【Developer Q&A】2016/03/30

Source:http://ritastatusreport.live/2016/03/30/30032016-qa/
来源↗

Good morning,
早上好,

did a all nighter gathering and translating this Q&A for you, big thanks to Ctacello who joined when I started running on fumes and helped with the paragraphs full of barely unreadable Russian slang, this information comes from various members from Wargaming and from different servers/languages:
通宵收集了一些信息,翻译了这份QA,感谢Ctacello在我最忙的时候过来帮了我一把,并且帮助我翻译了一整段几乎是不可读的,含有大量毛子黑话的文章。以下文章中的信息是从WG的好几个雇员那里,以及从不同服务器的渠道那边收集来的。

-Roaming got permanently shelved, WG staff lost the ability to roam.
漫游机制现在永久性的搁置了,连WG的员工也不能再漫游了(WG员工以前有使用过漫游机制的先例)

-Russian players had a major whining over the IS-6:
毛服的玩家又在抱怨IS-6的事情了:

  • “In the US server they do not even dare to make a tank worse. They sue so that WG will pay compensation until the end of days.” -Nice theory, but US server is exactly the same as other servers.
    “在美服他们根本不敢砍车。玩家们会把WG告到死,让他们赔钱。”—说的好听,但是美服和其他的服务器是没有一点区别的。
  • Feedback on the IS-6 is still being gathered.
    关于IS-6的反馈意见还在收集中。

-“Tanks feel like glass! They lose HP and Crew gets injured even when I slide down carefully!” – We are aware and will work on it.
“坦克现在跟纸糊的一样!就算我小心翼翼的下坡也会掉血,还会死个乘员什么的!”—我们知道了,会解决的

-“With new physics out, are APCs planned to be introduced in the game?
– We don’t have any plans to introduce APCs and its unlikely that it would ever happen (due to lack of competitiveness).
“现在新的动态物理引擎也实装了,你们有计划给游戏加入装甲运兵车吗?”
—现在没有计划要做,而且以后也估计不会做(因为实在是没什么竞争力)

-After being asked if E-100 will have gun stats changed:
-We will inform you if something changes.
在被问到E-100的主炮数据是否会改动后:
—如果真的要改动的话会跟大家讲的

-There are no plans to replace the Object 268.
没有要找个什么车换掉268工程的计划

-“Everything is alright with it”(It=RNG).
“随机数的阈值区间没问题啦”

-Why not introducing a “hardmode” to the game where players will fight clean (without using Premium rounds, perks, camo, etc)?
-Thank you for the idea. We had something similar (Historical Battles). Perhaps they will be back in the game.
为什么你们不给游戏加入一个“硬派”模式,玩家只能进行公平的游戏(不能使用金币弹,乘员技能不生效,没有迷彩)呢?
—谢谢你的意见。我们倒是有个差不多的概念(历史战)。希望历史战能重新加入到游戏中吧。

-The NewER Physics and Sounds will certainly be improved. We carefully collected and analysed all the players feedback and will work further. Thank you very much to everyone who left a constructive opinion. Note: An option to chose older sounds is unlikely to happen.
新的动态物理系统和声效肯定会进一步增强的。我们收集并且分析了玩家的反馈意见,并且会用这些意见进一步进行开发的。感谢那些提供了具有建设性意见的玩家。另:应该是不可能会有让玩家选择用回旧声效的选项的 

-How do you measure if a tank is good or bad? -Depending on which tank we measure by WR curve, XP, Damage and Spotting.
你们到底是怎么判断一辆坦克是好还是坏啊?
—看胜率曲线,平均经验,均伤和点亮伤害。

-“One question haunts me, there are statistics available on the amount of trees a player knocks down, what are you doing with these numbers? Is it for a special medal, if yes, for less or more trees knocked down?” -We thought in introducing a medal but then backed off from the idea but statistics still remained.
“有个问题一直困扰着我,游戏内是有关于玩家撞倒了多少树的数据的,你们拿这个数据要干嘛啦?是要出个特殊的成就吗?如果是的话,到底是撞倒的树越多越好还是越少越好?”
—我们以前是想过要做这么个成就的,但是后来决定不搞了。但是数据还是留在了游戏中。

-“Are Supertest players specifically selected? Because I’ve meet good but also very bad players?”, “Why are bad players are being allowed in SuperTest? What kind of feedback will they bring if they cant even play properly?”. -We do this on purpose to simulate random battles and properly collect data.
“超测服的玩家是特地选出来的吗?因为我在超测服见过高玩,也有见过菜逼。那为什么你们要把那些菜逼也放进超测?他们连玩都玩不好那你们是要怎么从他们那里收集反馈意见?”
—我们是故意这么做的,为的是模拟随机战的环境并且收集正确的数据。

-Devs plan to fix the New Physics issue when the tracks touch a wall and the game doesn’t allow the vehicle to turn like before.
开发团队有计划要修复在新物理系统上线以后,一侧履带贴墙后坦克没办法像以前一样转向的问题。

