原文: http://worldoftanks.com/news/1831-82-update-notes/
绝大部分翻译来源 ST战争学院 的 LZ– lionld23君帖子: 8.2正式更新日志.粗略施工完 毕
New Content:
- New line of American tanks: light Т21, light Т71, medium Т69, medium Т54E1, heavy T57 (one can start researching this line from the medium М7 tank). 美国新线, 将从M7开始, 依次是轻坦 T21, 轻坦 T71, 中坦 T69, 中坦 T54E1, 重坦 T57
(尼玛西亚, 这练成员该有多坑爹啊~~~~) - New premium tanks available for purchasing: British heavy tank TOG-2 (Tier VI), British TD АТ-15А (Tier VII), French heavy tank 1945 FCM 50t (Tier VIII).
新的金币车3辆粗线鸟!!!! 女王系2辆, 分别是 6级茶餐车的涛哥2, 乌龟7级TD AT15A, 以及高卢基的1个 8级 HT 1945 FCM 50t(这个可以有!╮(╯▽╰)╭) - The following maps been reworked to take advantage of the new rendering system: Prokhorovka, Redshire, Erlenberg, Ruinberg
以下地图使用新渲染系统重制: 普罗霍夫卡, 斯特拉福特,埃勒斯堡,鲁别克 - Added the “Patton Valley” achievement for the destruction of 100 M46 Pattons or M48A1 Patton IIIs. After the update’s release, all previously destroyed tanks (of this type) will be counted.
增加“巴顿谷”成就,击毁100辆 M46 或者 M48A1 巴顿,更新之后,所有以前击毁的坦克都纳入统计 - Added “Commemoratives” – achievements without a grade, which can be granted
to a number of players, several times per battle:
增加以下“纪念”徽章,可以授予每场战斗的多个玩家- ‘Lucky’ – Witness the destruction of an enemy vehicle by an enemy team player. You must be 10 meters or less from the enemy vehicle at the moment of its destruction.
幸运儿 在10m范围内见证对方战车被乌龙式击毁。 - ‘Cool-Headed’ – Survive at least 10 ricochets and non-penetrations in a row from enemy players.
冷静 在敌人面前连续10次跳蛋或未击穿,并且存活 - ‘Spartan’ – Survive a ricochet or non-penetration from an enemy team player. Your vehicle must have less than 10% of its hit points left, and you have to survive in the battle.
斯巴达 战斗中在敌人的跳蛋和未击穿中存活,必须少于10%血 - ‘Ranger’ – Destroy all enemy light tanks (at least 3) in the course of one battle.
游骑兵 一场战斗中击毁敌人至少3辆轻型坦克
- ‘Lucky’ – Witness the destruction of an enemy vehicle by an enemy team player. You must be 10 meters or less from the enemy vehicle at the moment of its destruction.
- Included new sounds for when shells hit various landscape objects
炮弹打击不同物体的新音效 - Included new sounds for low-caliber guns.
小口径炮的新音效 - Increased the radius at which guns can be heard.
增加了可以听见炮声的半径 - Changed the characteristics of gun sounds at greater distances.
改变远距离上的炮的声音 - Noise of fans was removed from Premium Hangar.
vip用户车库中除去了通风扇噪音 - Added Jordanian flag to emblems.
加入约旦国旗的徽章 - Reworked minimap for Dragon Ridge.
重制香格里拉的小地图
Game Mechanic Changes:
- Fallen trees are counted as masking cover (like bushes) for the visibility system (fallen trees were previously excluded from the calculation of visibility).
倒下的树木可以提供隐蔽了 - Reduced or completely removed tank vibration when travelling over ruins, rails, and small objects.
减少或者完全移除车辆驶过废墟,铁路,小物体上的晃动 - Decreased the time of tank stabilization on hillsides.
减少坦克在山坡上的稳定时间 (感觉现在要稳定5秒+) - Patrol Duty achievement is counted in now counted in the Kay’s Medal achievement.
