【Developer Q&A 】2013/08/12

Source:http://ftr.wot-news.com/2013/08/12/12-8-2013/
来源↗

– there will be no compensation for Panther engines removed from the vehicles
黑豹顶级引擎被移除后不会有任何的补偿措施

– apparently, more players using the same nickname won’t be implemented (SS: as in, you won’t be able to choose a nickname that’s already in use)
不会有让多个玩家使用同一个昵称的系统(SS:就是不能撞名……)

– players dropping into 6 same maps for 2 days straight? “How terrible” (SS: maps are selected randomly, according to devs)
某玩家连续两天被分到同样的6张地图上? “How terrible”(SS:开发人员说,被分到什么地图上的几率是完全随机的)

– Havok: “we will implement whatever the engine can handle”
对于Havok:“只要引擎能带动的东西我们都会加进去” 

– the main part of Havok implementation work is synchronizing it with server physics
Havok引入的主要部分是保证客户端和服务器端的物理同步

– in historical battles, mostly current maps will be used, new ones will be made too, those will also be available for random battles
现有的大部分地图会用于历史战,也会有新的历史战地图,而那些历史战地图也会在随机战场中出现

– Q: “Are you happy with cybersports?” A (SerB): “My attitude towards cybersports was posted earlier (SS: not really positive), but for happy/unhappy, you’d have to ask the cybersport guys”
问:“你对电竞开心不?”SerB答:“我个人对电竞的看法以前发过了(SS:不怎么好……)不过高不高兴,你还是得去问那些电竞的人。”

– the fact there are no awards for vehicles two tiers higher while driving arty or heavies is intentional and needed
是故意不做让火炮击杀比本车自己高两级的车的奖章的。

– there will probably be other lowtier “minibranches” (like the German and Soviet ones) introduced in the future too – for other trees.
未来,其他国家也许会有低等级的“小分线”(像德国的和苏联的)

– Object 430U and postwar Soviet light tanks are not planned for now
430U工程和其他的战后坦克现在不在考虑范围

– BMP is not planned
BMP(Boyevaya Mashina Pekhoty,中文为步兵战车——译注)不在计划之内

– if the E-50 and E-50M are united under one vehicle, it will be a tier 10 vehicle (with optional hull with rear transmission)
如果E-50和E-50M被整合进一辆车,那么它会是一辆10级车(有可选的后传动车体)

– Q: “The WG policy was to compensate for lost modules, for example the T-28 and SU-85 guns, why did you change it?” A: “In your own game, you can give people free stuff as much as you want”
问:“WG以往的政策是要补偿那些被拿掉的模块,例如T-28和SU-85的炮,为什么你们又改了?(意指本次黑豹顶级引擎不得到补偿,参见第一条忽悠)”答:“你自己的游戏,你想干什么就能干什么”

– SerB states that with SU-122-44 he’s not aware of other guns than the D-25T, but he’s not completely sure
SerB表示SU-122-44上,他还不知道有除了D-25T以外的炮,不过他不确定

– the M-62 gun was removed from the SU-101 for “a number of reasons”
SU-101的M-62是因为“各种原因”被砍掉的

– 107mm ZIS-6 was never considered for T-44, the project was scrapped long before the T-44 development
T-44就从来没有过可以安装107mm ZIS-6的打算,那个计划在T-44正式开发之前的很长一段时间就被否决了

– the IS-4 top gun is historical, there was a project, but it was never built
IS-4的顶级炮是符合历史的,曾经有这么个计划,但是没有出现过任何的原型车

– the KV-4 122mm was “somewhat historical”, 130mm gun was never planned for it
KV-4的122MM某种程度上“是符合历史的”,130MM管子?别想。

– the only gun planned for KV-5 was the 107mm ZIS-6, but theoretically 107mm ZIS-24 would fit
KV-5的唯一一杆炮是107mm ZIS-6,但是理论上107mm ZIS-24也能塞进去……

– non-premium Lowe will not appear in the game
不会出现非金币版的“狮子”

– in the game, at least 2 of the 3 A-44 models will beimplemented
在游戏中,3种A-44模型中的起码2种会被引入

– T-150 does share the turret with T-220
T-150的确和T-220共用炮塔

– T-220 with 107mm gun and 850hp engine will not appear in the game as a regular vehicle
带107MM管子以及850马力引擎的T-220不会在游戏中以常规车辆的方式出现

– the IS tank with KV-2 turret is a fake according to SerB (SS: not a fake – a post-war movie prop. A video of this tank can be found on Youtube)
根据SerB所说,用IS底盘+KV-2的炮塔的坦克是个假货(SS:不是假的——是一个战后电影的道具。在Y2B上可以找到一段关于这个坦克的录像)

– historical battles, improved graphics and physics will apparently come in 2014
历史战,改进过的图像和物理引擎都会在2014年内放出

– SerB confirms that Object 430 will be 3rd Soviet tier 10 medium tank
SerB确认了430工程将会是苏联的第三辆10级中坦

