Source: http://ftr.wot-news.com/2013/09/18/18-9-2013/
来源↗
– switching WoT to different engine is not planned
没有要切换WOT的游戏引擎的计划
– currently RU servers are suffering from significantly increased waiting times, it is being investigated (SS: never noticed such a thing on EU)
现在毛服玩家普遍表示等待战斗时间过长,这事正在调查中(SS:欧服表示没有压力)
– regarding the RU251, WG is waiting for exact measures and photos
说到RU251,WG正在等照片以及更精确的测量数据什么的
– some player suggested that to reduce teamkilling, the game could have a mechanism, that would block the shots once an ally is in your sights. This won’t however be implemented, because it would lead to strange situations (SS: I can imagine trolls abusing this)
有的玩家建议游戏可以通过这样一个机制来阻止TK,当有队友在你的视线中时,你无法开火。然而这肯定不会加入游戏,因为这个会带来更多的问题(SS:我能想象到那些婊人的帖子了)
– the exact criteria for a player to turn blue during teamkilling won’t be disclosed
在玩家TK之后,如何变成蓝名的准则不会公布
– Q: “When the tank gets detracked and starts burning, why doesn’t the fire message sound first? It’s more important than lost tracks” A: “Because the order of damage is usually different: first the engine and fuel tanks get damaged and the fire starts only after that. And we won’t delay all the messages in order to implement “is there fire?” checks.”
问:“当坦克履带断了,并着火,为什么提示着火的语音是在第二个才出来?着火可比履带没了更重要啊” 答:“因为伤害的顺序一般是不一样的:首先是马达和油箱受损,火会在那之后才烧起来。我们也不会再所有的语音前面加入“有没有着火?”的检查项目”
– Q: “How much longer will the testing of clan name change take?” A: “As long as necessery”
问:“军团改名到底还要多久才能测试好?”答:“有必要的话,要多久有多久。”
– according to SerB, most players play on tiers 5-6. SerB also states the situation is just fine for WG, there is no need to spread players evenly across all tiers
SerB说,大部分玩家都在开5~6级车。SerB也说了,这种情况对WG来说没问题,没有必要让玩家平均的散布在各个等级
– British LL branch (with Firefly and Sentinel) will most likely lead into current British top tanks (SS: as in, no new LL top tanks)
英国的租借法案线(有萤火虫和哨兵坦克)应该会在后面直接并入现有的英国线(SS:也就是说,租借法案线没有顶级车)
– according to SerB, Browning M2 .50cal HMG is too weak for regular vehicles
SerB说布朗宁M2 .50mm口径重机枪对于常规车辆来说,火力还是差了点
– unlockable hulls and remodelling of tanks will happen step by step, not all at once.
可解锁的车身以及坦克的重新建模会一步一步的来,不会一起搞出来
– during the public testing only tanks that are normally available via ingame shop will continue to be possible to test, SerB states the public test server’s main idea is not to allow players to test premium tanks, that is just one of the less important possibilities
在测试服中,只有那些能从游戏内商店内获得的坦克可以继续测试,SerB表示测试服的主要作用不是让大家测试金币坦克的,当然那也是很多小目标的其中之一
– Q: “Which tank has the most polygons on it?” A: “Some American arty IIRC”
问:“哪个坦克的多边形数量最多?”答:“我没记错的话,是某辆美国的火炮”
– the model that was most troublesome to make was the Object 704 – WG had to go to Kubinka to re-measure it
制作过程中问题最大的是704工程—WG必须要跑到库宾卡重新测量数据
– SerB states that the idea to implement XVM/noobmeter-like function into the game has been around since beta, but for now it won’t be done
SerB表示引入XVM或者noobmeter一样的机能从内测的时候就在讨论了,不过现在看起来不会搞定了
– Q: “Is it possible to disclose what is Chris Taylor’s studio working on?” A: “Very nice games”
问:“你能简单说说克里斯·泰勒的工作室在搞什么游戏吗?”答:“很棒的游戏”
– switching off various chat channels in game (SS: like switch of general chat but leave platoon chat) won’t be implemented (SS: funny, World of Warcraft had that like 6 years ago)
在游戏内关掉不同的聊天频道(SS:就像关掉聊天大厅,但是同时保持组队聊天开启的机能)不会引入(SS:有意思,CCQ WOW在6年前就能做到了。)
– SerB states that the FV4202 will not be changed (SS: in real life it had much inferior armor than it has in game), the only change planned is to introduce its historical gun as stock gun (SS: 20pdr Type B)
SerB表示FV4202不会改动(SS:现实生活中的装甲比游戏内的差很多),唯一要改的就是把历史上的那门炮拿来作为白板炮(SS:20磅炮 B型)
– World of Tanks will bring more advanced shaders (SS: 3.0) in the future (SerB: “Start thinking about upgrades”)
WOT会有更好的阴影效果(SS:3.0)(SerB:“换硬件吧,小伙子们”)