巡逻兵 徽章 现在纳入 凯斯成就 - The Panther M10 added to the Hunter achievement.
伪装豹纳入坦克猎手成就 - Steel Wall medal is no longer granted after a death due to suicide.
不再授予自杀者 “不死鸡” 成就 - Brothers-In-Arms perk now gives a bonus to Mentor perk.
兄弟连现在能给老兵技能加成了[终于多了一个基友连的好处了] - You are no longer able to retrain crewmen to tanks which are researched but are not present in the Garage.
你研发了没买,那你无法重新训练成员为这个坦克的成员
Graphic and Technical Improvements:
- Draw distance (settings/graphics/draw distance) increased for minimum graphics quality settings from 400 to 600 meters, and from 1000 to 1400 meters for maximum graphics quality.
绘制距离(设置/图形/绘制距离)增加从400米到600米的最低画质 ,从1000至1400米的最高画质 - Improved rendering performance of trees and vegetation – this should reduce loss of fps in sniper mode when one has a large amount of vegetation on the screen.
改进树木和草丛的渲染,提升在狙击模式下出现大量草丛的FPS - Low performance fixed for some configurations (mainly for Radeon VGAs) for the following maps: Steppes, South Coast, Highway, Mines, Widepark, Abbey.
在以下地图修复一些低效配置(主要是Radeon VGAs):
荒蛮之地,寂静海岸, 洲际公路, 湖边的角逐 , 慕尼黑 ,小镇争夺战 - Reworked and optimized some destruction effects for buildings and objects.
重制和优化一些建筑和物体的破坏效果 - Added shadows for vehiclies while in the garage.
新增车辆在车库中的阴影 - Decreased brightness and density of emblems and inscriptions while in post-mortem mode.
降低击毁车辆上的标志和标语亮度 密度
User Interface:
- Module icons will now have an animated repair progress indicator while in battle.
各模块现在有个修复进度指示了 - The tank tech tree will be condensed to better fit on the screen.
坦克树面板会更紧凑,以便更好的显示 - On the tank tech tree, a flag icon will allow you to return to the nation specific tree from the tank specific tree (replacing the ‘back to tech tree’ link).
坦克树上的返回坦克树按钮变成了各个国家的旗帜,可以方便快速查看坦克树 - On the tech tree, the research and credit/gold cost of tanks and their modules will be displayed regardless of whether they’ve been purchased.
在坦克树上显示各坦克还有模块的研发经验和银币 - On the tech tree, If there is a shortage of resources or experience, the pop up will show how much experience or credits is still necessary.
在坦克树上显示研发到下一级还需要多少研发经验和银币 - On the tech tree, vehicle specific experience has been made more prominent.
在坦克树上,车辆的已有经验将更加明显和突出 - Changed armor display interface (without displaying the armoring itself) of the
改变以下车辆的面板上的装甲显示,实际装甲不变:
SU-5, T-46, КV-13, SU-85B, SU-101, Object 268, KV-2, KV-3, IS-3, KV-4, IS-8, IS-7, ISU-152, VK 4502 A, PzV Panther, Centurion, Centurion Mk3, FV4202, Covenanter, Cruiser MkI, Valentine, Caernarvon, Centurion, M6. - Restructured the visualization of British tank names.
一些英国坦克的名称修改[A13 MKI之类的] - Fully reworked the design of the tank selling window.
车库中卖坦克时的窗口重制[现在卖车的时候会弹出来一个很复杂的窗口] - Removed display of damage to allies from after-battle statistics.
删除战后统计上的对友军伤害 - For post-mortem mode: 对于死亡后的观察模式修改
- Fixed drowning indicator display. 修复溺水提示
- Added the display for an ‘empty ammorack’. 增加弹药为空提示
- Added the a display for status of tank modules and crew members.
增加坦克模块和成员情况显示(不明觉厉┏ (゜ω゜)=☞) - The login message ‘Cannot connect. Connection is blocked by firewall’ has been changed to ‘Unable to connect to the server. Either the server is down for maintenance, or a connection settings check is required’.
