【Developer Q&A 】2013/7/2 以及0.8.7的高清宣传片

顺便发个0.8.7的宣传片地址好了:(感谢 生活如此傲娇-提供外墙原片)
WOT-0.8.7:
http://www.tudou.com/l/smeJzF77gLI/&iid=172081333&resourceId=121066958_04_02_99/v.swf
[摘要:  0.8.7新图一张, 女王炸逼一条线,  2辆金币车E25和112,  苏系T-50-2替换为MT-25,  还有全新的地图亮度优化]

开始正题:

Well, I am sure a lot of you have heard already, so… the 8.7 open test starts this Thursday (unless something happens that is)
呃,我相信你们已经知道了……不出意外的话,8.7的公测这个礼拜四就开始 。

– T57 Heavy nerf? “Will nerf, if needed. If not needed, I won’t nerf.”
T57会不会砍?“如果有需要,就砍。如果没需要,就不砍。”

– there is exactly one difference between Chinese tanks 111 and 112
在中国的WZ-111和WZ-112之间有一个显著的区别揍屎hull shape-车体外型 (#‵′)次奥

– according to SerB, autoloader tanks didn’t break the battle balance
SerB说,用弹夹炮的坦克并没有打破游戏的平衡。

– Object 263 has subcaliber shells instead of HEAT shells, because the developers haven’t found historical HEAT shells.
 263工程用的是次口径弹而不是HEAT弹这个事,开发人员表示他们没有找到历史上存在的HEAT弹。


– tier 8 heavies fighting too often in T9/10 battles? “How terrible…”
T8重坦老是被分在T9或者T10的战斗里?“这太可怕了……”

– SerB wants to have a close look at Churchill GC and reduce its tier by 1
SerB想再仔细研究下丘吉尔GC,顺便把它降一级。

– Japanese top arty will apparently have a short range 300mm caliber gun, Chinese top arty has not been found yet
日系顶级火炮估计会得到一杆300MM口径,但是射程很近的炮。中国的顶级火炮现在还没有找到。

– it’s possible that the VK4502 Ausf.A and B will be united as one tank in the future (specifically, both will become hull options for the VK4502), developers already started to work on this feature
VK4502 P (A)以及VK4502 P (B) 在未来将会被整合成一辆车,(都会成为4502的车体可选配件),开发团队现在正在努力的开发这个系统。

– as a part of the aforementioned feature, it’s possible that the T-50-2 hull will return as a T-50 hull option, IS could recieve a streamlined frontal armor as its second hull option and the US T23 medium might appear as another tank’s hull option also
作为上面提到的新系统的一部分,T-50-2很有可能作为T-50的车身部件回归;IS也可能获得一个新的流线型的正面装甲作为第二车身选项,美国的T23也有可能作为其他坦克的车身选项出现。

– removing of the top unhistorical Panther engines apparently does concern other vehicles on their bases (Jagdpanther I and II), they might get an improved terrain passability, “if needed”
移除黑豹的顶级引擎(因为没有真实存在过)显然也关系到其他用这个车底盘的车(猎豹和猎豹2),如果有必要,他们也许会得到地形阻力系数的增强。

– the fire damage is tied to the projectile it was caused with. In other words, if someone sets an enemy on fire and that tank is spotted by someone else, the fire damage that “ticks” while the vehicle is spotted will not count towards spotter’s XP
起火的伤害是与造成起火的物体(炮弹)所绑定的。换句话说,如果A把一辆被B点亮的车打着火,在这辆车依然被点亮的时候,所有的着火伤害(包括每一跳),都是不分给B任何经验的。

– regarding the hull module impementation (as mentioned above), Centurions and Panthers will most likely not be unified as one vehicle…
鉴于上面提到的导入可更换车体模块的系统,百夫长和黑豹显然不会被整合成一辆车…… 

But…
不过…… 

Okay, you will like this:
恩,你们会喜欢这个的:

– there is an idea (SerB emphasizes, just an idea) to actually push the E-50 to tier 10 (and to unify its hull with E50M) and make the “Turbopanther” a new tier 9 (SS: apparently a GT101-equipped Panther is meant – for those who don’t know, GT101 is a JET turbine, hehe)
-有个计划(SerB强调说这就是个卫星计划),就是把E-50送上10级(把他的车身和E-50M整合在一起),并且把”涡轮黑豹”放在9级上(SS:应该就是豹子装了个GT-101引擎,对于不知道GT-101的人,它是个喷气式飞机的发动机,呵↘呵↗)

– one of the hull module variants for Panzer IV is one with additional side armor (“schürzen”)
-四号的一个可选车体变种将会是多带一圈侧面装甲的那种(也就是“裙甲”)

– SerB is thinking about implementing visually different suspensions (for example narrower tracks)
SerB在考虑导入有不同视觉效果的悬挂(例如更窄的履带之类)

– visual implementation of camo net is complicated, according to SerB, the developers haven’t figured out how to implement that yet
导入伪装网的视觉效果这件事很复杂,根据SerB所说,开发人员还没有找到可行的办法。

