Storm回复了KTTS/ASAP视频的问题

Source:http://ftr.wot-news.com/2014/01/03/storm-replies-on-kttsasap-questions/
来源↗

Source: http://world-of-kwg.livejournal.com/269546.html
真·来源↗ 

Hello everyone,
大家嚎, 

Storm made another blog post, where he encourages players to ask about the New Year “KTTS” edition (the one with HD graphics introduction). Here’s what was answered in the discussion:
Storm又新开了一帖,鼓励大家多问一些关于新年的“KTTS”特辑(就是高清图像那一集)。以下是在讨论区回答的一些东西 

– the turrets will fly (after ammo rack explosion) off even for those with Havoc disabled, as it is calculated server-side
在不打开Havok的情况下,由于弹药架爆炸而被炸飞的炮塔也一样会飞起来,因为它是在服务器端进行计算的

– the issue whether it will be possible to shoot a house and bury someone in the rubble is still being investigated, but this will most likely not come
通过把人埋在由于楼房被射击而造成的废墟下以达成击杀的问题依然在讨论中,但是这个机制很有可能不会出现

– behavior of the tank will not change by the introduction of the independent suspension, the independent suspension is only client-side visual, the movement pattern will be the same for all the models, because the server doesn’t have the capacity to calculate every roadwheel movement independently
独立悬挂的引入不会影响到坦克的行为,因为独立悬挂只是客户端的视觉效果,而所有模型的移动轨迹都是一样的,因为服务器没有这个能力和资源来计算每一个单独的负重轮的移动

– in historical battles, the amount of ammo carried will be similiar to the real values (SS: limited amount of gold ammo)
历史战中,载弹量会与现实的值相近(SS:限制金币弹数量) 

– currently, Wargaming is planning to increase crit chances by HE shells (!), it’s possible they will be also further rebalanced otherwise
现在WG有计划要提高由HE弹造成的模块杀伤和乘员杀伤几率(!),未来也有可能进行重新平衡

– the situation where you wait for the MM for (let’s say) 30 seconds to put your vehicle into battle even if there are tons of vehicles of your tier in queue is due to the fact one of the main MM rules is the even spread between battle tiers (SS: as in, the MM is waiting to put your tier 6 tank into tier 8 battle even though there are plenty of other tier 6 tanks in the queue)
当你在MM队列中(假设)已经过去了30秒,但是你看到队列中有很多同级车却一直无法进入战斗时是因为一条主要的MM规则是要把战斗等级均匀的散布开(SS:也就是说,就算队列中还有其他许多6级车,MM也正等待着把你的6级车放进8级房)

– developers haven’t decided yet, whether the HD client will be a special client (as in, two clients – one for HD, one regular) or whether there will be simply one client and HD textures will come in a separate (optional) texture pack
开发团队还没决定要不要把高清客户端做成一个特殊的客户端(也就是说两个客户端—一个高清的,一个常规的)或者说只有一个客户端,高清贴图会作为一个单独的(可选的)材质包出现

– Storm states that the option with two client sucks, because there would have to be double testing, double client build assembly etc.
Storm说做两个客户端这个主意烂透了,因为他们这样就需要测试两次,打包两份客户端什么的

– the autodetection of settings mechanism will be reworked
自动侦测配置以调整选项的机制会重制

– there will definitely be two renders (improved and old) and two sets of content (regular and HD textures)
会有两套渲染(改进版和老的)以及两套内容(普通的和高清的)

– developers haven’t decided yet whether debris from buildings will be able to damage your vehicle
开发团队还没决定是否要把建筑物的碎块做成可以对你的坦克造成伤害与否

– the heavier the flying turret (after ammo rack explosion) will be, the more damage will it do to you if it lands on you
被炸飞的炮塔重量越大,它在落到你车上时所造成的伤害就越高

– Storm states that the fact Maus turret would fly off (if only a bit) after ammo rack explosion is realistic.
Storm表示鼠式的炮塔在弹药架爆炸之后飞起来(如果就飞起来一小点)是符合现实的