登陆无法连接服务器的消息变更(无非就是详细些~~) - The old message received when attempting to login with an older version of the client has been changed from “The login packet sent to the server was malformed” to “Error in authorization for game server. Your game client version may be outdated or damaged’.
使用旧客户端登陆的提示变更(….blablabla…..旧客户端肿么能连到新服务器呢) - The ‘0’ character has been removed from the kill counter displayed on the battle HUD, instead a blank space will appear when a player has no kills.
战斗计数器上的 0 被删除,当一片空白时标明一个人都没被杀
Vehicle Rebalancing and Changes:
- Fixed small error in armoring (mainly observation devices and settings of TDs and SPGs open turrets/hulls) of the following vehicles:
修复以下车辆装甲上的小错误(主要是观瞄设备 还有 TD SPG的开放式炮塔和车体): - France:
AMX 38, AMX 40, ARL 44, D1, Hotchkiss H35, RenaultFT,
Lorraine 39 L AM, Lorraine 40t, AMX 13F3AM, AMX 105AM, AMX 13-75 - Germany:
PzKpfw B2 740 (f), E-100, PzKpfw 38H735 (f), Löwe, Leichttraktor,
Panther-M10, PzKpfw 38 nA, PzKpfw 38 (t), PzKpfw III/IV, PzKpfw V-IV,
PzKpfw VI Tiger, T-15б T-25, VK 1602 Leopard, VK 2801, VK 3001 (H),
VK 3001 (P), VK 3002 (DB), VK 3601 (H), Wespe, Gw Panther, Grille - USA:
M18 Hellcat, M36 Jackson, M46 Patton, M48A1 Patton, M5 Stuart,
M6A2E1, M26 Pershing, Ram II, M4A3E2, T25/2, T49, T92 - USSR:
А-32, М3 Light, IS-6, SU-85I, Т-50-2, Т-34-85, Tetrarch,
Object 212, Object 704, S-51 - The following tanks have been moved to a 16 groups of armor system:
以下车辆使用16组装甲系统重制
PzKpfw 35 (t), PzKpfw II, PzKpfw III Ausf. A - Renamed the M36 Slugger to M36 Jackson.
M36重命名为 M36 Jackson(国服一直是杰克逊,可以忽略) - Renamed the Churchill premium tank to Churchill III.
金币傻丘 重命名为 傻丘3 - Reduced the research cost of the 2x Leyland E164 engine for Matilda tank to 310 experience points.
降低玛蒂尔达 2x Leyland E164引擎的研发经验到310 - Increased the research cost of the Churchill tank after the Matilda tank to 11500 experience points.
提升玛蒂尔达到丘吉尔的研发经验到11500 - The Lowe has been rescaled according to historical references: height increased by 21cm and gun barrel length increased by 10cm.
狮子被还原历史大小,高度增加21cm 炮长增加10cm - Load capacity of FV221A suspension of Caernarvon tank changed from 62000kg to 63000kg.
卡那封的FV221A底盘的负载能力从62000kg加强到63000kg - Armor penetration of British APDS Mk. 1T shell of OQF 77mm Gun Mk. II decreased from 226mm to 208mm.
英国佬OQF 77炮mk2的金币弹穿深从226 降低到208(黑太子A43的白板炮) - HE Mk. 10T shell added as compatible with Matilda Black Prince tank gun.
HE弹 Mk10t 兼容玛蒂尔达黑太子(5级金币车)的炮 - The price of M103 tank Continental AV-1790-5B engine changed from 65500 to 80000 credits.
M103的AV-1790-5B引擎 价格从65500加高到80000 - Load capacity of T25/2 suspension T25/2T1 suspension chanced from 43800kg to 43805kg.
T25/2 的T25/2T1悬挂载重能力从43800加到43805…(您有病么╮(╯▽╰)╭) - Price of SU-122-44 camouflage patterns decreased by 12%.
su-122-44的迷彩价格下降12% - SU-101 repairs cost decreased by 9%, profitability increased by 10%.
su101修理费下降9%,收益提升10% - Fixed the armoring of Matilda tank sides (now damage is not necessarily dealt upon penetration of spaced armor).
