Source:http://ftr.wot-news.com/2014/02/08/qa-stream-with-evilly/#more-8258
来源↗
Source: http://world-of-ru.livejournal.com/3029174.html
真·来源↗
Hello everyone,
大家嚎,
for Wargaming EU, there are no bots apparently, but Wargaming RU takes the issue seriously. One of the best known Russian streamers, Murazor, made a stream session (not only) about bots with Anton “Evilly” Pankov (chief of Russian community). The session was called “Bot Hunt” and Maiorboltach from RU LJ was kind enough to transcribe the answers. Here’s what Evilly said. You might like it.
对于WG欧服来说,他们眼中没有挂机党,但是毛服很严肃的处理了这个问题。一名毛服最有名的直播玩家,Muzazor,与Anton “Evilly” Pankov(毛服社群的老大)做了一期(不只是关于)挂机的直播节目。这个部分叫做“寻找挂机党”,毛服LJ社群的Maiorboltach很慷慨的又把这些答案翻译成了英文。以下是Evilly说的话,你也许会喜欢。
– Russian threads about bots were purged on RU forums, because a player cannot be 100 percent sure, whether the target is a bot or a human, apparently, bots caused a hysterical reaction across several communities
毛服论坛上的关于挂机的帖子都被干掉了,因为玩家不能100%的确定对面到底是个挂机的还是个玩家,当然了,关于挂机的事情总能在论坛上嫌弃一些波浪。
– players can actually influence developers (SS: there was a petition of 200k people apprently about CW, I don’t know any details, but it did influence the developers)
玩家们其实是可以对开发团队做出影响的(SS:曾经有过一次20万人的对于领土战的一份请愿书,我并不知道细节什么的,但是它的确对开发团队做出了影响)
– official Wargaming position towards bots: “We admit problems with bots, Warpack etc., but the alleged number of 100k botters is not serious and greatly exaggerated. We admit they are in our game, but there is no massive infestation.”
WG官方对于挂机党的态度:“我们承认有这个问题的存在,包括Warpack什么的。但是所宣称的有10W玩家是挂机的这事过分夸张了。我们承认游戏中的确有挂机的,但是数量没有这么多。”
– on average, work on an entire system (for example: arty rebalance) takes 6 months
对于整个系统的工作(举个栗子:火炮重新平衡)平均需要六个月
– in 9.1 a system will be introduced, where AFK players, that move very little (this condition is made softer for slow vehicles), deal 0 damage and meet many more conditions, will recieve 0 XP and credits
9.1中会给游戏加入一个新的系统,那些暂时离开游戏的玩家,移动距离又不多(这个条件对于慢车会稍微缓和一些),又没打出伤害,以及满足了更多条件的玩家会获得0经验以及0银币。
– 8.11 will arrive in the night from Monday to Tuesday
8.11会在礼拜一到礼拜二的那个晚上就推送更新(毛服/欧服限定,美服,国服晚一些)
– there will be a new anti-teamkill system: it will take into account module damage, detracks etc. – teamkiller will also pay you all your repair cost from his pocket and will pay a 10/20/30 percent fine to top it off, the exact percentage depends on more tests
会有新的反TK系统:模块伤害也会算在系统之内,包括打断履带什么的—TK的人会从他的账号中付掉你的全额修理费,并且在此基础之上额外付出10/20/30%的罚款。具体的额外交钱的数值还需要继续测试。
– new anti-bot system is being developed for half a year already, preliminary ETA is 9.2
新的反BOT系统已经开发了半年了,现在预计加入游戏的版本号是9.2
– there are plans for a new launcher, that will also check the integrity of the exe file (SS: for hacks)
还有计划要搞一个新的启动器,它会在启动时检查EXE文件的完整性(SS:防止外挂)
– currently, players are being banned for Warpack and its components, but its detection takes time and it needs more time
现在有玩家有因为使用Warpack以及它的部分功能被封号,但是对它(warpack)的侦测需要时间,而且它还会需要更多的时间。
– currently, WG is glad they didn’t implement transfers of silver from one player to another, because “it breaks the main pleasure in the game – development and growth in the game
现在,WG对于他们没有向游戏中加入从一个账号向另一个账号转移银币这个功能表示很高兴,因为“它会破坏游戏中最主要的乐趣—点车以及升级车辆”
– the main problem with current Wargaming Hall of Fame is that players are not removed immediately (if they are banned). This will be fixed soon and a player will be removed immediately after he gets a ban automatically
现在WG的名人堂的主要问题是如果有玩家被封号后,他们不会被立刻移除出名人堂。这在以后会进行修复,假如有玩家被封好后,他们会被立刻从名人堂中移除掉。