-About retarded MatchMaker: -We have plans to improve but no details so far.
关于垃圾分房
—我们有计划要进行改进,但是不能公布细节。

-Dev team is asking for feedback on the bug that enemy tanks are not showing the red outlining when flipped, please send info in.
开发团队正在收集关于敌方坦克在翻车以后红色的轮廓不会正确显示的问题的反馈,请给开发团队提供一些信息。

-“Why don’t you get some thick pieces of metal to fire at and record the impact sounds for bigger realism?” -Noted/Only time will tell. Altought most likely players would start bleeding out of their ears after a long session due to the hellish rattle.
“你们为什么不找几块钢板对着打,然后再去录制炮弹撞击钢板的声音以提高真实性?”
—记下了/时间会证明一切的。尽管玩家们很有可能会在连续玩了很长时间会受不了这种蛋疼的声音。

-“There haven’t been changes on the economy for a long time”
“经济模型已经很长时间没有改动过了。”

-Any news about Chieftain? -Nothing Yet.
关于酋长有啥新的消息吗?
—没有。

-When will E-75 and E-50 M come in HD? -Soon.
E-75和E-50M啥时候高清化啊?
—快了。

-Will the E-50 M have a machine gun (to stand out from the standard E-50)? -Cant really answer that, most likely wont.
E-50M会不会有个机枪(以和标准的E-50区分开来)?
—不好说,但是很大几率是不会有的。

-“Foch 155 is a bit of a sad shit.”-Only “a bit” but not terrible. We are currently more focused in the general needs of the game, not single tanks.
“福三炮有点烂啊”
—“有点”烂可不代表很烂。我们现在注重的是游戏的更加一般的一些需求,而不是单独的车辆。

  • Is this about the rebalance of the vehicle classes? -Not just about that, we are considering more broad issues and mechanics.
    这个和车型的重平衡有关吗?
    不仅和这个有关,我们在考虑影响更加广泛的问题以及游戏机制。

-WG didn’t modelled the fuel barrel on the back of the Maus for gameplay reasons. It would be be obsolete (without hitbox) and there is no reason to give players a target to shot which they cant damage.
WG是出于游戏性上的原因才没去给鼠式背后的那个油箱做建模的。因为这东西就算做了,玩家打上去也没有伤害,而只做视觉模型(而没有hitbox)又说不过去。
译注:以防万一我说一下,游戏内的鼠式背后是光秃秃的,没有这个油箱。

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-KV4 KTTS needs serious tweaks (buff).
KV4 KTTS需要一些重大的调整(Buff)

-Will you add a progress bar for Personal missions (example damage counter) in game client? I don’t want to use mods. Will there be ranked battles like in WoWS so all the idiots can stop crying that they lost because their team wasn’t good? And last, will you be nerfing arty (worse aiming)?
你们会不会在客户端内加入一个个人任务的进度条(比如伤害计数器)?我不想用Mod。还有就是WOT会不会有WOWS一样的天梯战斗,这样的话那些脑残就不会再喷他们队友太坑而导致自己输了。最后一个问题,你们会砍火炮吗(砍瞄准)?

  1. Maybe. Without promises.
    也许会有吧,但是不做保证。
  2. I can’t say anything about it at the moment but this idea makes sense.
    现在没办法说太多,但是你这个想法是对的
  3. Absolutely not, Arty would become nearly unplayable, we are considering changes but not aiming based.
    肯定不会啊,砍了的话火炮就没法玩了。我们有在考虑要改动火炮,但是肯定不是基于瞄准方面的改动。

-“If I try to unflip a teammate I can get banned automatically because of team damage but the only way I can help him is by ramming. Will this be fixed? At least add a system that distinguishes ram for team damage and ram for helping?” -Sorry we cant do that, we need to add a special mechanism to unflip the tanks.
“如果我想要帮一个翻车了的队友翻过来的话我会因为TK被封禁,因为我只能通过撞他才能帮他翻过来。这个问题会解决吗?至少加入一个可以区分真正的TK和试图帮助队友翻身的系统吧?”
—抱歉,做不到,我们需要加入一个特殊的可以用来把坦克翻过来的机制。

-Will you add side missions/objectives like “defend this castle and earn 100XP”? -There are no plans for such thing.
你们会加入类似于“守住这个城堡,获得100经验”这样的次要任务目标吗?
—没计划要搞这种东西。

【Developer Q&A】2016/03/30》上有6个想法

  1. 没玩多少,实际已经翻过三四次车了。。。轻坦、TD都翻过。。。轻坦就算了,毕竟飙车。。。但是你这个TD是怎么给我翻过来的。。。

  2. 翻车这东西刚出还有不少地方要改进,帮队友翻最好有个牵引索拉一下,然后侧翻不会触发倒计时很尴尬最好有个弃车功能

  3. 我想说二雷早想好了,不需要队友救你只需要你买他即将要出的金币补给类似小修理包的东西来救援翻车

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