修复玛蒂尔达的侧甲(现在并非一定要击穿间隙装甲才能造成伤害)
Type 59:
- Increased the traverse speed from 45 to 46 deg/sec.
- Reduced the gun dispersion during vehicle rotation by 5%.
- Reduced ground resistance by 10%.
- Changed the NORINCO 12150L engine tier from IX to VIII.
- Repair cost of NORINCO 12150L engine has been increased by 22%.
- Weight of the hull increased from 15400kg to 16478kg.
- Armoring of the Type 59 turret increased from 104mm to130mm.
- Armoring of the Type 59 hull sides decreased from 65mm to 60mm.
- Reloading time of the Type 59 100mm gun increased from 8.0 sec to 8.7sec.
- Increased the aiming time for the 100 mm Type 59 gun from 2.86 sec to 2.9 sec.
- Increased the damage value of the Chuan bei-412 shell from 230 to 250 points.
- Increased the penetration value of the Chuan bei-412 shell from 175mm to 181mm.
- Increased the damage value of the Chuan chao-412 shell from 230 to 250 points.
- Increased the penetration value of the Chuan chao-412 shell from 235mm to 241mm.
- Increased the tower traverse speed from 45 to 46 deg/sec.
转向从45增加到46。
车辆旋转时的火炮扩圈减少5%。
地面阻力减少10%。
发动机从9级降为8级。
发动机修理费增加22%。(应该是减少,原文为增加)
车体重量从15.4吨增加到16.478吨。
炮塔装甲从104mm增加到130mm。
车体侧装甲从65mm砍到60mm。
火炮装填从8.0s砍到8.7s。
瞄准从2.86s砍到2.9s。
银币弹伤害从230增加到250。
银币弹穿深从175mm增加到181mm。
金币弹伤害从230增加到250。
金币弹穿深从235mm增加到241mm。
炮塔转速从45增加到46。
Type 62:
- Load capacity of Type 62 suspension increased from 21850kg to 24000kg.
- Turning time of Type 62 suspension increased from 45 to 54.
- Gun dispersion on move or turning of Type 62 decreased by 16%.
- Maneuverability on hard soils decreased on 34%.
- Maneuverability on medium soils decreased on 32%.
- Maneuverability on hard soft decreased on 23%.
- Tier of NORINCO 12150L-3 engine changed from VII to V.
- Repair cost of NORINCO 12150L-3 engine decreased by 56%.
- Weight of the tank increased from 7400 to 7860 kg.
- Type 62 moved to Tier VII.
- Max speed increased from 50 km/h to 60 km/h.
- Armoring of the lower front part of Type 62 turret decreased from 50mm to 45mm.
- Armoring of Type 62 gun mantlet decreased from 90-115mm to 45mm.
- Armoring of Type 62 turret rear side decreased from 32-36mm to 20mm.
- Armoring of the top part of Type 62 hull front increased from 25mm to 35mm.
- Armoring of the low part of Type 62 hull front increased from 25mm to 30mm.
- Armoring of Type 62 hull sides decreased from 25mm to 20mm.
- Armoring of Type 62 hull rear increased from 16mm to 20mm.
- Armoring of Type 62 suspension increased from 10mm to 25mm.
- Aiming time of Type 62-85TS increased from 2.29 sec to 2.3 sec.
- Reloading time of Type 62-85TS decreased from 5.71 sec to 5.7 sec.
- Dispersion of Type 62-85TS decreased from 0.39m to 0.37m.
- Damage dealt by Po-365 shell increased from 160 to 180.
- Armor penetration of Po-365 shell increased from 205mm to 250mm.
- Damage dealt by Chuan bei-367 shell increased from 160 to 180.
- Armor penetration of Chuan bei-367 shell increased from 130mm to 145mm.
- Damage dealt by Sha bao-367 shell increased from 280 to 300 mm.