– the ground in the Lakesville western corridor counts as “difficult terrain”, that’s why the tanks are so sluggish there
拉斯威利的西边的山谷地形是“困难地形,这就是为什么很多坦克在那边的移动很迟缓
– the list of vehicle changes in 0.8.9 is ready
0.8.9要改动的坦克列表已经做好了
– the alternative Soviet tier 9 med (Object 430 prototype) won’t come in 8.9, there isn’t any new info about it to share
苏联线的替代用的⑨级中坦(430工程原型车)不会在8.9加入,而且也没有更多可以透露的信息
– it seems that the unlocking of new hulls will be tied to the suspension (SS: there won’t be another new “hull module”, new hull will be tied to suspension – this is a pretty retarded idea, I’ll write a post about it)
看起来解锁新的车身模块是与悬挂有关的(SS:并不会有另一个新的“车身模型”,新的车身会与悬挂有关——这个点子挺二的,我等会会写一篇文章)
– the armor on the model has no real thickness, it is simply a line with an armor value assigned for it – SS: this is important, check this out:
游戏内的装甲没有真实厚度,那只是一条有着装甲厚度的线罢了——SS:这一点很重要,看下图:
In game, the red arrow situation can never happen, as the armor is simply a line. In other words, if the shell penetrated the armor on the same spot as on the picture, it would simply count as penetrating the nominal frontal armor thickness. Same goes for welds, but some welds have artificially thicker armor zones
在游戏中,红色箭头的这种情况永远不可能发生,因为装甲只是一条线。换句话说,如果游戏内你的炮弹就在如图所示的位置穿透了敌人的装甲的话,那也只会单纯的算成穿透了正面装甲厚度罢了。 包括焊点也是,不过有些焊点是人为加厚了装甲厚度
– apparently, gun getting “stuck” when for example leaving cover behind a huge stone on Tundra map won’t be fixed
显然,在新的“喀秋莎”地图上,如果你试图以一块巨石做掩体,但是在试图撤出时,炮管卡住了的问题暂时不会修复
– Löwe won’t be changed/made into a regular vehicle and added into a German heavy line despite the fact it would fit perfectly (SS: sorry, no Krupp line), because “it’s a popular premium vehicle”. SerB later states that such a thing did sort of happen with the Type 59 – WZ-120, but that was a special case, because the Chinese didn’t have enough tanks
狮子不会变成/做成一辆普通银币车并加入德国的重坦线,尽管这个办法绝对能行得通(SS:不好意思了,看起来没有克虏伯线了),因为“这是个很热门的金币车”。SerB后来又表示59式和WZ-120的情况也差不多,不过那个情况很特殊,因为中国没有足够的坦克
– SerB confirms that the graphics requirements of WoT will increase (“it won’t be possible to play on grandma’s calculator”), but he states they will try to save whatever old settings they can
SerB确认了WOT所需要的显卡最低水平将会上升(“别用你奶奶的计算器玩游戏了,我说”)不过他也表示他们会尽可能多的保存旧的图像设定
– putting a crew into your tank by one click (just like it is removable by one click now) will be implemented (SS: if you think it exists already, it doesn’t – some mods do that unofficially tho)
一键加入乘员的机制(就像移除一样)会加入游戏(SS;如果你认为这个已经存在于游戏内的话,你错了——有些MOD搞定了那个问题)
– the bug where the aiming reticle settings are not saved in replay will be fixed (when it’s done it’s done)
在播放录像时,准星设置没有被保存下来的BUG会被修复(when it’s done it’s done)
– regarding the Type 62 returning to its original width: it was the modeller who made a mistake, it didn’t come to be via improper measuring
说回要把62式改成原来的宽度的问题:是建模师的失误,而不是测量数据的错误
– SerB states that the fact World of Tanks is Xbox exclusive has nothing to do with the fact War Thunder and one more Russian tank game will come for Playstation, as the negotiations with Microsoft began two years ago already. SerB also states that for now the game will require the Microsoft Gold Live service account and adds that until Microsoft finds out by themselves that paid accounts are not the way, this won’t likely change
SerB表示WOT是XBOX独占的原因并不是因为WT和另一款毛子的坦克游戏登陆了PS平台,因为WG和微软的交涉在两年前就开始了。SerB也表示现在这款游戏必须要微软金会员才能玩,并且表示直到微软自己发现付费账号这个主意不太好的时候,他们没办法改变什么。(微软的规矩是,你要连接他们的服务器,进行任何的网络对战/联机等等活动,你必须要是微软的金会员才行。会费是60美刀一年。——译注)
– Q: “SerB, since there are more and more competing games for WoT, do you agree that more competition creates more quality?” A: “Considering the fact there are like 100 types of soya sausages and 20 types of rubber bread, I somehow doubt that. Let them come, we’ll see.”
