【Developer Q&A】2016/06/28——整合版

Source:https://ritastatusreport.live/2016/06/28/qa-info-dump/
来源↗

译注:Rita在过去的几天里跑去参加活动了,以下是过去几天中的QA合集

-Player whines that 9.15.1 didn’t bring anything useful and only made him redownload his mods. Storms answers: “Play without mods”
玩家说9.15.1没有什么实质性的内容不说,他还得重新下载一遍mod才行。Storm对此的回应是:“别装mod不就完了”

-Player complains that since the minimap was changed the minimap icons are overlapping each others and they look giant. -Storm says that there are some issues with the interface because the team changed the “Action script 3.”. The Team will be fixing this.
玩家抱怨说自从小地图改动以后,小地图的图标会叠在一起,而且变得特别大。Storm说界面有问题的原因是开发团队改动了一下“AS3″。他们会修复这个问题的。

-Do you know how many mods will be broken after the AS3 (Action script 3) and how many time will be needed to rewrite them? -All mods, how much time I don’t know.
你知道有多少mod会在AS3实装以后失效,又需要多少时间去重新写这些mod吗?
—所有的mod都会失效。至于要多少时间我就不知道了。

-Q: On the Common test we have HD model of T92E2, but I don’t see it in patchnotes. Is Is this a bug or an unready release? -I stopped paying attention
问:常规测试服上我们看到过T92E2的高清模型,但是补丁信息里面却没提到。这是bug还是说你们不小心把它放出来了?
—我没关心

-“The new Batchat is a good replacement for the Lor. 40t but the stats are still worse than the Skoda T50, its worst parts:
”新的查涤纶的确是可以拿来替换掉洛林40t的好车,但是属性还是比斯柯达T50差,比如说:

1: Has only 4 crew members
1:只有4个乘员

2: A bad view range
2. 视野差

Storm says- 1: we can fix that. 2: Will need to ask.
Storm说:1这个问题可以解决。2的话就得去问问了

-In test server, 4 minimaps were shown but they were never delivered. -“The idea was to check whether such minimaps would be liked at all if so we will change all the rest”
测试服上出现了4个新的小地图,但是没有实装。
—“我们想的是要看看这些小地图的反响如何,如果大家都挺喜欢的话就把剩下的也都弄成这样”
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-“The new minimaps are good” -”I think so too but we had to make sure on the test.”
“新的小地图不错啊”
—“我也是这么想的,但是要拿去测试服上确认一下大家的反应”

–“Did you made changes in the Obj. 140 model in the last patch? It feels like I can’t penetrate him on the wheels on each end.” – “I don’t think we made changes… Need to see the model for reliability.”
“你们在上个补丁中对140工程的模型做出改动了吗?我现在好像在每一侧都打不穿它的负重轮了啊”
—“我没觉得有改啊……我去看看模型好了”

–-In Sandbox, why did you nerf the firing on the move although the aiming spread of the aiming circle was so augmented? -Not all tanks have a worse firing on the move, some are actually better than before. This stabilisation was made so that the players could easily get closer to the enemy tank silhouette. I can’t tell you that is a perfect system at the moment but we need to collect statistics first in order to make changes and improve. On top of that, all the heavy tanks have lost their hull and turret manoeuvrability making them easier to be flanked by faster MTs and LTs, its all part of the new “role-playing” system and rebalance.
你们为什么在沙盒上削弱了移动时的精准,而且沙盒的炮弹散布也改的这么大?
—并不是所有坦克的移动时精准都削弱了,部分的其实比以前更好。这么改的原因是玩家可以更加简单的把瞄准圈缩小到和敌人车辆大小差不多的程度。至于现在我也不能告诉你这套系统是完美与否,但是我们需要收集数据才能做出改动,做出进步。除此之外,所有的重坦的车身转速和炮塔转速都被削弱了,这样的话中坦和重坦去绕他们就会变得更简单,这一切都是新的“角色扮演”系统的一部分,也是平衡的一部分。

–“Do you plan to add new players in Sandbox?” – “Of course, each week we try to add new players who have all tiers in the game and from all types (not just unicums). Now it’s summer and many people we allowed in are not playing but we believe the interest of Sandbox will increase later on.”
“你们有计划往沙盘里面加入新的玩家吗?”
—“当然,我们每个礼拜都会试图去加入那些有10级车的玩家,而且是从各种玩家中进行挑选(而不仅仅是高玩)。现在的话是夏天,很多人都可以去玩沙盒,但是实际人数不是很多,但是我们相信他们对于沙盒的兴趣在之后会高涨起来的。”

-”SPG is too accurate, is this not too much?” – “Well, the SPGs can no longer one shot anyone so it was decided to increase its accuracy. -The Stun, it’s a new mechanic that wasn’t in the game before and we haven’t got a final decision on it yet. The ability to decrease the Stun duration will be given. I know it’s annoying but now you can safely push and know that you won’t get one shot killed.
“火炮现在太准了,这个是不是有点矫枉过正?”
—“你看,火炮现在没办法再一发秒人了,所以我们决定要提高火炮的精度。关于击晕的话,这是一个我们从来没有过的机制,我们也没决定到底要怎么弄才行。以后也会有可以降低击晕时间的技能的。我知道击晕依然很烦人,但是现在可以放心推线,不怕再被一发秒掉了。”