- Rotation speed of Type 62 turret increased from 46 degree per second to 48 degree per second
- Turret weight increased from 3000kg to 5000kg.
- Durability increased from 690 to 880.
悬挂载重从21.85吨增加到24吨。
悬挂转向从45增加到54。
移动及转向时的火炮扩圈减少16%。
硬地地面阻力减少 34%。
中等地面阻力减少32%。
软地地面阻力减少 23%。
发动机从7级降为5级。
发动机维修费用减少56%。
坦克重量从7.4吨增加到7.86吨。
62式提升到7级车。
最高速度从50增加到60。
炮塔前下装甲从50mm砍到45mm。
炮盾从90-115mm砍到45mm。
炮塔后装甲从32-36mm砍到20mm。
首上装甲从25mm增加到35mm。
首下装甲从25mm增加到30mm。
车体侧装甲从25mm砍到20mm。
车体后装甲从16mm增加到20mm。
悬挂装甲从10mm增加到25mm。
瞄准从2.29s砍到2.3s。
装填从5.71s减少到5.7s。
精度从0.39减少到0.37。
银币弹伤害从160增加到180。
银币弹穿深从130增加到145。
金币弹伤害从160增加到180。
金币弹穿深从205增加到250。
HE伤害从280增加到300。
炮塔旋转从46增加到48。
炮塔重量从3吨增加到5吨。
HP从690增加到880
FV215b:
- Load capacity of FV215b suspension increased from 68000kg to 73000kg.
- Gun dispersion on move and rotation increased by 25%.
- Weight of tank hull increased from 35270kg to 37358kg.
- Armoring of FV215b turret front increased from 152mm to 254mm.
- Armoring of FV215b turret ‘cheekbones’ increased from 112-130mm to 203-228mm.
- Armoring of FV215b turret gun mantlet increased from 200mm to 254mm.
- Armoring of FV215b turret sides increased from 89mm to 152.4mm.
- Armoring of FV215b turret rear increased from 70mm to 101.6mm.
- Commander’s hatch armoring increase from 70-112mm to 101.6-152.4mm.
- Armoring of top of hull front increased from 130 mm to 152.4mm.
- Armoring of top sloped side of hull front increased from 51 mm to 101.6mm.
- Armoring of hull sides increased from 130 mm to 152.4mm.
- Armoring of hull rear increased from 51mm to 76.2mm.
- Reloading time of 120 mm Gun L1A1 increased from 7.5 sec to 8.7 sec.
- Dispersion of 120 mm Gun L1A1 increased by 14%.
- Dispersion of 120 mm Gun L1A1 on turret rotation increased by 60%.
- Dispersion of 120 mm Gun L1A1 increased from 0.32m to 0.33m.
- Turret weight changed from 13800kg to 16500kg.
- Durability decreased from 2600 to 2500.
悬挂载重从68t增加到73t。
移动及转向时扩圈增加25%。
车体重量从35.27t增加到37.358t。
炮塔前装甲从152mm增加到254mm。(毛子┏ (゜ω゜)=☞走你)
炮塔脸颊装甲从112-130mm增加到203-228mm。
炮盾从200mm增加到254mm。
炮塔侧装甲从89mm增加到152.4mm
炮塔后装甲从70mm增加到101.6mm。
指挥塔装甲从70-112mm增加到101.6-152.4mm。
车体前顶装甲从130mm增加到152.4mm
车体前倾斜装甲从51mm增加到101.6mm
车体侧装甲从130mm增加到152.4mm
车体后装甲从51mm增加到76.2mm
装填从7.5s砍到8.7s
开炮后扩圈增加14%。
炮塔转动扩圈增加60%。
火炮精度从0.32砍到0.33。
炮塔重量从13.8t增加到16.5t
HP从2600砍到2500
IS:
- Armoring of sides and rear of IS-122 and IS-85 turrets decreased from 100mm to 90mm.
- Armoring of gun mantlet of IS-122 and IS-85 turrets decreased from 100mm to 60mm.
