【Developer Q&A 】2013/08/26

Source: http://ftr.wot-news.com/2013/08/26/26-8-2013/

First, some info from Overlord:
首先,是来自Overlord的一些消息:

– the bug where the vehicle says “not ready for battle” but in fact it IS read for battle on test server is a bug, it will be solved
– 测试服中的一个bug:一辆已经准备好的的战车上,却显示“未做好战斗准备”。这个bug会解决的

– the Tiger buffs will make the Tiger more popular
– 虎式的加强将会使它变得更受欢迎

– there will be no special XP/credit compensation for engines lost in 8.8
– 8.8 中移除发动机不会补偿 经验/银币

– if you sell your Superpershing, you will get no gold compensation for its gold ammo
– 如果你打算用金币卖出超级潘兴,它的金币弹可不会给你补偿成金币

Regular Q&A
每日Q&A

– WG will compensate premium account only if the servers were down for more than 4 hours
– 只有服务器关闭的时间超过了4个小时,WG才会补偿高级账号给你(貌似国服是超过8个小时= =)

– the new WG rating does not imply there will be a rating based MM
– 推出这个新的WG个人效率并不意味着将来会按照效率分房(天梯分房)

– there will be no “forsage” mode/consumable for Germans, as the 1200hp engines (E-50/75) were totally unhistorical, the “forsage” allowed the engine to temporarily operate at 1000hp and it was available only in the 60′s
– 不会给德国的发动机做“紧急加力”模式或之类的配件,这就和E-50/75装1200马力的发动机一样完全背离历史,“紧急加力”可以让发动机暂时达到1000马力,但这60年代才投入应用

– boiler plates of the same thickness are roughly two times less effective than armor plates, when it comes to resistance to shells. That’s one of the reasons more “layers” of Superpershing armor will not be modelled, it will stay as it is in 8.8
– 钢板对炮弹的防御效果约等于相同厚度的装甲板的一半。这也是不采用“多层”超潘做原型的原因之一,8.8超潘将保持不变(译注:超潘车体前附加装甲的层数不一,游戏中的超潘原型是2层附加板,历史上有3层的 – 那..钢板防弹效果差 和 以2层附加板超潘为原型有何关系…)

– the reason Leopard prototype has such a thin armor (50mm) is that by that time, all the countries used HEAT and subcaliber rounds en masse and the designers thought that no matter what they do, the armor will get penetrated anyway, so they might as well make it withstand only low caliber weapons fire from autocannons, while making the vehicle lighter and faster
– 原型豹的装甲被设计成那么薄(50mm),是因为当时所有国家全都采用HEAT和次口径弹,设计师认为,无论他们把装甲做成什么样都会被击穿,所以他们放弃治疗把装甲做的仅能抵挡小口径武器及机关炮,让整车重量更轻,速度更快

– the German tanks didn’t have historical modules in the past, because “it was not possible to do it from the start” (SS: I guess it’s tied to the evolution of the branches, where vehicles were forced to fill other niches, f.e. +/-3 tier spread)
– 德国坦克没有符合历史的模块,因为“从一开始坦克就没有可更换模块”(SS:我猜这个德国的科技树发展有关,坦克都是被硬塞到里边填位置,之后延伸,比如再填入+/-3级补足位置)

– SerB has a Moskvich 2141 from 1993 as his car
– SerB的车是一辆1993年买的莫斯科人2141型小轿车。

– Soviet 1200hp engines are historical, as it was basically two 600hp V-2 engines working in pair
– 苏联的 1200马力 发动机符合历史,它实质上是两台 600马力 的 V-2发动机 组合在一起

– Q:”Will you make the commander’s copulas not damageable by shells?” A:”And what about a ‘make me invulnerable and kill all’ button?”
– Q:”你能不能让车长指挥塔被炮弹击中时不掉坦克血量?”
  A:”那不如做一个‘我无敌然后干掉所有人’的按钮?”

– reward tanks from missions will be hard to obtain
– 那些做任务奖励的坦克都很难拿到

– SerB on how much historical WOT is: “We balance the historicity and the playability in such an extent we consider necessery”
– SerB谈及WoT的历史性:“我们会以自己的标准平衡历史性和游戏性”

– despite the fact tanks are being balanced around their top configuration, SerB states that no gun is considered to be “top” and thus the two guns for T-44 for example (D-25T and LB-1) are considered equal
– 尽管坦克的平衡改动是依照其顶级配置的实力,但是SerB表示有时并不存在“顶级”炮,比如T44的两门炮(D-25T 和 LB-1)就被认为是平级的

– RU251 will not come in 8.9, as there are still some issues with obtaining some info from Münster
– RU251 不会出现在8.9,因为还有些重要的信息没从Munster博物馆得到(SS的Münster为笔误,正确的是Munster,德国坦克博物馆所在地)

– the idea is that free experience should be shared between WoT, WoWp and WoWs, but the developers are still waiting for some technical solution on this
– 计划中WoT,WoWp,WoWs的全局经验是通用的,但是开发人员还要等一些技术问题解决

– Q: “You removed the unhistorical engine from E-75. How do you know what engine was historical, when the vehicle was never built and no engine was installed in it?” A: “No engine was installed in it in real life, so we’ll just remove all the engines from it”
– Q:“你们从 E-75 上移除了不符合历史的发动机。可这俩车并没有被造出来,也没有安装过任何发动机,你们怎么知道哪个发动机符合历史?”
  A:”正式因为历史上没有安装过发动机,所以我们把所有发动机都移除了”

– Object 139 won’t be introduced as a separate tank
– 139工程不会单独引入游戏(会放到某条线中)

– the entire German E-series rebalance is a compromise according to SerB
– 据SerB说,整个德国E系列的平衡改动是一个折中方案

– Havoc server-side destruction physics will be implemented
– Havoc将会引入服务器端的物理破坏效果

– S-34 (the new coming KV-1S gun) is roughly equal to the 100mm D-10T, it’s a bit weaker in secondary parameters
– S-34(KV-1S 的新炮)和 100mm D-10T 大体上相同,在一些次要参数上会弱一点

– SerB is still fighting to keep the 122mm KV-1S
– SerB 仍然在争取保留 KV-1S 的 122mm 炮

– 2nd German TD branch in 8.9? “It’s possible”
– 德国2线TD能在8.9出来吗?“有可能”

– 7/42 companies: “when it’s done it’s done”
– 7对7/42分连队核实做好:“when it’s done it’s done”

– the fire extinguisher change is not actual ATM (SS: there was a plan to make all the fire extinguishers automatic, with the skill reducing the delay in which they activate)
– 灭火机制现在还没改好(SS:曾经有个计划是所有灭火器都是自动的,灭火技能可以缩短灭火器的触发延迟)

– Q: “Why does not shooting allies who are capturing enemy base reset the capture counter like when you shoot enemies?” A: “So that retards – and you did try that, didn’t you? – don’t disrupt the capture while screaming ‘No cap!!!!!!’”
– Q:”为什么射击占敌人家的友军不会像打敌人时一样,打断他们的占旗进度?”
  A:”为了防止占家 – 你一定试着打了,有没有? – 不要一边大喊‘出来,别占!!’一边干扰占领”

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