Source:http://ftr.wot-news.com/2014/03/12/12-3-2014/
来源↗
– Tiger P and Tiger H having different depression while using the same turret is a bug, it will be fixed
虎P以及虎H在使用同一个炮塔时俯角不同的问题是个Bug,后面会被修复
– there is a chance Sacred Valley will not return to random battles: Storm posted that it’s being reworked, but it’s a complicated case, so it’s not sure they will succeed
神圣之谷有可能不会再回到随机战斗中了:Storm表示它正在被重制,但是这个情况很复杂,他们不确定是否能成功
– Q: “Can we trust your answers in this thread?” A: “Of course not”
问:“我们能相信你在这个帖里回答的答案吗?”答:“当然不能。”
– the amount of maps available to new players on low tiers is limited in order for them to get used to the game better
小车能够进入的地图有限的原因是要让他们对游戏更加熟悉
– shader changes in 9.0 on HD tanks will be noticeable a lot
9.0在高清坦克上的拾色器的改动会很明显
– currently, developers are focusing on releasing 9.0, but when it’s out, they will focus on reworking the vegetation (grass and trees) render
现在开发团队正在努力工作以早日放出9.0,但是当9.0放出以后,他们的工作重点就会放在重制植被(草和树)的渲染上
– the amount of HDtanks-per-patch will increase by every patch, the first batch in 9.0 consists of 12 tanks only, because the entire system of tank modelling was changed and it takes a while to get used to the new system
每个补丁所加入的高清坦克是数量会逐步增加,9.0中只含有第一批的12辆坦克,因为整个坦克模型的系统都改了,所以需要一些时间来适应这个系统
– Wargaming developed a “library” of common model parts, so it doesn’t happen that one tank has different-looking D-10T gun than another tank for example
WG给那些通用的部件开发了一个“库”,这样就不会发生类似于D-10T炮在不同坦克上的模型不一样的问题了
部分坦克实现高像素未来化衣服