白板及升级炮塔的侧面及后装甲从100mm砍到90mm
白板及升级炮塔的炮盾从100mm砍到60mm
KV-1S:
- Armoring of sides and read of KV-85 turret decreased from 100mm to 90mm.
- Armoring of gun mantlet of KV-85 turret decreased from 100mm to 60mm.
- Armoring of commander’s hatch decreased from 100mm to 90 mm.
升级炮塔的侧面及后装甲从100mm砍到90mm
升级炮塔的炮盾从100mm砍到60mm
指挥塔装甲从100mm砍到90mm
Т-34:
- Armoring of T34 mod. 1942 turret front and gun mantlet decreased from 60mm to 52mm.
- Armoring of T34 mod. 1942 turret sides increased from 45mm to 52mm.
T-34(苏)更改:
升级炮塔的前装甲及炮盾从60mm砍到52mm
升级炮塔的侧装甲从45mm增加到52mm
Fixes:
- Fixed some hints in the Store. 修复商店中的一些提示
- Fixed incorrect auto-detect of the Texture Quality in the Graphics quality menu.
修复图像设置菜单使用自动检测时不正确的图形质量 - Fixed some errors in models and textures for the following vehicles:
修复以下车辆的纹理和模型上的错误
Object 268, Т-46, IS-8, T2 med, FV215b, M36 Jackson, Grille, Tiger II. - Fixed some names for American vehicles. 修复一些美国车辆的名称
- Fixed mechanics for receiving of the “Sniper” achievement (now shots on platoon mates, which caused no damage, are not counted).
修正神炮手成就,现在没有造成伤害的射击不计算在内 - Fixed sudden camera angle change when interacting with other objects (tanks).
修复与其他物体交互时突然的摄像机角度变化(例如坦克) - Fixed the bug causing some shells to vanish after penetrating the mantlet striking the gun but not daming it.
修复一些炮弹穿过炮盾后击中炮之后消失,但是对炮管无伤害的bug - Fixed the bug causing shells to vanish after penetrating spaced armor and rebounding from the main armor.
修复炮弹穿过间隙装甲和从主装甲上反弹之后消失的bug - Fixed “flying” tanks at high ping and significant loss of data packets.
修复在高ping和严重丢包下,坦克飞翔的bug - Fixed the display and collision models discrepancy with some buildings and objects.
修复了一些建筑和物品在显示和碰撞模型上的差异
(为啥不修复某些恶心的空气墙,某些恶心的穿山炮) - Fixed displacement and “tugging” of aim in the sniper mode.
修复狙击模式下鼠标突然跳动的bug(你终于不用怀疑自己帕金森了!!!!) - Fixed an abnormally high damage from ramming in certain cases.
修复某些情况下冲撞时异常高伤的bug - Fixed a low cost of repair of the tank after drowning.
修复跳水自杀的成本(跳水?那得给拖车费!) - Fixed the blocking of tank for CW after drowning.
领土战跳水之后坦克阻塞?这个不明 - Fixed a bug allowing a destroyed tank to continue gathering XP for spotting enemy vehicles.
修复一个bug,被击毁的坦克继续获取发现敌人的经验 - Fixed camouflage errors of the Pz V/IV, A-32, M6A2E1 tanks.
修复不四不五, A32, 金馒头的车辆伪装迷彩的错误 - Fixed inscriptions and emblems of the KV-5, M5 Stuart tanks.
修复以下车辆的标志和标语 - Fixed incorrect displaying of hit/penetration marks on the KV-1S, Т110Е4.
修复以下车辆错误的打击痕迹 - Fixed incorrect shot effects of the 8.8cm KwK43 L/71 gun for the Tiger tank, 120 mm Gun T122 and 120 mm Gun M58 for the M103 tank.
修复了虎式坦克上长88, m103上120 mm Gun M58炮的的射击效果 - Fixed incorrect exhaust effect of the В-2К engine for the KV engine.
修复了kv引擎错误的排气效果 - Fixed the description of the “Top Gun” and “Sniper” achievements requirements.