– premium tier 8 Centurion is highly unlikely
8级金币百夫长出现的可能性很低。

– apparently, the leaked tier 7 T-44-122 will be a Soviet medium tank in the 8.8 second medium branch (SS: interesting)
显然,泄露出来的7级T-44-122将会是8.8中苏联的第二条中坦线。(SS:有意思……)

– Panzer 38H (“Micromaus”) at the bottom of the team all the time? “How terrible…”
38H735(f) (也就是“小老鼠”)老是被分在最底下?“这太可怕了……”

– SU-152 152mm gun has higher damage than the KV-2′s one, because “it uses different shells in the game”
SU-152的152MM管子比KV-2用的那个伤害要高,因为“在游戏中使用的是不同的炮弹”

– Q: “How much money would I have to bribe you with to return the 122mm gun to SU-26?” A: “For that you don’t have enough”
问:“贿赂你们多少钱,你们才肯把122MM管子还给SU-26?”
答:“反正你一个人的肯定不够。”

– Q: “And if all the SU-26 drivers pooled their money together?” A: “Even so it’s not enough”
问:“那假如所有的SU-26玩家把他们的钱都给你们呢?”
答:“那也不够。”
【译:这是多深的怨念啊喂……】

– the camo factor in 8.6 still does depend on whether you move or not, no matter how little
you move
8.6中的伪装效果依旧是与你动不动挂钩的,并不是与你动的幅度大小有关。

– Q: “M48A1 is underperforming?” A: “Don’t see its pluses? Don’t play it.”
问:M48A1表现太差了怎么办?
答:看不见这辆车的长处?那就别玩。

– limited MM spread is applied only to tanks with weak guns
分房保护只对那些炮很弱的坦克生效。

– under equal conditions, fallen coniferous trees do not give better camo bonus than fallen trees with leaves, but under some circumstances, they might (if their silhouette is big enough)
在同等条件下,倒下的松树并不比倒下的带叶子的树的伪装效果好,不过在某些情况下,也许会(更好)。(假如树冠足够大的话)

– the developers considered a mode where each side would have more than one base, but it was rejected, because it’s too complicated for players
开发团队曾经提出过一种每边不止一个基地的模式,不过被打回去了,因为对玩家来说太复杂。

– 15 vs 15 random format was selected, because it was considered optimal, when it comes to server load
最终选择15V15这样的模式是因为考虑到服务器的荷载量,这种模式是最优的。

– basically, if I understood this comment correctly, SerB thinks that the Gaijin’s plan for War Thunder to unify ships, tanks and airplanes on one map is BS.
呃,如果我没理解错,SerB觉得隔壁Gaijin对于战争雷霆把船,飞机还有坦克弄在一张地图上这种办法就是[哔——]。

– the beginning of the shell trajectory curve lies in the axis point of the gun, the position of this axis can change, depending on the turret rotation
炮弹的弹道曲线开始的地方是炮的轴点上,轴的位置会根据炮塔的旋转而改变。

– the shell accuracy is not influenced by the level of zoom in the sniper mode
炮弹的精准和开镜放大的倍数没有关系。

– SerB states that in this situation, there is no camo bonus difference between both cases, but if the tree is small and has a complicated shape, it’s easier to be spotted because one “tank visual checkpoint” (SS: for explanation, see wotwiki, spotting) might not be covered by the tree
SerB对↗那种情况表示,两种条件下都没有隐蔽加成的差距,不过假如树很小,形状又很奇怪,那么很有可能因为有一个观测点没有被覆盖到,而被对方发现。(SS:请自行翻阅坦克百科,关于隐蔽的章节。→点我传送←

– the abovementioned mechanism was not changed for ages, but it might change (not anytime soon), if the developers decide to implement bonuses for only partial vehicle cover
上面所提到的机制已经很多年没变过了,不过也许在未来开发团队决定导入局部车辆覆盖的隐蔽奖励的话,有可能会变。(不过最近不会就对了)

– Foch 155 needs nerf? “Don’t play Foch 155. Or vice versa – play it, noone will mind”
福三爷太强了!得砍!“那就别玩福三爷,或者正相反-开着出去玩吧,没人在乎的。”

– T-44 needs buff? “Don’t play T-44″
T-44太弱了!得增强!“那就别玩T-44。”

– PVE contant is not being worked on at this moment
现在并没有在搞PVE内容。

– China is the only WoT region, in which it is required by law for the game to force players to take breaks (even by bans)
天朝是唯一一个有异次元的WOT区域,可以由法律规定而强制玩家下线休息的。(甚至采取了封号的手段)(防沉迷)

– if I understand this correctly, it’s theoretically possible to build a Maus branch with VK4502P and Maus prototypes on tiers 7-10, VK100.01 would be typical tier 9
如果我理解正确,理论上很有可能再做一条关于鼠式的线,就是把VK4502P和原型鼠放在7级到10级,VK100.01会是标准的9级车。

– premium tanks will not be rebalanced (as a whole category) and they won’t be hardcapped per battle
金币车不会重新平衡(从全部的意义上,不是每一辆),他们也不会被限制在每一场战斗中出现的数量。 

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