【Developer Q&A 】2013/11/03

Source:http://ftr.wot-news.com/2013/11/03/3-11-2013/
来源↗

Check Listy’s post about the WW2 battle of Thermopylae reenactment (movie “300″ for those who don’t know)
记得看一下Listy的关于二战时期的类似于“温泉关之战”重现的帖子(就是那个“斯巴达300勇士”电影的原型) 

Also, check out this Chieftain’s guide about tactics!
记得还要看看Chieftain的关于战术的指导

– apparently (if I understand it correctly), Yuri Pasholok is one of those people who helps restoring old German tanks in Kubinka
(如果SS理解正确),Yuri Pasholok是那些帮助库宾卡恢复旧的德国坦克的那群人其中之一

– French heavy branch: “when it’s done it’s done”
法国重坦线: “when it’s done it’s done”

– when roaming is implemented, you will get bonuses from your native server’s events (Europeans will get EU server weekend bonuses for example even if they roam to Russian server) in order to prevent “event tourism”
当漫游机制引入后,你的活动依然会根据你的账号所在地而决定(欧服玩家就算漫游到毛服,活动依然还是欧服的活动)以防止大规模的“活动迁徙”

– Erlenberg and Redshire will both be remade apparently
埃勒斯堡和斯特拉特服都会重制

– the name of the new Soviet tier 9 (that will come with Object 430) will be something like “Object 430 prototype”, apparently it had no separate designation, at least as far as WG knows
新的苏联⑨级车(和430工程一起出现的)的名字会是“430工程原型车”之类的,据WG目前所有的资料来看,它没有自己单独的设计

– the same rules apply for tier 10 subcaliber shells, as they apply for all other subcaliber shells
10级的次口径弹和其他级别的次口径弹所适用的机制是一样的

– apparently, a tier 9 medium tank is considered to be equal in combat effectivity to tier 9 heavy tank, that’s why there are such MM cases where heavies are balanced against meds
⑨级中坦的战斗效率(能力)和⑨级重坦是一样的,这就是为什么有的时候在分房中,中坦是对位重坦的

– the aiming mechanism, shell distribution in aim circle and the way the shell trajectory is computed is common to all tanks in game
游戏中所有坦克的瞄准机制,圈内的弹药散布和弹道的计算是一样的

– at this moment, 7/42 battles are more popular than companies, it’s too early to tell whether it will last
现在7/42的人气比联队要高,但是很难说这会不会保持下去

– there are no plans to introduce tank numbers (as in, big numbers on the sides as decals)
没有计划引入坦克编号(也就是坦克侧面贴上一个好大的数字作为铭文/标语)

– the customization of tanks (boxes, sandbag etc.) won’t come soon
坦克的自定义(加几个盒子,沙袋等等)的机能近期不会有

– it’s not yet decided whether Japanese tanks will come in 0.9.0 along with graphic changes, or there will be something like 0.8.9.1 in between with Japanese tanks as separate
现在还没决定是否把日系车和图像效果提升一起放在0.9.0补丁中,亦或是有一个独立的0.8.9.1补丁(介于0.8.9和0.9.0之间)来加入日系车

– the bug with shells flying thru tanks was not fixed yet (not via the minipatch anyway)
鬼弹的Bug现在还没修复(反正是不会通过小补丁来修复就对了)

– it’s possible the 7/42 team battle format will be replaced by 7/56 (but there are also 7/40 and 7/48 variants)
7/42有可能会被7/56所替代(当然还有7/40和7/48这两个变种)

– there are no plans to separate 7/42 battles by tiers (tier 5′s would fight only tier 5′s and such)
没有要用等级来划分7/42的计划(5级车只能打5级车等等)

– there is something like a 7/42 competitive mode there for tier 10, but Storm can’t tell yet what exactly
10级车也有一个类似于7/42的竞争模式,但是Storm说他现在不能明确透露是什么

– the historical battles won’t be 7/42, they will be like random battles
历史战不会像7/42一样的,它会做得像随机战斗一样

– historical battles do not equal “hardcore mode” with no hitpoints (oneshots), there will be hitpoints in historical battles
历史战并不等于没有HP的“核心模式”(一击入魂),历史战中会有血量的设定

