【Developer Q&A 】2013/3/4

– new “superheavy” tank class – not certain, but if it comes, most superheavies will be re-classified today’s heavies (Maus, E-100) rather than new tanks (SS: the only other nation with superheavies that comes to my mind is Japan)
超级重坦等级? –不确定, 但如果有的话也是回炉后的重坦(老鼠, E-100) (SS:最有可能的是小鬼子的超级重坦吧)

– SerB states he doesn’t hate German tanks, only idiots
SerB说他本人并不是bs元首的坦克, 他只讨厌白痴

– the “camo” zone appears where the crown of the fallen tree is, its shape is a simplified shape of the crown
倒下来的树的伪装区域就是树冠区域那一片

– during very long queue times (during least populated hours), sometimes it happens a
vehicle gets dropped into a battle it normally wouldn’t drop into (MM spread is ignored)
在非高峰时期,有时可能会出现在排队很长时间后,车辆掉进了本来不该进的分房

– devs make special “combat maps” for internal purposes, where areas of intensive fighting are shown  dev作了一个小范围内群魔乱舞的地图特供内部使用

– Leopard 1 will not use HESH 豹1是木有 HESH用滴!

– IS-2, KV-1S and VK3601 – there is no special mechanism that would make them ricochet more IS-2, KV-1S和 vk 3601没啥特别的工作机制让他们更能跳蛋~ 你打不准而已

– regarding battles filled with tanks of one tier: Storm states this doesn’t happen too often and doesn’t consider it a problem
Storm说有时会出现30个人都是一个等级的情况不是啥大问题

– Lowe and M6A2E1 won’t get better MM spread 狮子和金馒头不会有特殊的分房优惠

– Tank in tall grass doesn’t get any camo bonus, neither does a tank that is mostly hidden and only a part of the turret looks out or partially hidden behind an object
不管蹲进草里就炮塔露在外面看来好像躲在草里 还是 在草的后面! 任何车辆在蹲在草里(很高的那种)都没有隐蔽加成的!

– “hardcore” mode has been abandoned altogether
硬汉模式已经彻底流产了

– Panzer IV Ausf.K (“Panzer IV with Schmalturm and sloped frontal armor”) is not planned
4号 Ausf.K型不打算搞(带豹子头和前倾装甲的4号)

– if you see some account with the name you want, which played 42 battles and last time logged in one year ago, you can’t do anything, such an account counts as active, support won’t help you
如果你想取的名字被一些只玩了42场,而且已经1年没登陆过游戏的人占了. 就算你找官网也没办法解决.

– new garage filters planned  计划做一个新的车库内筛选显示条件.

– currently, both open and city maps are developed 目前开阔地图和城市地图都在做

– separate statistics for damage done when lit by you – not planned
不打算再细分具体哪个队友在你点亮下造成了多少伤害

– 8.4 introduced a bug with the display of amount of criticals in post-battle statistics, it’s just a display bug – the real amount of crits has not changed
8.4在战斗后战绩显示界面显示致命一击时会有数值错误,这只是显示错误, 真正的致命一击的数值其实并没有改变

【Developer Q&A 】2013/3/4》上有1个想法

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