One new feature we are currently testing: Forbidding SPGs from playing in platoons.
我们现在还在测试的一个新的机制:不让火炮进入组队

-What about extra XP for blocked damage? -We are working on this and taking our time.
抗伤害的经验奖励呢?
—在搞,在慢慢的搞。

-”Why the T110E3 has the 120 mm gun?” -”Because we already too many vehicles with high damage values. I don’t like like this tank very much but it will still be buffed. Take also into account that with the new balance there won’t be many tier 10s in a battle and also, how to fight against tier 10s that have excellent armour and gun while driving a tier 8?”
“为什么T110E3有120mm炮啊?”
—“因为我们现在已经有很多单发伤害特别高的车了。我个人是不太喜欢这辆车的,但是这辆车肯定还会被buff。请记住,随着新平衡的时装,战斗中的10级车数量会下降,而且你要想想,你开着8级车的时候是要怎么对抗一辆装甲和炮都很优秀的10级车啊?”

-”Do you have anything interesting planned for maps?”
“你们对于地图有什么有趣的想法吗?”

Anton Pankov: We will be adding maps to sandbox to fix their problems, we will be examining their data and then perform the changes but only after we deal with the tier 10s’ balance.
Anton Pankov:“我们会继续往沙盒上加入地图以修复这个问题的,我们会调查所有的数据,并且做出相应的改动。但是首先我们要把10级车的问题解决掉才行。

Murazor: Murazor thinks that the map issues will be solved by themselves after the vehicle rebalance is introduced. *chuckle*
Murazor:Murazor认为地图问题会在车辆平衡解决以后就自然消失了。*蛤*

-Will Stun be an arty only feature? -Yes but there won’t be illumination and smoke shells.
击晕是火炮专属的机制吗?
—是的,但是不会有照明弹和烟雾弹就是了

-Why are people not being allowed to livestream Sandbox? -”We are not ready to allow streaming because things are still too raw and the current sandbox stage may scare a lot of players away who are not familiar with the test. This is a very important project for us but of course there will be official and unofficial videos of it.”
为什么大家现在还不能直播沙盒?
—“还不能直播的原因是现在服务器上的东西都太粗糙了,而且现在沙盒的这个情况可能会导致一些对测试不熟悉的玩家的恐慌。这对我们来说是一个十分重要的项目,当然了,肯定会有一些官方的和非官方的视频就是了。”

-”Now that Arty has a bigger splash radius players are dealing damage to allies more often. Will you do something about this?” -Damage to allies will lead to penalties and no one in his right mind will shot a teammate to stun one enemy player. But this system is still being developed…it’s wrong that players are aiming at an enemy and the shell ends up hitting a teammate instead.”
“现在火炮的溅射范围变大了,玩家对队友造成伤害的情况也更加普遍了。你们有计划要改动一下这个不?”
—“对队友造成伤害会受到惩罚,而且正常人是不会想着通过炮击自己的队友去眩晕敌人的。但是这套系统现在还在开发……而且玩家在瞄准敌人,但是炮弹飞到了自己人身上这个情况也是不对的。”

-There are rumours that tier VIs and bellow will be barely modified, is this true? -”It’s not true but changes on low tiers will be fewer than high tiers. This “Role” giving to the vehicles is meant for high tiers. In low tiers, we won’t make serious alterations and just want some tanks to become “more comfortable” to play.”
现在有传言说6级及以下的车辆改动幅度很小,是真的么?
“扯淡。车辆的“角色”这套东西是高级车才适用的。低级车的话我们并不打算做出这么大的改动,而只是想让部分车辆玩起来“更加舒服”而已。”

-”Tier 8 platoons are always on the bottom of MM, are you aware of this issue?” – “We are aware and it’s happening because the MM is trying to determine platoons vs platoons. When MM can’t find a platoon of tier 8s it will seek for 9s and 10s, we will try to fix this in the new MM.
“8级组队总是会在分房的时候被扔去垫底,你们知道这个问题吗?”
—知道,这个问题的原因是MM会试图创建组队玩家vs组队玩家的情况。当MM找不到8级组队的时候就会去找9级和10级的。我们会在新的MM中修复这个问题

We want to create a system of 30/30/30 (30% chance of being on top, mid or bottom tier).”
我们想要创建一个30/30/30的系统(班长/班副/垫底的几率分别都是30%)
译注:剩下的那10%的意思是你会被扔进扭曲虚空,永世不得翻身,除非邮政长给你捞出来。

-Are there any plans to change the situation with the + / – 25% (Avg. dmg and pen)? -Pankov: As long as we believe that it is OK. We have not Serious problems with it, even in e-sports.
你们有计划对±25%的RNG阈值进行调整吗?(均穿和均伤的?)
Pankov:我们认为这没问题,而且现在也没有什么特别重大的问题,就算电竞那边也是一样。

