【Developer Q&A 】2014/02/27

Source: SS的Facebook页面
来源↗

FTR博客遭到了DDOS攻击,暂时登录不上去。但是SS在自己的Facebook页面上发了今天的QA.

– SerB states that it’s completely possible there is an error in the US M68 gun weight (it’s too heavy), if there is time, the developers will move the weight from the gun to the turret (SS: the way module weight works is that although some modules have their historical weight, the important part is the sum of all weights, so module weight itself is basically a balance parameter)
SerB表示美国的M68主炮重量完全有可能有问题(太重了),如果有时间的话,开发团队会把这杆炮的重量移掉一部分放在炮塔上(SS:模块重量这东西是这样的,部分模块的重量的确是史实的,但是最重要的部分是重量之和,所以模块重量本身只是一个平衡用的参数罢了)

– next account migration from RU to US won’t come anytime soon
近期不会再有从毛服转服到美服的事情了

– no TD hardcap is planned, because artillery (that was hardcapped) has very specific gameplay and TD’s don’t
没有计划要限制TD们的数量,因为火炮们(被限制了数量)是因为它们的游戏性很特别,而TD们的不是。

– SerB confirms that there will be transitions between various branches of the EU tree (SS: for example, the Czechoslovak T-21 into Hungarian Turán branch)
SerB确认说在欧洲线中会有换线车辆(SS:比如从捷克斯洛伐克的T-21上换到匈牙利的Turán线上)

– in the EU tree, tanks in different configurations will not change their nationality, because it would be a mess (SS: specifically, Czechoslovak TNH tanks in various configurations could belong to Sweden, Switzerland, Czechoslovakia, Latvia etc. – the player was asking, whether by changing its configuration (turret, gun), the tank will switch nationality – yes, it’s a dumb question)
在欧洲线中,不同配置的坦克是不会转换国籍的,因为这么做会很混乱(SS:讲细点呢,就是捷克斯洛伐克的不同配置的TNH坦克是属于不同国家的,比如瑞典,瑞士,捷克斯洛伐克,拉脱维亚等等。—这名玩家在问,改变坦克的配置(炮塔,主炮)等等是否会转变坦克的国籍—没错,这问题很蠢。)

– M103 was picked for HD re-work in 9.0, because it was the only American heavy tank, that was in active service
9.0要把M103高清化的原因是它是唯一一个曾经进入过现役的美国重坦

– Tortoise was picked because it’s well known and high-tier, T-34/85 and IS tanks were picked because they are symbols of Soviet WW2 victory
土龟高清化的原因是因为它很有名,而且又是高级车。选T-34/85和IS的原因则是它们是苏联在二战中胜利的象征。

– the Maus turret flying off in today’s trailer might not be the final version, but Storm states that they have seen a reference video from Syria, where a turret flies for ten seconds (!) after ammo rack explosion
今天早些时候的宣传片中的鼠式炮塔被炸飞的效果也许不是最终版,但是Storm表示他们看到过一个叙利亚的视频,视频中的坦克炮塔在弹药架爆炸之后被炸飞了10秒之久

– Storm states that “normal multithreading” (SS: multicore support I think) will not give the game the performance boost everyone expects, it’s not the universal solution to all problems
Storm表示“常规多线程处理”(SS:我觉得是对多核处理器的支持吧)并不会像每个人所期待的一样对游戏的表现有什么太大的助推作用,而且它也不是一个对所有问题的通用解决方案

– Storm adds to the issue above that there is no universal optimization solution that would solve everything, instead, Wargaming has to improve things a bit on 10 different places and the result will come. These places are for example CPU multithread, GPU multithread, reworked grass, trees and bushes render, new optimized anti-aliasing, new optimized water render, landscape render optimization, more active model level of detail, new effects render. There is a lot of work now.
Storm后来又说,并没有什么可以解决一切问题的通用优化手段。WG需要对10样东西做一丁点小调整,才能够看到结果是什么。这些东西,举个栗子是多核CPU支持,多核GPU支持,重制草地效果,树以及树丛的渲染,新的优化过的抗锯齿效果,新的优化过的水面渲染,地形渲染优化,更加主动的模型细节层面上的优化,新的效果渲染等等。现在工作量还是很大的。

– the points above are being worked on
上述各点都正在搞

– the amount of shells left in your ammo rack and their caliber will have the influence on how far a vehicle turret will fly off
你弹药架中所剩下的弹药量以及它们的口径会对你的炮塔被炸飞后的飞行距离有所影响

– 9.0 will bring practically no changes for really bad computers, old render will not change
9.0不会对真的很破的老爷机带来任何变化,因为旧的渲染模式已经不会再变了

– HD models will depend on the graphics “model quality” setting
高清模型会基于画面效果的“模型质量”这一项而定的

– maps will be reworked into HD too, but not at the same time as tanks
地图们也会被高清化的,但是不会和坦克同期进行就是了 

【Developer Q&A 】2014/02/27》上有1个想法

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