【Developer Q&A 】2013/12/03

Source:http://ftr.wot-news.com/2013/12/03/3-12-2013/
来源↗

An interesting thing. SerB and Storm pretty much stopped answering (busy I guess), there’s a new developer guy in the thread though (nickname Yurko2F) – his answers are less funny, but quite technical and detailed. Will try to capture it properly. Also, this guy seems to answer whining politely. He will learn…
先讲个有意思的事。SerB和Storm已经不怎么回答问题了(我估计正忙着呢),但是QA帖子里出现了一个新的开发团队的人(绰号Yurko2F)—他的答案看起来没那么有趣,但是细节部分很充实,且技术性很强。我会试图好好翻译的。 另外,这货看起来对喷子还是很有礼貌的。他会慢慢尝到……

– the “tent” in the base (the boxes and whatnot) will also be penetrable in 8.10 – it will change the base capture dynamics
基地里的那个“帐篷”(盒子和一些乱七八糟的)在8.10中也将成为可摧毁物体——它会对占家的形式有一些影响

– the camo-net camo bonus applies even when you shoot a gun: when shooting, you are harder to spot with camo net than without it
伪装网的伪装加成在你开炮的时候依然生效:当你开炮时,有伪装网的车辆比没有的车辆更难以被发现

– T2 LT entering tier 4 battles? “It deserves it considering its complex characteristics”
T2LT进4级房?“鉴于其数据的复杂性,那是它应得的”

– currently (although with low priority) the developers are considering making order in the armor display method in WoT (SS: in their characteristics, some tanks display the armor thickness of its thickest point, such as the KV-220 frontal turret, some tanks display the thickness of the biggest part of armor). This will not change the armor thickness, only displayed data. This has low priority, because what is written on the characteristics sheet of a tank has no influence on its performance
现在(尽管优先级很低) 开发团队在想把WoT中的纸面装甲数据的显示数值统一起来(SS:在坦克的属性中呢,有些坦克的纸面装甲值是最厚的部分,例如KV-220的正面炮塔装甲,有些坦克则显示的是所占装甲厚度面积最大的一块)。这并不会对坦克的装甲值造成任何改动,只是会改动纸面数据罢了。这个的优先级很低,因为纸面数据对这辆坦克的表现没有影响。

– when penetrable objects are introduced in 8.10, when for example the enemy tank stands behind such an object and you know it’s there, but its silhouette doesn’t light up because there is a penetrable wall between you and him, the trajectory will be calculated with the wall as its target, not the tank (SS: important to aim higher then), even though you get to penetrate the target behind the wall
当8.10会引入可击穿物体时,假如敌方坦克躲在一个物体后面,你知道他在哪里,但是对方的轮廓并不会显示出来,因为在你和他之间有一堵可以穿透的墙,尽管你能够击穿墙后面的物体,但是炮弹还是会把墙作为它的目标而计算,而不是敌方坦克(SS:那么稍微瞄高一点就是有必要的了)

– it will be possible to penetrate several penetrable objects in a row, but the penetration losses do add up: one shell penetrating 4 cars will lose 4x25mm = 100mm
一次性击穿若干物体是有可能的,但是穿深损失会叠加:一枚击穿了四辆汽车的炮弹会损失4x25mm=100mm的穿深

– penetrating the railway wagons (SS: for example on Port map) will also be introduced, but “significantly later”, not in 8.10
击穿火车(SS:例如钢铁丛林那些) 也会加入游戏,但是会“在很久之后”,而不是8.10

Yurko2F on premium tanks (when asked, if premium tanks are inferior to regular tanks, whether it actually damages one team to have more of them than the other):
Yurko2F对金币车的看法(这是当他被问起金币车是否比常规银币车差,以至于一方如果有过多金币车会造成某种劣势) :

“Premium vehicles are only a little bit worse than their regular counterparts, especially since there is almost always a nice crew sitting in the premium tanks, they are stuffed with equipment, visual camo etc. Furthermore, the players spend many battles using them and they learn to master these vehicles. That’s why we can assume that the worse tank parameters are compensated by the skill and experience of the player. And the difference between premium and regular tanks is so small that it is more than enough to fit into the allowed 10 percent difference between team MM weights. The players decide, not tanks.”
“金币车只比他们的竞争对手(指银币车)差那么一点点,尤其是你还要考虑到金币车里的组员一般都是很厉害的,而且金币车上也有很多的装备,还有金币迷彩等等。进一步讲,玩家已经在车辆里打了这么多场了,也学会如何驾驭这辆车了。这就是为什么我们可以假设数据上的不足可以由玩家的水平和经验来补足。而且金币车和银币车之前的差距小到它们之间的MM权重只相差10%左右。玩家决定一切,而不是车辆。”

– when a penetrable object is hit, visually nothing will change: it will still get destroyed like now, only the AP shell will fly further on, its damage is NOT reduced
当可击穿物体被打中时,从表面上看上去是没什么变化的:它会像现在一样被摧毁,唯一的区别是AP弹会继续飞行,但是伤害不会有变化。

– each buff/nerf decision is taken individually, with all the tank aspects taken into account (SS: as in, there is no “certain winrate = nerf” template for all tanks), details of this process will not be disclosed
每个Buff/Nerf的决定都是单独决定的,而且是在把这辆车所有的方面都考虑进去的情况下(SS:也就是说,没有什么“这辆车达到了XX胜率,得砍”这样的模板)这个过程的细节不会对外公布

– Russian player whining about premium tanks too weak: “Don’t whine please, that’s your personal opinion, you are certainly free to have it, but can’t you express it with less emotion in another thread?”
毛服玩家在喷金币坦克太弱的事情:“请别喷了,那只是你的个人观点罢了,当然我无权阻止你,但是你能不能在不那么感情用事的情况下换个帖子表达你的观点?”

– Q: “Is there a plan to introduce camo-painted roadwheels and tracks?” A (SerB): “Yea, painted tracks ftw”
问:“有要把迷彩效果带到负重轮上的打算不?”(SerB)答:“没错!为了负重轮!!” 

【Developer Q&A 】2013/12/03》上有3个想法

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