– Q: “Many players think that the Lorraine is underpowered, will you do something with it?” A: “The opinion of ‘many players’ is very important to us.”
问:“许多玩家觉得洛林太弱了,你们不打算做点什么?”答:“‘许多玩家’的意见对我们来说很重要(爱玩玩不玩X)”

– unhistorical engines removed from other nations too? “If necessery”
其他国家的非历史引擎也会被移除吗?“有需要的话”

– apparently, 8.8 will not bring Foch nerf
8.8里,福三炮不会被砍

– while one person apparently makes up basic map designs, a bunch of people make the work happen (not just one person)
当一个人决定新地图的基本雏形时,一群人在努力的工作,让它成为现实(并不是一个人的工作)

– there are no more Ensk-type maps, because “we don’t need 100500 Ensk copies”
不会再有更多的恩斯克类型的地图了,因为我们“不需要100500份恩斯克的复制版”

– Historical battles: “Working on it, more I will not say”
历史战:“正在搞,我不多说了。”

– Soviet Union won’t have two hightier prem mediums (SS: regarding the T-44-122 and T-44-85), wait for patchnotes
苏联不会获得两辆高等级金币中坦(SS:鉴于T-44-122和T-44-85的出现),你们去等更新日志吧。

– ISU-130 in game? “We’ll see” (SS: ISU-130 is basically an ISU variant with a 130mm gun)
游戏中会不会有ISU-130?“走着瞧。”(SS:ISU-130就是个带了130MM管子的ISU变种)

– there won’t be CW reward tanks of all nations, SK-105 won’t be one of them
领土战的奖励不会包括所有国家的坦克,SK-105不会在其中

– new perks/skills? “When it’s done it’s done” (SS: not in 2013)
新的技能们? “When it’s done it’s done” (SS:今年年内就别指望了)

– it’s possible but when (SS: notice, not IF) the unlockable/researchable hulls are implemented, not all tanks will have them, but the devs will try to give it to as many tanks as possible (SS: there are legitimate cases when this most likely won’t be possible, for example Indienpanzer)
很有可能当(SS:注意,不是如果)可解锁的车体系统引入游戏后,并不是所有的车都会有(可解锁的车体),不过开发人员会尽量的多塞一些进去(SS:当然也有绝对不可能发生的例子,比如印度豹什么的。)

– there were historical variants of T-50 with 57mm and 76mm guns
历史上的确是有用57MM和76MM管子的T-50 

– the historical gun for E-25 is 75mm L/70
E-25历史上用的炮是75mmZ L/70

– SerB states that the fact gathering XP is easier on T54 than on T69 is just subjective impression
SerB表示在T54上打经验比T69来的简单的原因纯粹就是个人主观看法

– preferred maps (as in, player selects maps he likes more and they drop more often) won’t be implemented
喜欢的地图(就是玩家可以自己选择某些地图,而达到让他们多参加战斗的机制)不会引入

– low-tier (scout) guns have no bonus on doing module damage. The module damage is however roughly equal to the caliber of weapon, so logically, when Jpz E-100 does 200+ module damage twice per minute, it’s worse than Chaffee doing 75 module damage every few seconds.
低等级(侦察车)的炮并没有模块伤害加成。模块伤害和武器的口径差不多,所以E-100突每分钟能造成两次200+的模块伤害,而霞飞可以在几秒之内就造成一次75点的模块伤害。

– SerB states that the unlockable hulls might be unlocked (when introduced) with the 2nd suspension (SS: if I understand it correctly)
(本条基于SS理解正确)SerB表示可解锁车体(当引入之后)很有可能会和第二个悬挂一起解锁

– SerB states that the 88mm L/56 on Indienpanzer is historical, as it was considered originally
SerB表示印度豹上的88mm L/56炮符合历史,这是一开始就决定了的

– too few arties in game? “I’ll check it out, but no comment for now.”
游戏内火炮数量太少了?“我去看看,不过现在不予置评”

– the amount of suspension hitpoints does depend on its tier, not on its type (SS: for example, T29/T30/T34 suspensions have different amounts of HP, despite being largely similiar)
悬挂的HP是基于等级决定的,而不是种类(SS:举个栗子,T29/T30/T34的悬挂HP都不同,尽管它们都很像)

– dents and holes in armor are not related with Havok
Havok和装甲上的压痕以及小孔没有任何关系

– it’s possible that “Soviet-style” Chinese 4-man tanks will have the role of the radioman shifted from the commander to the loader (so that the Type 62 corresponds to the WZ-131/132 crew-wise), but it’s not sure if or when will this happen
“苏联的”中国4人坦克的通信员的职责很有可能会被从车长身上换到装填手身上(那么62式就和WZ-131/132在组员上就一样了),不过并不确定这个是否会实装,或者什么时候会有

– the WZ-132 top engine is “nearly identical” to the pre-top engine. The only visible difference is the 10kg weight difference. However: there is a hitpoint difference too, so the top engine doesn’t get damaged that often, that’s the main difference
WZ-132的顶级发动机和第二个差不多,唯一的可见的差别是10KG的重量差别。然而:他们的HP也是不同的,所以顶级发动机不是那么容易坏,这就是最大的区别。