– tier 10 TD nerf (SS: reduced alpha) will come in 8.11, some TD’s will not keep their DPM (SS: that means some TD’s will have their DPM nerfed too by not only reducing the alpha, but also by not compensating the reduction by ROF buff)
10级TD大砍(SS:降低单发伤害)会在8.11动手,部分TD的DPM不会和现在一致(SS:这就意味着部分TD的DPM不仅会以砍掉单发伤害的形式下降,同时还得不到其他TD得到的射速补偿)

– apparently, 9.0 will also bring new sounds for the vehicles (for movement and engine, not guns), such as the realistic “clanking” of tracks (Storm: “Something like that”), there will also be (“when it’s done it’s done”) turret rotation sound
9.0会带来车辆的新声音(车辆移动以及发动机,并不是炮声),例如履带的“叮当响”的声音(Storm:“类似于这些的玩意”),还会有(“when it’s done it’s done”)炮塔转动的声音

– it’s not yet clear when will new reworked chat system come (resp. it’s not clear whether it will be in 9.0 or not)
现在还不清楚重制过的聊天系统什么时候出现(就是说不清楚9.0能不能搞出来)

– new tier 8 premium vehicle will not come anytime soon – in one of the recent streams, some community guy (Evilly?) mentioned something about a new tier 8 premium coming soon, but Storm categorically states that it is him, who decides what tank gets released when and that tier 8 premium is not planned for near future
新的8级金币车一段时间内不会有的—在最近几次直播活动的其中一次,有个玩家社区的家伙(Ecilly?)提到了新的8级金币车会出现的。但是Storm坚定的表示自己才是那个决定发布什么坦克以及什么时候发布的人,8级金币车近期也不会再有了

– there are no plans apparently for PhysX introduction
没有计划要引入PhysX引擎(原AGEIA公司开发的一款物理引擎)

– armor of turrets flying off will not be considered apparently (Storm states that the ripped off turret will act “just like a destroyed vehicle – impenetrable”), but it will be possible to tip them over on their roof
被炸飞的炮塔不会再考虑装甲值了(Storm表示被炸飞的炮塔就和“一辆被摧毁的坦克一样—没办法打穿”),但是炮塔是有可能出现底朝上的情况的

– “T95 will be a special tank, not regular” (SS: according to this, it’s possible the second American medium branch might not get the T95 as a top tank at all – who knows?)
“T95会是个特殊的坦克,不会是常规的”(SS:这么说的话,美国二线中坦的顶级车还有可能不是T95—不过谁知道呢?)

– there are no plans for 2014 to introduce the possibility to penetrate dead tanks (wrecks) – Storm: “And do we need it? It could change the gamplay strongly at some points” – later, he adds: “We discussed the option of having penetrable wrecks – it wouldn’t stress the server much. The real question is – why the hell would we do it?”
2014年没有计划要加入可击穿的坦克尸体(残骸)—Storm:“我们真的需要这个?它在某些时候有可能会对游戏性有很大的影响”—过一会他表示:“我们讨论过了这种选项的可行性—它对服务器的负载不会有太大影响。但是根本问题是—我们TMD为什么要搞这个?”

– there are no plans to introduce visual “aging” of the vehicle (SS: as in, a vehicle used a lot would look worn out), the only thing that is planned is the tank getting dirty in battle
没有计划要引入坦克在视觉上的“老化”效果(SS:也就是说一辆使用次数过多的坦克看起来就会有些破旧了),唯一计划当中的事情就是坦克在战斗中会变脏

– the damage and penetration of shells in historical battles will not differ from those in random battles, apart from the amount of ammo carried, which will be set in advance (apparently a T-34/76 will carry half of the shells as AP, half as HE and several pieces of gold ammo)
历史战中的炮弹穿深和伤害与随机战不会有区别,除了预先设定好的载弹量以外(T-34/76会带一半AP,一半HE,以及几发金币弹)

– it’s not yet known, what kind of computer will be required to run the HD client
现在还不知道到底高清客户端需求什么样的配置

