introduced
游戏里的坦歼炮36r和坦歼炮40都是符合历史穿深水准的, 还没决定在黄3引入后, 历史上拥有坦歼炮40的黄2是否还能拥有坦歼炮36r –爪爷纠正
– buildings (objects) do not block sound spread, each sound has its own range
建筑物(各种物体)并没有阻挡声音的传播, 每种声音都有自己的传播距离
– it’s possible “battlefield” maps will be introduced, with a lot of destroyed buildings, trenches etc.
可能引入BF的地图,比如有可以摧毁的建筑物,战壕等等…
– there are no trenches in the game, as the tanks would get stuck in them
游戏里没有设置过可以让坦克卡住的战壕
– IS-7 won’t be in historical battles
杠7不会粗线再历史战役中
顽童大叔辛苦了