– World of Tanks will get a radical graphics improvement, possibly in 2014
WOT的图像很有可能会在2014年迎来一次大改进

– apparently, the tracers won’t return to their pre-8.6 status
显然,弹道什么的不会回到0.8.6之前的那种样子了

– WG won’t publish the 8.6 arty nerf results
WG不会公布8.6火炮被砍的结果

– third Soviet medium branch? “If there is enough material, there will be branches”
第三条苏联中坦线?“如果资料够了,就会有新线”

– Chieftain Mk.2 is too new for the game – not by much, but too new nonetheless
酋长MK.2对于游戏来说太新了,不是特别的新,但是就是很新。

– in real life French tanks, often the same person acts as the gunner and the loader at the same time (which kinda prevents aiming and loading simultaneously), yet in WoT these things do happen at the same time, this is a conscious WG gameplay decision
真实的法国车的炮手和装填手基本都是一个人的工作(就防止了可以同时瞄准/装填),不过在WOT中这两个是同时发生的,这是WG为了游戏性而做出的改动。

– the penalty for team damage is not smaller, even if the shell damaged the friendly and the enemy at the same time (SS: HE arty splash for example)
就算你一发炮弹同时杀伤了敌军和队友,TK惩罚也不会变少(SS:例如火炮的HE溅射)

– British TD’s have the same TD camo bonus as those of other nations
英国的TD和其他国家的TD享有一样的隐蔽加成

– apparently, the “winning bonus” for the losing team, announced by Storm, will apply only for “hero” achievements (Kolobanov, Radley-Walters etc.), not (for example) Kamikadze or Bombardier
Storm昨天提到的失败队伍获得“胜利奖励”,只会生效于“史诗荣誉”(临危不惧,拉德利什么的),而不适用于“特殊荣誉”,例如(敢死队员和炮手之类的)。(吐槽:你都输了,哪来的临危不惧啊……)

– Vickers Mk.I and Mk.II is not too new, it can be implemented into the WoT
维克斯MK.1和MK.2不是太新,所以可以塞进WOT中

– the VK3001H on tier 5 will be balanced as a German sniper
VK3001H在5级的定位是德军狙击型坦克

– VK6501H: “We’ll see” (SS: Hmm, I have an idea for a “branch”, will write tomorrow)
VK6501HH:“走着瞧”(SS:恩,我又有个新的点子了,我明个写点什么)

– SerB is not sure, but he states that at 50 percent, module becomes yellow, repairs of the module begin at below 20 percent and the module gets repaired to 20 percent of its HP max.
SerB表示不确定,不过他表示模块HP在50%的情况下会变黄,而维修只会在HP低于20%的时候开始,但是只会修复到20%。

– according to SerB, the HEAT explosion on armor effect is fine
SerB说HEAT看起来像是在装甲上爆炸的效果还挺正常

– SerB states that WoWp has vertical trees, because “there are the true oldfags, who don’t recognize new fashion trends”
SerB说为什么飞机世界有垂直的科技树:“因为老有那些老顽固不懂得时代的潮流。”

– new Soviet premium medium tank: “When it’s done it’s done”
新的苏联金币中坦: “When it’s done it’s done”

– T-44 is doing fine statistically
T-44的数据表现还行

– the story of the 8.8 branch, according to SerB is: originally, the branch was to go like: T8 – Object 416, T9 – Object 140, T10 – Object 430, but noone liked the fact that the Object 140 (as one of the developments of the T-54 tanks) was at tier 9, but the modelling was already underway, a delegation was sent to Kharkov to look for another tier 9 alternative and Object 140 was pushed to tier 10
SerB说8.8的新线的故事是这样的:一开始吧,新线看起来是这样的:8级——416工程,9级——140工程,10级——430工程,不过没人原因把140工程(只不过是T-54的另一个开发方案)扔在9级,不过建模工作早就开始了,所以他们把一个代表团派到了哈尔科夫去寻找另一辆9级车的替代品,而140工程就这样被推上了10级……

– it’s possible that the T-50-2 will return as a hull option for the T-50
T-50-2可能会作为T-50的车体部件回归

– according to the documents, the T-50-2 64km/h speed was historical
根据文案所述,T-50-2的64KM/H的极速是符合历史的。

– T-50-2, T-52 and Object 211 are 3 designations for the same vehicle
T-50-2,T-52和211工程是同一辆车的三种不同叫法

– IS-4 armor slope is historical
IS-4装甲的倾斜是符合历史的

– it’s possible that wheeled tank destroyers will appear in the game, but not anytime soon
轮式TD很有可能出现在游戏中,不过最近不会有。 

【Developer Q&A 】2013/08/12》上有5个想法

  1. 请问 坦克世界美式T57重型坦克为什么没有攻防效率!伤害效率是造成伤害的40% 点亮效率是50 为什么就是没有攻防效率?打了好多把了!也站过家 就是没效率 请给个说明吧!

  2. 低等级(侦察车)的炮并没有模块伤害加成。模块伤害和武器的口径差不多,所以E-100突每秒能造成两次200+的模块伤害,而霞飞可以在几秒之内就造成一次75点的模块伤害。

    这里是每分钟2次

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