Veider和P.Bityukov的直播回答~

Source:http://ftr.wot-news.com/2013/12/06/veider-and-p-bityukov-answer-on-live-stream/
来源↗

Source: http://world-of-ru.livejournal.com/2839333.html
真·来源↗ 

Hello everyone,
大家嚎 

recently, developer Veider and P.Bityukov, a historical consultant. Russian player Maiorboltach prepared a summary of what they said on the recent live stream yesterday. So, you might consider this a summary of a summary 🙂
近日,开发团队的一员Veider与P.bityukov,一位历史顾问(译注:后半句缺失) 。毛服玩家Majorboltach搞了一份他们最近在直播节目上所说的东西的总结。你可以认为这篇文章是总结的总结……o(* ̄▽ ̄*)ゞ 

– it was the French and English tank designers who influenced the Japanese tank design the most
法国和英国的坦克设计师对日本坦克的设计影响最大

– the Japanese doctrine was close cooperation of tank units with infantry and cavalry, but the Japanese did not intend for armored units to operate independently. After the clash with USSR it was decided to make the guns more powerful. The Japanese had few tanks, because the plants couldn’t meet the demand due to resource shortages. The sum of all Japanese tank together in the war was less than 10 thousand. There were tank clashes in Burma between the Chinese units (riding American tanks) and Japanese units (who used their own + captured tanks). Japanese tanks also took part in the civil war in China.
日本坦克的教条是让坦克部队,步兵和装甲部队紧密的合作,但是日本从来没有想要让装甲单位独自执行任务。在日本与苏联的冲突后,日本决定要加强炮的威力。日本的坦克数量很少,因为工厂由于资源短缺的问题造不出坦克。二战中日本坦克的总数加在一起少于一万辆。在缅甸曾经有过中国军队(驾驶美国坦克)与日本军队(驾驶日本坦克以及缴获的车辆)的冲突。日本坦克也曾经参与过中国的内战。

– there will be no more huge changes in WoT gameplay (SS: related to the fact that there will simply be no more very specific branches, like the French tanks and such)
WOT的游戏形式不会再有巨大的变动了(SS:鉴于以后再不会有特别的坦克线,例如法国坦克什么的)

– P.Bityukov thinks Japanese tanks will probably not be used in cybersports, as they have low alpha
 P.Bityukov认为日系坦克应该不会出现在电竞中,因为单发伤害太低了。

(at this moment in stream, Veider gets oneshotted by an Object 261 and writes in chat that Object 261 will get nerfed)
(在直播到这个时候时,Veider被261工程一发入魂了,他在聊天框里打字说261工程会被砍的) 

– the new map is very controversial, WG worked on it for very long time, but there are still issues, WG is ready to change it according to player feedback
针对8.10的新地图的争议一直就没听过,WG在这张地图上花了很多时间,但是地图依然有问题。WG已经做好了根据玩家反馈对地图做出改动的准备。

– Veider likes “blue tint” on maps á la BF3
Veider喜欢战地三地图上那种“偏蓝的色调”

– Chi-Ri was influenced by the German Panther
五式中戦車 チリ受到了德国的豹式坦克的影响

– Japanese tanks didn’t fight any truly massive tank battles, they were used in smaller units up to batallion level
日本坦克从来没有真正参与过什么大规模的坦克战斗,小到一辆车,大到一个营中都出现过它们的身影

– Heavy and TD branches are not yet completed
(日系的)重坦线和TD线还没准备好

– the Japanese constructed their own version of the Konisch gun, it will appear in the TD branch (“when it’s done it’s done”)
日本建造过他们自己的圆锥形炮,它会出现在TD线里的(“when it’s done it’s done”)

– developers don’t want to implement purely fictional Japanese vehicles however
开发团队并不想向游戏内加入完全虚构的日本坦克

– tier 8 premium Japanese tank will not come anytime soon, there are some viable prototypes, but it’s not yet decided whether they will be implemented
8级日本金币车暂时不会有,现在只有一些可供选择的原型车,但是还没定下来哪辆车会被加入到游戏中

– T-44-85 will return, but Veider won’t say how exactly
T-44-85会回归的,但是Veider没有给出具体的时间 

– Panzer IV Hydro and SU-85i’s fate is secret for now
4号液力型和SU-85i的命运现在还是个秘密

– a detailed video on how MM works will come soon
未来会有一个详细的关于MM是如何运作的的视频

– SU-76i will probably be a reward tank either for missions of for CW
SU-76i可能会作为任务奖励车或者是军团战的奖励车出现

– penetrability of soft objects will have minimal impact on balancing, for now it’s just the early version: WG starts to rework rail wagons now, their collision models etc.
击穿可摧毁物体对平衡性的影响是微乎其微的,现在它只是初期阶段:WG正在重制火车,以及他们的碰撞模型什么的

– developers REALLY wanted to make Object 430 with 140 as its tier 9, but Object 140 turned in fact into tier 10 and that’s why they had to find another tier 9 tank
开发团队真的很想把140工程搞成⑨级车,再搞430工程的,但是140工程最后变成了10级车,这就是为什么他们要另找一辆⑨级车的关系

– KV-1S will not be nerfed, it will be split into two tanks, but this won’t happen anytime soon, maybe in like half a year, maybe even later, the reason for this delay is the fact they are reworking the textures to HD
KV-1S不会被砍,它会被分成两辆车,但是近期之内没戏,估计还得有半年,甚至要等的时间更长。等待的原因是他们正在搞高清贴图。

– historical battles are being developed now: they are working on interface, server logics and improving the code
历史战现在正在开发中:他们在搞界面,服务器逻辑以及改进代码

– at this moment, IS-3 is practically historical, there are only some questions about the visual look of the hull
除了车身的视觉模型还有些问题以外,现在的IS-3几乎就是史实的。

– VK4502 (rear turret) will not be changed soon, but there are some distant plans for it
VK4502(炮塔后置)近期不会有改动,但是它有一些长期(改动)计划

– no new premium tanks will come anytime soon
近期不会有新的金币坦克了

– the turrets ripped off by ammorack explosions will be implemented soon
很快就会把由于弹药架爆炸导致炮塔被掀翻的特效加入游戏(译注:8.10)

– multiturret mechanism will not come anytime soon. The main problem is controlling it apparently, along with the question whether it is actually needed at all
近期不会有多炮塔机制的。问题主要存在于操作方面,以及这个机制究竟有没有出现的必要上。

– there will be no changes in USSR tree anytime soon
苏联线近期不会再有改动了

– the developers want to rework Severogorsk completely, these changes will not make it to the next patch after 8.10
开发团队想要彻底重制别洛戈尔斯克这张地图,这些改动在9.0之前都没戏

– there are plans to fix the tier 10 British medium, but they won’t be announced for now, those are long term plans
有计划要修复英国10级中坦,但是现在不会公布,因为那些计划是长期计划

– KV-5 will be neither buffed nor nerfed
KV-5不会被Buff或者被砍

– the map Port will be completely removed from the game, it will never return after that
 钢铁丛林这张地图会从游戏中彻底移除,而且以后再也不会回归了。

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注