– WG pursues the policy of loyalty: Evilly states that WG are loyal to their users, they give players second and third chances – botter accounts will be resetted, but some botters (recidivists) will be banned permanently
WG追求的是“诚实原则”:Evilly表示WG对用户还是很大度的,他们会给这些玩家第二次和第三次机会—挂机的人的账号会先被重置,但是部分挂机的人(惯犯)会被永封。
– apparently only 10 percent of players, who are banned, repeat their offense, but this number is still very high according to Evilly
Eviliy表示大约只有10%的玩家由于重复他们的行为被永久封号了,但是Evilly表示这个数字还是很高。
– both Anti-bot 1.0 (current) and Anti-bot 2.0 have the scripts, used by the bots, integrated in them
反挂机1.0(现行的)和以后的反挂机2.0系统都整合了挂机党们使用的脚本
– players are being allegedly banned constantly for botting and other infractions
玩家会因为挂机和违反了其他游戏规则被一直封号下去
– Python scripts are left open specifically for players to be able to create mods with features that Wargaming didn’t manage to implement yet, or considers them low priority
Python脚本现在是特意开放给那些玩家,让玩家们制作WG没有时间要搞的机制的MOD,或者WG认为这些机制优先度很低。
– yesterday (7.2.2014), 67 people were banned for botting on RU server
昨天(2014年2月7号),毛服上有67个人因为挂机而被封号了
– CRC sum (MD5) checking usefulness is dubious and it is resource-requiring, according to Evilly – he states an example of some game, that does it, but it gets bypassed anyway
CRC值(MD5)校验的有效性依然需要怀疑,而且它还很吃资源,根据Evilly的说法—他举了个游戏的例子,这个游戏的确会进行MD5值校验,但是它还是会被绕过
– Wargaming is currently considering PVE elements – additional training modes for players, that will consist of small quests, that will force players to think, they are called “individual quests”, this is considered seriously, but not now – in a month or so they will start thinking about it
WG现在在考虑PVE元素了—提供给玩家的额外的训练模式,会包括一系列小任务,这些任务会强迫玩家进行思考。这些任务叫做“个人任务”,以上内容真的是很正经的在进行决定(是否要搞),但是不是现在—一个月内的样子,WG会开始真正的考虑这个事情
– additional work on the report system is planned: “Don’t be afraid to report!”
有计划要对举报机制进行额外的改动:“别怕举报别人!”
– Wargaming has some sort of internal word filter: if a player is rude in the chat and is for example reported by 10 players, the system automatically checks his previous chats for swear words, compares them to internal WG database, including the roots of the word, slang etc. and if several swearwords are found, the player will get a ban
WG有一些内部的语言过滤器:“如果玩家表现的很粗鲁,比如说在游戏中被10名玩家举报了,系统就会自动检查他以前的发言,并将其中的脏话部分与WG的内部数据库进行对比,对比的内容包括脏话的词根,土话什么的。如果系统发现了一定量的脏话,这名玩家就会被封号”
– there will be a Japanese premium medium tank implemented, no ETA currently, but it is planned (SS: as in hightier)
日系会有一辆金币中坦的,但是现在没有准确的要搞出来的时间,但是这个事已经在计划列表之中了(SS:也就是高级金币车)
– Severogorsk will be reworked in 9.0
别洛伐尔斯克在9.0会被重制
– in 2014 there will be TWO branches of regular tanks and 5-6 premium tanks (SS: that’s weird, I was almost certain it was three)
2014年会有2条银币车线,会有5~6辆金币车(SS:很奇怪的,我一直以为有三条银币线的)
– 9.0 will bring historical battles
9.0会带来历史战
– equalizing the hitpoints of meds and heavies was Zlobny’s doing, he strongly defended this position
使中坦和重坦的血量均量化是Zlobny以前的工作,他坚决地对他的工作进行了辩护
– a map takes 3-4 months to create, without testing and polishing
除去测试以及优化工作,一张地图需要3~4个月才能搞定
– historical battles will bring historical maps, historical vehicle setups, respawns and historical rewards
历史战会同时带来历史地图,历史的车辆设置,复活机制以及历史奖励之类的
– there will be a new system to punish those, who leave battle early: if a player leaves the battle before his vehicle is destroyed, he will not be able to join other battle on another vehicle until the first battle is over, this will come in 9.1
会有一个新系统来惩罚那些提前离开战斗的玩家:如果有玩家在他的车辆被摧毁之前就离开战斗的话,他是无法在他的第一场战斗结束之前进入另一场战斗的,以上机制会在9.1加入到游戏中。
