Source:http://ftr.wot-news.com/2013/10/16/16-10-2013/
来源↗
– too many shots damaging the engine on A-44? “Don’t play A-44″
A-44的发动机太容易被炮弹打坏了?“爱玩玩,不玩X”
– apparently, AMX 50/100 was not changed to have its turret weaker (SS: a player is complaining about too many crits)
AMX 50/100的炮塔防护并没有向下Nerf(SS:有玩家抱怨炮塔被打烂的次数太多了)
– the statistic of each player’s tanks currently in hangar won’t be disclosed
玩家数据中不会显示玩家现在车库中现存的坦克的
– in new player statistics, draws count as losses, because “a draw is a loss – the goal of the game was not completed” and “well, we don’t encourage camping”
新的玩家数据中,平局算作败场了,因为“平局就是输—因为你没有达到这场游戏的要求(全歼/开旗)”还有“呃,我们不鼓励蹲坑的”
– SerB states that if the situation when a killed crewmember doesn’t disable BIA is indeed so, it’s a bug (SS: as in, it is intended for BIA to stop working when one crewmember is killed), SerB is currently discussing this issue with Storm, states that BIA is a “must-have” perk possibly because of this bug. Furthermore, SerB comments on BIA thus: “It’s logical. Crew, that is close to each other and has everything trained to the point of being automatic loses one person – and all the trained procedures are gone. That’s how it was intended. But, as you can see,someone succumbed to whining and as a result, BIA became imbalanced. So much for ‘listen more to players’, yea…”
SerB表示如果一辆车上死了一个组员,而基友连确实没有停止工作(也就是继续生效)的话,那是一个BUG(SS:也就是说,兄弟连在死掉一个组员之后应该就停止生效了),SerB正在与Storm讨论这个问题,表示如果这个BUG存在的话,那基友连就变成了一个必备技能了。而且SerB是这么评论基友连的:“这很符合逻辑。紧挨着互相的车组成员拼命训练达到了一个非常默契的阶段,这时候突然死了一个人——那么一切训练成果就灰飞烟灭了。我们本来就是打算这么干的。不过,正如你所见的,有些人(SerB暗指Storm)屈服在喷子们的口水之下,基友连就变得不平衡了。所以为了‘听取玩家意见’的话……嘛……”
– top tier arty too weak? “Don’t have top-tier arty in your garage”
顶级火炮太弱?“麻溜的卖车删号吧”
– apparently, tanks shouldn’t be able to catch fire from arty splash
火炮的溅射伤害应该是不会导致坦克着火的
– the amount of aim spread after a shot (how much bigger is the aim circle made after a shot) does not depend on gun or caliber, but on a tank, theoretically it’s possible for a 90mm gun to have bigger aim spread after shot than a 122mm gun
开火的扩圈惩罚(开火之后瞄准圈会变大的那个机制)和特定的炮或者口径都是没有关系的,而是与坦克有关。理论上来讲,90mm的炮的开火扩圈惩罚会比122mm的炮要大
– a player asked about SerB’s statement that we should learn from the Chinese and their attitude to Kuomintang, whether he means the reaction on Stalin in Europe. Instead, a “global moderator” employee replied that Stalin and Red Army weren’t subjected to war crime tribunal, unlike nazis
有玩家针对昨天SerB昨天的发言(我们要学习大露和郭皿档之间的关系)是否指代斯大林在欧洲的情况。但是SerB没回答,一个“全球版主(还是超级版主)”作为雇员回复说,斯大林与苏联红军并没有遭到战争罪的审判,不像纳粹
– SerB: “Wittman’s medal was removed after an official request of German authorities. If they request the removal of Rudel’s medal in WoWp, it will be removed too.”
SerB:“魏特曼勋章是因为德国官方的要求而被撤下去的,如果他们也要求撤下战机世界中的‘鲁德尔’勋章的话,它也会被移除掉。”(鲁德尔:汉斯·乌尔里希·鲁德尔(Hans-Ulrich Rudel)二战中著名的斯图卡式轰炸姬飞行员,是二战中获勋最高的德国人,曾获得为他特制的‘钻石金橡叶金带剑骑士铁十字勋章’——译注)
– there won’t be missions with gold rewards it seems: “our content is available even without having to spend gold”
看起来不会有要求你花金币才能完成的任务了:“我们的内容就算在你不花金币的情况下也是开放给你的”
– (unlike BIA) camouflage, firefighting and repair skill do not get disabled when one crewmembers get killed, they are calculated from the average of the crew, so the killed crewmember skill simply drops to 0, this same mechanism will not be implemented for BIA, as the skill would become imbalanced
(不像基友连),伪装,修理以及灭火在一个组员死掉之后并不会全体失效,因为它们的熟练度是按照组员的平均水平来算的,所以死掉的组员的技能只会变成0%。但是兄弟连不会获得这个机制,因为这样这个技能就不平衡了
– SerB on stalinist symbols in Europe: “We are watching the European reactions on stalinist symbols very closely” (SS: sarcasm)
SerB对欧洲的‘斯大林主义’标语的看法:“我们正在严密观察欧洲人对斯大林主义标语的反应”(SS:这是在挖苦欧洲人)
– SerB states that if 6th sense works when the commander is dead, it’s also a bug (apparently, ANY perks working with their crewmembers being still alive are a bug)
SerB表示如果车长死了,第六感技能依然运作的话,那也是个BUG(很显然,任何组员在死掉之后,如果技能继续生效的话,那就是BUG了。)(原文SS手滑打错了,此处译文已自行修正——译注)
– Q: “I have doubts that tier 3 premiums are weaker than regular tier 3 tanks” A: “Then have doubts, we don’t mind”
问:“我对三级金币车比其他的三级银币车要弱这事有疑问”答:“那就有疑问去吧,我们才不管呢”
– T-44 having an optional T-44B hull and T-44-100 turret in the future, or possibly a hull with additional spaced armor? “We’ll see”
T-44将来是会获得T-44B可选车身以及T-44-100的炮塔呢,还是会有一个带间隙装甲的车身?“走着瞧”
– statistically the LB-1 is doing fine after the changes
LB-1在经过改动之后的数据表现正常(我觉得此处指的是T-44和T-54的100 mm LB-1 这杆炮——译注)
– SerB doesn’t care about trollplatoons on tier 10
SerB才不管那些10级的大车带小车的组队问题
– common WoWp and WoT missions (with goals for both games) are technically possible, but complicated and not needed
战机世界和坦克世界的通用任务(就是在两个游戏中都要达成特定的目标)在技术手段上可以实现,但是搞起来很复杂,而且又没有必要
– there will most likely be an official portal section for Top 1000 players rating-wise
看起来官方论坛会有给评分前1000名玩家的展示版块
– it’s possible there will be another render version of the “simple graphics” (“old render”) made in the future (SS: apparently based on the new render), but SerB states they don’t want to disable the optional simplified graphics render for weak computers at all
未来有可能会做出“简单渲染”(“旧的渲染效果”)(SS:虽然是基于新的渲染效果做出来的),但是SerB表示他们不会禁用那些给低端电脑用的简单渲染效果的选项
– apparently, automatic player status change (for example a player tagged as AFK after 10 mins of inactivity) won’t be implemented
玩家自动状态切换(比如在10分钟的非活动期之后把你的状态变成AFK之类的)(参考隔壁CCQ——译注)不会引入游戏