修复勇士和神袍手勋章描述 - Fixed the description of the “de Langlade’s Medal” achievement.
修复de Langlade勋章的描述 - Fixed the rare issue causing players to be placed into excluded game modes.
修复玩家进入了被取消的战斗模式bug - Fixed the disappearance burning effects on nearby vehicles.
修复附近车辆燃烧效果消失的bug - Fixed the collision models for some buildings and objects.
修正了一些建筑和物品的碰撞模型 - Fixed the problem of entering ‘pre-battle UI’ during special battles, which one could leave afterward.
修复进入战斗分房时可以离开的bug? - Fixed the discrepancies of W/L ratio percentage in different statistics windows.
修复在不同状态窗口下W/L的比例差异(胜负比?) - Removed the damage dealt to own vehicle form the battle efficiency tab.
此后不在战斗统计中显示自己对自己造成的伤害? - Fixed the rare occurence of an ammo rack critical hit not being counted in the after-battle statistics.\
修复了弹药架被击毁没有被纳入战后统计的bug - Fixed the erroneous display of an SPG as a Tank on the mini map.
修复小地图上SPG的显示错误 - The sniper reticule settings no longer influce the arcade reticule settings.
狙击模式标线设置不再影响环形标线的设置?
(是默认准心下周围的装弹进度条和生命条么?) - Fixed some errors in the complaints list of the after-battle statistics.
修复了战后统计一些错误的列表 - Fixed an issue with the connection indicator.
修复了连接指示灯的bug(就是那个红绿灯) - Fixed the rare bug allowing a high-speed aim while using auto-aim during a full-stop of the vehicle.
修复自动瞄准的一个bug
一些官方日志没有提到的更改
(消息来源ST论坛: 乌龟001🙂
苏联2线TD SU-101 0.8.2 #333 0.8.1 #302 差异
维修费系数 8.26 9.1 -0.84
T-34 底盘 0.8.2 #333 0.8.1 #302 差值
制动力(刹车) 33000 46500 -13500
M5 斯图亚特
悬挂VVSS T16E3 0.8.2 #333 0.8.1 #302 差值
左履带装甲 15 20 -5
右履带装甲 15 20 -5
悬挂 VVSS T36E8
左履带装甲 15 20 -5
右履带装甲 15 20 -5
FV215B 0.8.2 #333 0.8.1 #302 差值
120MM L1A1炮精度 0.33 0.32 0.01
炮塔旋转扩圈 0.08 0.05 0.03
射击时扩圈 4 3.5 0.5
装填时间 8.7 7.5 1.2
车体HP 2000 2080 -80
底盘 的 移动扩圈 0.1 0.08 0.02
底盘 的 转向扩圈 0.1 0.08 0.02
炮塔HP 500 520 -20
顺便KDW更新特色: wz111的修改:
改动参数 | 原值 | 新值 |
车体: 首上/首下/侧/后 |
原值/130/90/原值/驾驶员舱盖60 | 原值/80/80/原值/驾驶员舱盖120 |
炮塔: 前/侧/后 |
200/140/80/指挥塔140/炮盾上125、炮盾下125 | 230/120/60/指挥塔150/炮盾上150、炮盾下250 |
我在网站上查到的效率和缓存文件上看到的效率不一样是咋回事……
求王总在XML里的修正,另外-6火控不是比王总好么?
某些群众表示王总改了之后特别容易着火和坏弹药架,发动机血量削弱是一个方面,但是王总正面的油箱位置详细是哪儿?弹药架方面貌似是没有削弱血量,那么为啥有人说容易坏呢?
http://www.stwaracademy.com/thread-27325-2-1.html
这里有详细说明
我想问一个效率值的问题 比如有2个1390 1个开局点亮10个然后死了 另外1个1390 0首先发现 有4000的点亮伤害 这句谁的效率值搞
http://www.stwaracademy.com/forum.php?mod=redirect&goto=findpost&ptid=26929&pid=362186&fromuid=9193
基本可以回答你的问题