– KV-5 will most likely not be buffed or nerfed anytime soon, Storm states that its stats and profitability are fine
KV-5近一段时间内都不会被Buff或者Nerf了,Storm表示它的数据以及打钱能力都还好

– the first part of the HD graphics will come in 9.0
9.0会先带来高清图像的第一部分

– Q: “How will the historical battle interface look?” A: “You’ll see on the common test :))”
问:“历史战的界面是什么样的?”答:“等测试服你就知道了o(* ̄▽ ̄*)ゞ ”

– Storm “wants to level the profitability of all tier 8 premium tanks to the current Jagdtiger 88 level” (SS: this most likely means an improvement to the majority of tier 8 prems, as Jagdtiger 88 is currently third from above in profitability, according to Storm)
Storm“想要把所有8级金币车的打钱能力平衡的和现在的88虎的打钱能力差不多的水平上”(SS:这基本就是对所有的8级金币车的一次Buff,因为Storm表示88虎现在是打钱能力排行榜的第三名)

– ammo rack explosion will apparently not damage nearby tanks (Storm states that the explosion is generally contained within the tank), it will not also be possible to make the ammo rack detonate after the tank is dead
弹药架爆炸不会伤害到相邻的坦克(Storm表示爆炸一般来说都是在车内爆炸的),也不能做出坦克死后再把弹药架打爆炸的机制

– large buildings will not be completely destroyable, they will crumble, but their “skeleton” (framework) will remain
大的建筑不能被完全摧毁,它们会崩溃(外墙塌掉?——译注),但是它们的“骨架”(框架)会保留下来

– when demolishing a building (second floor), this will affect most likely the artillery shell trajectory (SS: as in, if you demolish the second floor, it will stop being an obstacle for artillery shell flight)
假设你把一幢房子拆了(把二楼拆了),这么做会影响到火炮的弹道(SS:也就是说,你把二楼拆了,它就不会再阻挡火炮的弹道了)

– the optimization for weak computers and the new graphics are both developed at the same time
对老爷机进行的优化以及新的图像效果是同时开发的

– 8.11 will not bring much in the way of optimization: WoT will start running on new BigWorld version (2.4.1) and there will be some small memory and processing optimizations
8.11不会带来特别多的优化调整:WOT将会开始运行新的BigWorld版本(2.4.1),届时将会有一些小的内存以及CPU优化

– more graphic optimization will appear in 9.0: “New graphic features will eat FPS and in order not to fall out of the set boundaries, we’ll have to optimize”
9.0会有更多的图像效果优化:“新的图像机制还是很吃帧数的,为了不跌出我们所设定的界限,我们就必须要进行优化了”

– apparently, Wargaming managed to find the RU251 prototype and the owner (not specified who) sent them some photos of it, they are waiting for further documents
WG成功的找到了RU251原型车以及它的拥有者(并没有明确指明是谁)给他们发一些这辆车的照片,他们在等待进一步的文献说明

– maps bigger than 1,5×1,5km will not come soon
近期不会有大于1.5×1.5km的地图出现的

– Q: “When will there be a revamp of light tanks” A: “Hell if I know”
问:“轻坦啥时候大改啊?”答:“我TMD怎么知道”

– Storm confirms: Americans will get the Chaffee LT branch prolonged to tier 8
Storm确认了:美国的霞飞轻坦线会被延长到8级

– first tanks to be reworked to HD will be mass-produced (Panzer IV, T-34/76) and legendary (Tiger, Maus)
第一批高清化的坦克会是大批量生产过的(4号,T-34/76)以及传奇的坦克(虎式,鼠式)

– apparently the 8.11 will bring the features announced earlier (SS: like switching off the battle chat) “if we manage to fit it in”
8.11会带来早些时候就说过的机制的(SS:类似于关闭聊天窗口)“当然,要是我们能把它们塞进去的话”