-”How long will you be testing?” -”For us, this is a new and risky activity. The team will work as long the players who play in the test work alongside. If it turns out that what we tested is worse than what’s on the live server then we won’t make changes/release the Balance 2.0, but we hope that this is not the case.”
“你们要测试多久?”
—“对我们来说,这是一个全新的,并且富有危险的行动。开发团队会在玩家在沙盒上进行游玩的时候进行工作。如果我们发现我们在测试的东西还不如现在正式服的东西的话,那我们就不会实装平衡2.0,但是我们希望最好不要发生这样的情况。”

–What about illegal mods? – We are intensively working on creating a tool that will seek for illegal mods. Before the Football/Soccer tournament we banned a large number of players who were using “Ball auto-aim” cheats, we have ways to find these players and punish them.
那非法mod呢?
—我们在紧锣密鼓的准备一个可以检测到非法mod的工具。在足球模式的大奖赛之前,我们就已经ban掉了很多使用“自动瞄准足球”的外挂的玩家,我们已经能够检测到这些玩家,并且惩罚他们了。

-The dev team is planning to do something to attract more players to CW but they will focus first on balancing random battles.
开发团队在计划要想办法让更多的玩家跑去玩领土战,但是他们首先要注重于平衡随机战斗。

-Do you look at the competitors? -Anton Pankov: We see them as colleagues rather than competitors and we play close attention to their work but to take out something and blatantly copy it would be wrong.
你们会看竞争对手们的作品吗?
—Anton Pankov:我们觉得他们更像是同事,而不是竞争对手,我们也密切的关注他们对游戏做出的改动。但是直接从他们那边照抄这就是不对了。

-What about Personal Missions? -We know that people want PM and we are trying to improve them.
个人任务呢?
—我们知道玩家想要做个人任务,我们会改进的。

-”Light Tanks are not comfortable to play!” -Murazor: -”The LT’s role will be coming back, they will become the best scouts but I’m not going to promise anything that is more detailed, no one knows how LTs will exactly come out.
“轻坦玩起来不舒服啊!”
—Murazor:“轻坦的职责回归了,他们会成为游戏中最好的侦察车,但是我不能做出在此之上的保证了。没人知道轻坦最后究竟会怎么弄。”

-Pankov says that the team has faced some serious problems with the 9.15 release and are thinking about what to do with the WoT Mac client.
Pankov说开发团队在9.15上线之后遇到了一些十分棘手的问题,他们在想到底要怎么弄WOT的Mac客户端才行。

–Will you complement the new crew skills with the rebalance? -Murazor: Of course we will, we understand that the current perks are not enough but this is just the current stage.
你们会和车辆平衡一起加入一些新的技能吗?
—Murazon:肯定会啊,我们知道当前的技能还不是很够,但是这也只是当前而已。

-Pankov: First we want to balance the Roles and then we will focus on the crew skills.
—Pankov:首先我们要平衡车辆角色,之后才会集中考虑乘员技能。

-The dev team plans to reduce the effect of Premium shells because they want to increase the lifespan of the tanks.
开发团队有计划要降低金币弹的有效性,因为他们想提高坦克的生存时间

-Murazor says that the team wants to balance MM. The ideal plan is to give an equal amount of tiers on each of the teams.
Murazor说开发团队想要平衡MM。理想中的计划是每队中的同等级的车辆的数量应该是相等的。

-Pankov says that the “15 meters from the bush” mechanic suits them but that once a more precise balance comes they will see how it fits into the new rules.
Pankov说“草丛外15米”机制现在还行,但是等到更加具体的平衡出来以后他们就得再看这个东西适不适用于新的规则下了。

-Pankov says that he is afraid that players will become confused with the new tank roles but that the team is working the best they can to ensure that it will be as understandable as possible.
Pankov说他怕玩家们看到新的坦克的角色之后会感到很混乱,但是开发团队已经努力在让这套东西尽可能的简单易懂了。

-Pankov says that the dev team is not afraid of making a +/- 1 balance as in Blitz, they firmly believe that it’s not going to work.
Pankov说开发团队并不害怕他们会弄出像闪电战的那种±1的MM平衡,因为他们很确定这套机制肯定行不通。

【Developer Q&A】2016/06/28——整合版》上有3个想法

  1. 话说火炮视角移到一个新的位置,队友也好敌人也要要三四秒钟才能看到人,这种情况只有我一个人么?眼睁睁看敌人从小地图上灭点了,自己却自始至终看不到人

  2. 还是那句话,火炮当初不该加入这个游戏,1公里作战要火炮支援,火炮比导弹还准,这么低智商的设定

  3. 我还是认为火炮应该从溅射衰减和穿深上下功夫。目前穿深平衡下,火炮作用在于降低对面进攻效率,使局部战损更小,但是低穿深又不能保证眩晕时间内有高战损比,比如我把对面100晕了,可是后方各种肌肉TD盯着,我方做不到强吃,反过来,如果没有这些车,那么我这发眩晕打不打都是无所谓的,定位太模糊了。

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