– apparently the only difference between random and historical battles mechanism-wise will be the fact that the historical battles tanks will have historical modules, but the stats will be the same as they are for random battles (SS: for example, in both modes the guns will have the same ROF)
历史战和随机战场的在机制上唯一的区别就是历史战中,坦克的模块会符合史实,但是数据和随机战场的数据还是一样的(SS:举个栗子,一辆坦克在两个模式中用的同一竿炮,炮的射速是相同的)

– the abovementioned decision was taken because only very few people want total realism, while WG wants to make these battles popular for the masses
上述决定是因为只有寥寥几个人想做成完全真实的模式,但WG想让这些模式在普通玩家(大众)中流行起来

– missing battle results bug will be fixed (SS: apparently there was a bug where the results of some battles disappeared)
消失的战报的Bug会被修复(SS:有报告说,有一个会让部分战斗的战报消失的Bug)

– there are no plans to buff tier 10 heavy alpha to 440
没有要把10级重坦的单发伤害Buff到440的计划

– there is no plan to implement an option where you will be prevented from getting to play on the same map you just lost on in the very next battle
没有要加入一个可以防止你又排到你刚刚输掉的地图上选项(举栗,A图你输掉了,场次为N,这个机制会防止你在N+1场依然进入A图,N+2场则不受此限)

– Storm and other developers will “think about” the issue where you get to play on 3-5 maps over and over and over again (SS: no kidding, yesterday like 70 percent of my battles was on Erlenberg)
Storm和其他的开发人员会“考虑”一下你老是在3~5张地图上不停的玩来玩去的问题(SS:此话不假,我昨天70%的场次都是在埃勒斯堡上打的)

– new maps will have less hills
新地图上的山头会少一些

– apparently many players like the new 8.9 map
许多玩家还是挺喜欢8.9的新地图的

– Storm admits new maps have unfinished bits where the tanks are getting stuck (North-West near the houses)
Storm承认新地图还有一些会导致坦克卡住的未完工的地方(地图西北侧,靠近房子的位置)

– the silhouette bug (can’t see silhouette when hidden behind a tank/wreck) will be fixed in one of the upcoming patches
轮廓Bug(当藏在一个坦克/坦克残骸后面时看不到轮廓的问题 )会在接下来的几个补丁中的一个被修复

– E-10 has been postponed for a very long time due to the suspension mechanism development
由于悬挂机制开发的问题,E-10已经被推后很久很久了

– in 0.8.8 Henschel Tiger recieved a ROF buff for the L/71, this however won’t apply to Tiger P (ROF won’t be buffed)
0.8.8,亨舍尔的虎式的L/71炮的射速被Buff了,但是这个Buff不会适用于虎P(射速不会提升)

– it’s possible tier 9 VK4502B will be rebalanced
⑨级的VK 4502B有可能会被重新平衡

– the companies and platoons will get the same “search for player” mechanism like the 7/42 (team) battles have now
联队和组队会像现在的7/42一样有一个“寻找玩家”的机制

– WG will not abandown Windows XP support: 50 percent of Russian players apparently still play on XP
WG不会放弃对WIN XP的支持的:大约50%的毛服玩家依然在Windows XP上玩WOT

– there will be no T10+ tanks
不会有10级以上的坦克的

– in real life, AT7 British TD could be rebuilt by moving the gun to the other side of the superstructure. This however won’t be implemented for WoT
英国的AT7 TD在现实生活中可以把炮管挪到上层的其他地方,但是WOT中不会有这个选项的

– apparently changing the tank setup (another gun) right before the battle (when you know the enemy team) will not be implemented
在战斗前一刻(当能看到敌人的坦克列表的时候)切换坦克配置(换另一杆炮)的机制不会被引入游戏的

– developers already have the tier 10 Japanese heavy picture (SS: allegedly it’s a monster, bigger than Maus)
开发团队已经有了日本10级重坦的图片了(SS:据说是个钢铁巨兽,比鼠式还大)

– there will be various filters for the garage tank list (carousel)
车库中的坦克会有不同的过滤选项的(轮选)

– Assault and Encounter will be slowly added for new maps
新地图的夺旗战和攻防战会慢慢加入游戏的

– WG doesn’t have Quality Assurance department
WG没有质量保证(质检)部门

– WG is currently in possession of an Occulus Rift device and studies it (for implementation)
WG现在拥有一台Occulus Rift(头戴式显示器,虚拟现实头盔——译注)并且正在研究它(为了把它加入游戏,或者说让游戏兼容它)

– HD client technical requirements can’t be published yet
现在还不能公布高清客户端的技术需求

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