– developers tried to disable the possibility to shoot at allies, but they decided not to do it, as it sometimes interferes badly with the gameplay
开发团队曾经试图要关闭对队友射击的可能性,但是他们最后决定不这么做了,因为它有些时候会对游戏性产生很大的影响

– there will be no Havoc “cheats”, because Havoc doesn’t influence anything gameplay-wise, only visuals
不会有任何和Havok有关的“外挂”,因为Havok与游戏性方面的东西没啥关系,它只关系到视觉方面

– map Kharkov will not come in 8.11
哈尔科夫这张地图在8.11没戏

– houses and flora in game will have their polygons increased as well
游戏内的房子和植物的模型多边形数量也会增加

– 8.11 will most likely come in February according to the regular schedule
按照时间表来说,8.11会在二月份上线

– turning the tanks on the roof (tipping over) will be implemented BEFORE all the tanks are remodelled, as WG discovered almost all the models are in good enough quality to have this implemented
坦克翻车(底朝天)机制会在所有坦克重新建模之前就加入到游戏中,因为WG发现好像所有的模型质量都足以支持引入这个机制

– building destruction will be introduced in batches throughout the year, not all at once
拆房子这个机制会在全年的补丁中慢慢加入游戏,并不是一口气加入游戏

– developers are still deciding, whether to introduce new maps to Team Battles
开发团队还在考虑是否要给7/42制加入一些新地图

– the new formula for Personal Rating published? “Not yet”
啥时候公布新的个人评分公式啊?“时候还没到呢”

– it will be possible to see in advance, what map you will be getting in Team Battles and to adjust your team’s tank setup accordingly
未来7/42是有可能看到自己即将进行游戏的地图,并且以此来对自己队伍的配置进行调整

– SU-26 getting it’s 122mm gun back? “Hell if I know” (SS: in this case, the meaning is unclear – Russian phrase “Chuj znaet” can also mean a dismissal, like “fuck off”)
SU-26的122炮啥时候回归啊?“我TMD怎么知道”(SS:这里这句话的意思不是很明朗—毛文原文是 “Chuj znaet”,这个词组可以作为消失来解释,类似于“滚一边去”)

– there will be “a few event vehicles” in 8.11 (SS: in this case “event” means any type of tank that is not regular, eg. premium, special, promo etc.), there will be a “very cool” new map in 8.11 too
8.11会有“少量特殊车辆”出现(SS:这里“特殊”意味着非银币车以外的种类,也就是说金币车,促销车,礼品车之类的),同时还会有一张“非常牛逼”的地图出现

– there are plans to rework even new maps like Pearl River
有计划要对新一些的地图,比如珠江之源进行重制

– there will be no “return previously sold crew” function in client, it’s possible to ask for this return via a support ticket though
客户端内不会有“找回已经解雇的车组”的功能的,但是你可以通过给客服反馈来解决这个问题

– regarding low tier TD rebalance, Storm states that some TD’s might get a camo nerf
说到低级TD的重新平衡,Storm表示部分的TD的隐蔽系数有可能会砍

– Storm confirms that there is a new motion model in works, that will include for example shifting gears, he states that the difference between gearboxes will be in the amount of gears the vehicles have (SS: sort of important, because on tracked vehicles in real life, switching gears produces a “jerk”, that could theoretically screw up aiming), it will however not be possible to shift manually
Storm确认了的确有一个新的坦克移动模型,其中包括了换挡什么的,他表示不同变速箱之间的不同点将会用坦克的档位数量来体现(SS:还是挺重要的,因为现实生活中的履带车在换挡时会出现一个“抽搐”,在理论上会打乱瞄准进度),然而手动换挡是不会出现的

– the amount of transferred info from client to server (in order to make the game run better on bad connections) will not be reduced
从客户端转移到服务器端的数量(在网络不好时也能玩的比较流畅)不会下降

– for now, gold ammo will not be rebalanced (including the idea to reduce the damage done by HEAT shells)
现在金币弹不会被平衡(包括要砍掉HEAT所造成的伤害的想法)

– visual changes in barracks, shop etc. are not planned for anytime soon
暂时没有计划要对兵营以及游戏内的商店(买卖模块,炮弹什么的——译注)界面做出调整

