【Developer Q&A 】2013/11/10

Source:http://ftr.wot-news.com/2013/11/10/10-10-2013-2/
来源↗

Hello everyone,
大家嚎, 

Chieftain wrote an interesting post about gun characteristics. You might wanna check it out!
Chieftain写了一篇关于炮的属性值的文章↖,你也许会感兴趣的! 

– ISU-130 (ISU with 130mm gun) won’t be implemented for now
ISU-130(带130mm炮的ISU)暂时不会引入游戏


– T-35 with additional spaced armor and 122/130/152/180mm guns is complete garbage according to SerB
SerB表示带间隙装甲,且用122/130/152/180mm炮的T-35就是坨翔

– T-100 might appear in the game (but not with KV-2 turret)
T-100也许会出现在游戏内(但是用的不是KV-2的炮塔)

– Soviet Panzer IV with 57mm ZIS gun has zero chance of appearing in game, no info on other two Soviet rearm projects (Panther with 85mm gun, Tiger with 100mm D-10T, yes – that plan existed)
苏联缴获版的用57mm ZIS炮的四号绝对不会出现在游戏里,其他两个苏联的自改型坦克也没有更多的消息可以透露(用85mm炮的黑豹以及用100nn D-10T的虎式,没错,这个计划存在过。)

– project variant of ISU-122 with 150mm frontal armor won’t appear as an optional hull
ISU-152的变种车(正面装甲150mm的)不会作为可选车身出现

– shell velocity does not combine with the tank forward speed in the game (SS: as in, if the tank moves forward at 1 m/s and the shell flies at 300 m/s, this shell won’t fly at 301 m/s)
弹药速度并不和游戏内的坦克向前驾驶的速度相叠加(SS:也就是说,坦克以1m/s的速度向前移动,弹药飞行速度是300m/s,弹药不会以301m/s的速度飞行)

– the fact that T69 reloads its autoloader for 26s, T54E1 for 33s and T57 for 25s is due to the fact the T57 autoloading mechanism was more advanced
T69的弹夹炮装填需要26秒,T54E1的需要33秒,T57需要25秒的原因是因为T57的弹夹炮装填机制更加先进

– S-Tank will not be implemented into WoT, because the developers would have to implement a mechanism especially for it. But if it was ever implemented, it would be a TD.
S坦克不会引入WOT,因为开发团队需要特别为它引入一个机制。假如这个车真的被引入了,它会是一辆TD。

– WG is not using “agile development process” method (SS: sorry, no idea what that is, another option is “waterfall”), because for WG scale this method is not viable, they use classic methods
WG没有在用“敏捷开发流程”这个方法(SS:抱歉,不知道什么意思,另一个翻译的选项是“瀑布”),因为对于WG这样规模的公司来说,这个办法是不可用的,他们用的是常规的方法

– WoWp loading window will possibly be added to WoT too
战机世界的读取窗口很有可能会被加入WOT

– Clanwars won’t be changed to 7/42 battle mode. It’s possible Clanwars will have an amount of players increased – for commanders, there will be a special command interface (a map) – “when it’s done it’s done”
领土战不会变成7/42制的。但是领土战的玩家数量有可能会上升—对于军团长们来说,会有一个特殊的指挥界面(一张地图)—当然了,“when it’s done it’s done”

– Japanese tanks that were produced but never fought might appear in historical battles, but not straight away
曾经量产过但是没有参加过战斗的日系坦克也许会出现在历史战中,但是不是一开始就会出现

– Japanese tanks won’t have a special spall liner as their “national” equipment (SS: in real life, the Japanese tanks were padded inside with asbestos mesh to protect the crew from shrapnels and splinters)
日系坦克不会有特殊的内衬作为他们的“国别”装备(SS:现实生活中,日系坦克的内部是由石棉网填充的,以保护组员受到碎片和弹片的伤害)

– it’s completely possible some of the regular Japanese tanks will have improved Hara-type suspension
部分日系常规车辆完全有可能会获得增强版的Hara式的悬挂

– so far there is not enough info on Japanese top TD’s
现在日系顶级TD的信息还不够 

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