– in 9.2 a captcha system might appear in WoT (SS: not sure that this means)
9.2会向游戏中加入一个验证码机制(SS:我不确定这是什么意思……)
– it’s possible a second layer of authorization will be implemented (something like Blizzard SMS system), most likely based on WoT Assistant
以后也许会加入第二层授权机制(类似于暴雪的短信系统),极有可能会基于官方的WOT助手
– new launcher will (with high probability) bring also another account authentication, you will basically have to enter your password both in the launcher and in the game, it will also be possible to use a “secret question” during authentication
新的启动器将会(可能性很高)带来另一个账号认证,你要在启动器和游戏内的登陆界面输入两次密码。它有可能在验证的同时使用“验证问题”来进行账号验证。
– currently, there are final tests being run for the option to actually return an account to a previous “checkpoint” (SS: like the old Windows checkpoints for system restore, in order to get your crews/premiums back etc)
现在正在对将账号回复到某个特定的“恢复点”的机制进行最终测试(SS:就像旧的Windows的用于还原系统的恢复点一样,这是为了让你把自己的组员/VIP时间找回来之类的)
– Wargaming is constantly monitoring sites with cheats, their videos etc. and sends complaints to their net hosts, but this process is very slow in Russia
WG正在持续性的对有外挂的网站和他们的视频进行监控,并且会对他们的服务提供商提出抱怨意见什么的。但是在俄罗斯,这个工作开展的很慢很慢。
– there will be a new regular (and premium) hangar in 9.0
9.0会有新的常规(和VIP)车库的
– 70 percent of WoT players are 28-30 years old according to Evilly
Evilly表示70%的WOT玩家的年龄段在28-30岁
– a “feedback” feature is planned for the complaint system: if you reported someone and he gets banned as a result, you will be notified via a system message
未来有计划要给举报系统加入”反馈“机制:如果你举报了某个人,该玩家最后被封号了,你会通过游戏内的提醒系统(右下角的提醒)进行告知
– 9.0 will bring Chat 2.0 system
9.0会带来聊天系统的2.0版
– hiding your statistics is still considered, but it has low priority
隐藏数据这个事依然还在考虑当中,但是优先度很低罢了
– Wargaming is developing a system of “Fortifications” (SS: “Fortified area”) – basically a “home base” for a clan within the client, it will be possible to develop and customize it (approximately a base like in a strategy game)
WG在开发”要塞“机制—(SS:“要塞区域”)—基本上就是在客户端内的给军团用的“基地”的感觉,有可能会对这个基地进行开发,以及自定义什么的(就像策略类游戏中的大本营的感觉)
– along with this “Fortification” system, a clan efficiency rating will be implemented
与“要塞”系统同时到来的还会有一个军团的评分机制
– one of the PVE concept ideas (the favourite one of Evilly) is that for example there might be 5 daily quests (one for each class), for example take a light tank, run through the Monastery map through checkpoints and shoot targets on the move, for these you recieve a reward
一个PVE内容的想法(Evilly最喜欢的一个)是,举个栗子,也许会有5个日常任务(每种车各一个),比如轻坦,你需要在小镇争夺战那个图一路跟随检查点跑,并且在移动时进行射击,完成以上内容,你就会拿到一些奖励。
– another PVE concept is the classic defense versus waves of enemies with ammo being replenished every wave
另一个PVE的概念就是经典的抵御xx波的敌人的进攻,每一轮结束之后就会重新补给弹药。
– there were Wargaming cases of banning the IP of a player, the reason was death threats
WG曾经有过屏蔽玩家IP的先例,原因是这名玩家对另一个玩家发出了生命上的威胁
– white corpses mod is not banned, it can be used
白色坦克尸体这个Mod并没有被Ban,它可以被使用
– every week, legal department of Wargaming makes a list of fake goldseller sites and sends it to Google. Google then bans them from appearing during searches
每个礼拜,WG的法律部门会列出一个假的卖金币的网站列表,并把这个列表发给Google。Google就会在这些网站出现在搜索列表中时对它们进行屏蔽。
It’s possible some of these will be rectified later, but for now, this is it.
以上内容以后也许还会有改动,但是现在就先这样了。
昨夜一局在比较合情合理的情况下 偶然测试到了811反TK系统封禁数据。
情况是分到的房间内友军有59、T95两辆挂13,
为了让队友先吃掉对方挂机,然后再让我方挂13开出去当灯,
在自己与TK目标都开出己方基地圈的情况下,断续射击履带 59、T95断履带不掉血共5发,
其中59两发 T95三发,然后系统判定TK队友被封禁一天。
这样就清楚了,目前的反TK系统设计是TK友军5发伤害(包括不去血的外部模块伤害)即判定为TK。