– new Soviet voiceover will come “it’s done when it’s done”
新的苏联语音会来的, “it’s done when it’s done”

– for now, Storm doesn’t want to buff the Super Pershing
Storm现在不想Buff超潘

– E-25 will not get to carry more ammo
E-25的载弹量不会增加

– it’s not yet decided whether the Italians will get a full tree or will be in the EU tree
还没确定意大利线会作为单独的科技树出现还是会作为欧洲线的一部分出现

– apart from disabling the battle chat, there will apparently be an option to see chat history
除了可以屏蔽聊天以外,还会有可以看到聊天记录的选项

– it’s possible that during HD rework, other tanks will have their models completely reworked like the IS-4 (SS: missing MG etc.)
在高清化过程中,其他坦克的模型也有可能像IS-4一样被彻底重制(SS:因为少了个机关枪什么的)

– Storm states that in order for a nation to be implemented as a separate tree, it HAS to have all the class branches up to tier 10
Storm表示如果想把一个国家作为单独的科技树加入游戏,它就必须要把所有的车型都填满到10级

– there are no plans to introduce the Mag’Ach, Tiran and other Israeli tanks – for now
没有计划要加入以色列的马戈其,Tiran以及其他以色列坦克—至少现在是这样的
(译注:马戈其坦克,以色列对M48巴顿和M60巴顿魔改之后的一系列产物;Tiran则是对T54/T-55魔改之后的产物)

– Storm’s three favourite games are Fallout (Fallout 2 and New Vegas), Heroes of Might and Magic and Gothic
Storm的三个最喜欢的游戏系列是辐射系列(辐射2和辐射:新维加斯),英雄无敌系列以及Magic and Gothic系列(最后那个求告知——译注)

– Havoc will run in parallel on all the processor cores
Havok会在所有的处理器内核上平行运行

– it’s possible WoT will support multiple videocards running at once
WOT有可能支持同时运行多张显卡

– Storm stated he will not yet disclose, how exactly will the HD client track model work, but he added that it will be something optimized, like the way War Thunder has it
Storm表示他现在还不能披露高清客户端的履带究竟是如何工作的,但是他表示它是被优化过的,类似于战争雷霆那样

– specifically adding more viewrange to vehicles that are open-topped but suck (SU-85B) is not planned
没有计划要给那些敞篷的烂车(SU-85B)加一些视野

– E-25 is not better than other tanks of its tier according to Storm
Storm表示E-25并不比同级的坦克要好

– Storm on BigWorld and whether he likes it: “Hard to say. It has its advantages and disadvantages. I would have chosen it anyway, because the networking part of it is really good.”
Storm对于BigWorld以及他是否喜欢它:“这事不好说,它有它的优点和缺点。但是我最后还是选了它,因为它的网络部分做的真的是不错。”

– Havoc was selected over PhysX, because it has “good support for both platforms”
WG在物理引擎上选择了Havok而不是PhsyX的原因是它“对双平台的支持都很好”

– Storm admits that War Thunder tanks did influence WG in making some plan adjustments
Storm承认战争雷霆的坦克的确对WG在对自己的计划做出调整时起到了一定影响

– WG started to plan the DX11 support for the future
WG开始计划在未来对DX11进行支持

– for now there are no plans to introduce the T88 (105mm Hellcat) US premium TD (SS: that is also because it might not appear as a TD at all. In real life it was actually an artillery vehicle and that’s how the US office wants it implemented)
暂时没有计划要引入T88(带105mm的地狱猫)作为美国的金币TD(SS:这也因为它有可能根本不会作为TD出现。现实生活中这辆车其实是个火炮,这也是美国方面的工作室希望它被如何加入游戏)

– MTLS will definitely not appear on RU server
MTLS绝对不会出现在毛服上的

– Storm states that all the mods for remodelling will stop working in 8.11
Storm表示所有的对坦克的模型做出改动的MOD在8.11都不能正常工作 

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