问:“SerB啊,鉴于现在WOT的竞争对手越来越多了,你认为竞争会不会带来更好的游戏质量?”答:“你想啊,有100种大豆香肠,还有20种橡胶面包,我对你的论点表示疑惑。让他们来!我们走着瞧。”
– there will be no roaming to Chinese server, the criteria for roaming have not yet been decided
不可能漫游到国服,漫游的标准现在还没定下来
– SerB likes M40/43
SerB挺喜欢M40/43
– there will be no additional differences between Object 140 and T-62A added, as the vehicles were much alike in real life too
140工程和T-62A不会再加入更多的不同点了,因为这两辆车在现实生活中的区别就不大
– the fact that after 8.8 some maps became darker is according to SerB “a normal lighting effect”
SerB说8.8中,某些地图变的更暗的原因是“更正常的光源”
– regarding the graphic implementation of equipment, camo net was considered ages ago already, but it is difficult to implement technically. Spall liner will have no graphic effect (it’s inside the vehicle)
说到装备会拥有模型这事吧,伪装网在好久之前就定下来会有模型出现了,但是技术手段上好像做不出。内衬不会有任何图像效果的(因为装在车里面)
– a Russian player was recently visiting Kubinka and noticed that the M46 Patton has no driver periscopes:
最近有一名毛子玩家跑到库宾卡博物馆了,发现M46巴顿好像没有那个驾驶员的潜望镜嘛:
SerB answered that this is because the driver actually used disposable (if hit) plastic periscope in combat conditions.
SerB表示在战斗情况下驾驶员一般会使用一次性的(如果被击中的话)塑料的望远镜
And some answers from Storm (under the model change post I linked earlier today):
还有一些Storm那边的消息(在那篇模型改动的文章底下,野生的Storm出现了)(文章等下单独发出来——译注):
– the track links on the new IS-3 model nose actually do correspond to the real track width, despite the fact it doesn’t look that way
在IS-3正面首上有两片履带片,那个履带和真实的履带宽度一致,尽管看起来不太像就对了
– apparently the Panzer V/IV will recieve further rebalance than just the model, if I understand it correctly, it will recieve a depression buff
显然5号/4号会在模型基础上获得进一步的重新平衡,如果我理解正确的话,它的俯角会加强。
– IS-3 and Panzer V/IV both will recieve collision model changes, but not by much: V/IV will recieve changes – the hull will belong to Panther D, the turret to Panzer IV Ausf.H (SS: as in – hull will belong to the current ingame Panther, turret will be the same as current ingame top Panzer IV turret)
IS-3和5号/4号的碰撞模型也会改,不过不是很多。5号/4号的改动差不多这样,车身是豹D型的,炮塔是4号H型的(SS:换句话说,车身和游戏内的豹式一样,炮塔和游戏内的4号炮塔一样)
– IS-3 turrets will recieve changes, especially the top one
IS-3的炮塔会有改动,尤其是顶级炮塔
– KV-220 won’t recieve buff (SS: very useful for EU players)
KV-220不动(SS:对欧服玩家很有用的消息)
– the developers actually apparently considered at some point making the turret (welded to the hull in real life) V/IV immovable in game, but they decided to make it rotating because otherwise it would be impossible to balance
开发团队曾经考虑过把5号/4号的炮塔搞成不可转动式的(现实生活中,炮塔是焊起来的),不过他们最后觉得还是能让它360°旋转的原因是,不这么做根本平衡不了这辆车
– T34 and Lowe will not be buffed
T34和狮子不会被Buff
– IS-4 frontal armor will not be corrected to its historical 61 degrees
IS-4的正面装甲不会改成历史上的61°版本