【Developer Q&A】2016/04/26

Source:https://ritastatusreport.live/2016/04/26/26042016-qa/
来源↗

Hello,
大家嚎,

have a new Q&A for you, gathered by Edrard and translated by Ivan:
新的QA,由Edrard收集,Ivan翻译:

– There are no plans for big premium vehicle rebalance, it’s possible some partial buffs are comming
没计划要进行大规模的金币车重平衡,但是有可能部分车辆会被Buff

– Lowe will not be buffed, it’s doing fine statistically
狮式数据正常,不会被Buff

– It’s too early to tell whether the devs will introduce new matchmaker, they are running experiments now
现在要说到底新MM会不会上线还是太早,开发团队还在进行测试

– Tier 9-10 Czechs are doing fine statistically (considering the type of players that use them)
数据上看9~10级的捷克车都挺正常的(考虑到了用这些车去打的玩家)

– The developers don’t consider the gold shells for silver to be the reason for HT camping
开发团队并不认为银币购买金币弹是重坦到处蹲坑的原因

– There are no plans to introduce skipping personal missions for gold
现在没有计划要让玩家可以拿金币跳过一些个人任务

– WoT already has multicore support, its extension will come later with a new engine
WOT其实已经有多核支持了,以后新引擎上线以后会扩张这部分功能

– HD maps: “when it’s done it’s done”
高清地图:“when it’s done it’s done”

– Havok will definitely not come in 9.15
9.15肯定没有Havok

– Japanese heavies will get a nerf, they are doing too well (RG: No sh*t Sherlock!)
日本重坦肯定会被砍,现在数据方面太好了(RG:干你尛)

– 64bit exe file for WoT? “No comment”
WOT的64位客户端?“无可奉告”

– XP for tanking? “Not fow now in 9.15”
抗线的经验奖励?“9.15肯定没有”

– There are no plans to compensate players for purchasing the inscriptions and camos for tier 6 price on Pz V/IV now that it’s being moved to tier 5
现在没有计划要补偿那些在V-IV号还是6级的时候就买了迷彩和标语的玩家(现在被踹到5级了)

– There are no plans to disable the feature of tanks turning on their roofs
没有计划要禁用坦克翻车这个功能

– The developers would like to make 5.1 sound for WoT, Storm has to ask whether there are any plans
开发团队也想给WOT制作5.1声道的声效,但是Storm得去问问有没有这样的计划才行

– Small changes of vehicles in 9.15 are not tied to global rebalance, that will come later
9.15中对车辆进行的小改动和全面的车辆平衡没关系,全面平衡要再等等

– 9.15 should reduce the amount of crashes and freezes
9.15应该会降低崩溃和卡死的数量

– Tier 10 Waffentrager will not have alternative guns
蟋蟀15是不会有两杆炮的

– No plans to change the three caliber rule for now
现在也没计划要对三倍口径碾压这个规则进行更改

– The Rampage will be removed completely for an overhaul
攻坚战模式会移除掉,彻底重制一遍

– There are no plans to add training rooms for one person or to add bots to training rooms
现在没有计划要加入单人或者是带Bot的训练房

– Paris and Berlin maps in random battles? “No comment”
随机战斗中会出现巴黎和柏林吗?“无可奉告”

– Chieftain Mk.6 will not replace the FV215b
酋长Mk.6是不会替换掉FV215b的

– There are no plans to rework the personal missions where you have to kill 2 HT’s that are 2 tiers higher with a HT
现在没有计划要重置那个拿重坦杀掉两个比你高两级的重坦的任务

– The switch from WT E-100 to Grille will be simple, the crew will have the same setup, so it will just get retrained
从WT E-100换到蟋蟀其实是很简单的,因为乘员都是一样的,所以只是重新训练一下就好了

– WT E-100 has worse camo than its replacement
WT E-100比蟋蟀15的隐蔽性要差

– There are no final plans for the T-54 Light rebalance/nerf
现在T-54轻的重平衡/削弱还没最终拍板定案

– WT E-100 statistics will display separately from the Grille ones
WT E-100的数据会和蟋蟀15的分开显示

– There are plans to add XP bonus for playing in platoons, the higher the tiers, the higher the bonus, but there is nothing definitive decided yet
现在有计划要给组队加入经验奖励,组队等级越高,奖励也就越高,但是现在还没有定下来到底要不要做

– There are no plans for now to introduce LT10s since current LT8s count are LT10s already. LTs as a whole will be rebalanced during the upcoming global rebalance
没有计划要加入8级轻坦,因为现在的8级轻坦其实就是当成10级轻坦在用的。但是之后的全面重平衡会对轻坦整个车型进行一次平衡

– The developers haven’t found any evidence of the vehicles moving slower in reverse than they did before:
开发团队没有找到任何关于现在倒车速度比以前慢了的证据:

“We can’t diagnose the problem. Nobody is $$%&$ playing “£$^£$ dumb.”
“我们没办法重现这个问题。你们[自主规制]都是[不可描述]”

and
以及

“For now we found nothing, which is what I am saying. But you’re acting as usual. Screw this.”
“我们什么都没能发现。但是你演的和以前一样。去你妈的。”

【Developer Q&A】2016/04/26》上有5个想法

  1. 目前我不清楚是否视野依然限制在500米,如果没有此限制,完全可以出十级lt裸视野在450甚至更高,堆视野在600或更甚。这样可以做到“我是眼”的这种角色,另外由于渲染的关系,不必担心瞬间被集火。但是依然有大问题,其他车的视野也必须重做,并不一定要比眼车小,它们的隐蔽决定了很难先亮,作用在于对面开火后点亮的防御性质,不知道是否合理。

      • 那没关系啊,即使在1000×1000的地图,我也只能在444亮你,不用担心600m就亮,而且亮了我也只是知道你要去哪,600m外看不到也黑不到,只是对当时黑枪快车有dpm发挥的空间。然而又回归到我担心的了,若ltmt开局伤亡惨重,那后期家里隐蔽渣视野小的车就是肉,,所以它们的视野也需要加强。比如在砍TD的几个版本,td隐蔽本来就烂,又剥夺了它视野,使得它局部战斗落单高概率被不亮黑死,也导致现在td弱势,我也一直认为在限制渲染距离后,只需要平衡隐蔽就可以,视野要保持一致,那些高个ht,td类的可以说什么都没有,让现在mt极其强势。你觉得呢

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