地图的QA

Source:http://ritastatusreport.live/2016/02/29/qa-maps/
来源↗

Hello,
大家嚎,

while the old RSR was temporarily down you may have read on the WoT portals these following changes about maps (this has to do with the map feedback gathering I posted weeks ago):
在旧的博客血崩的时候各位可能已经在官网上看到这些关于地图的改动了(这些改动和我之前发布的针对地图所进行的反馈有关):

  • The Stalingrad and Kharkov maps will be reworked, but will remain in the game until they are replaced.
    斯大林格勒和哈尔科夫会被重制,但是在重制完成之前都会保留在游戏中
  • The probability of the Kharkov map appearing will be greatly decreased to match the probability of getting Stalingrad, which we reduced earlier based on your previous feedback.
    然而哈尔科夫这张图的出现概率会被大大降低,降低到和斯大林格勒同等的程度。(斯大林格勒之前已经将降低过了)
  • Map selection restrictions placed on lower-tiered tanks (Battle Tiers 4+) will also be altered to provide you with a wider range of maps on which you can use your favourite lower-tiered tanks.
    在低级车上的地图限制(战斗等级4级以上)也会有所改变,这样大家玩低级小车的时候就会遇到更多的地图了

I gathered a Q&A on maps from the SEA office for you:
从海服那边收集了一份关于地图的QA:

-The Mittengard in clanwars is a dev error, they will be fixing it soon / current unknown eta.
在领土战中出现“天坑”这个地图是开发团队那边的失误,这个会尽快修复/然而现在还不知道什么时候能弄好

-Stalingrad and Kharkov were the leading contenders for getting some work done to them on all servers , NA/EU/RU/Asia. They have some issues and low FPS’s for smaller spec computers.
斯大林格勒和哈尔科夫现在在所有服务器上反馈出来都是最需要重制的,美服/欧服/毛服/海服都是这样。这两张地图有一些问题,在低端机上还有关于帧数的一些问题

-“Lets not fix Live oaks which is the most imbalanced map in the game at the moment, It would have a 60-70% winrate from south spawn”:
“里夫奥克斯这张游戏中最不平衡的地图就暂时别管了,反正南侧出生基地的胜率只有60~70%的样子”——玩家语

Live oaks.. or as called in game “44_North_America” is an averagely balanced map.
里夫奥克斯……游戏中的文件代号是“44_North_America”其实是个在平均水平上的地图(平衡方面)

Stats are up and down , depending on server, and when the stats are pulled.
根据服务器不同,数据都有所波动。在调取数据的时候呢……

But basically in the past month and taking ~1.75 mil battles on the map in all game modes into consideration…Team A won about 51.5% and team B won about 47.5% with a draw being the remainder…or just taking random battles, the stats are about the same.
在过去的一个月中,这张地图上发生过175W次的战斗,其中包括了所有的游戏模式。A队的胜率大约在51.5%,B队的话有47.5%,剩下的部分是平局。当然如果只看随机战斗的话,数据也还是差不多的。

-“Oh yeah. How about that Fisherman’s Bay wherein there is a technical difficulty common to all? Did WG made a move regarding this already?”
“对了,费舍尔湾呢?不是说这张图有些会影响到所有玩家的技术性问题吗?WG已经着手解决了吗?”

Tech issues with Fisherman bay is minor (considering the map play vs reports of crashing are very low in comparison).
费舍尔湾的技术问题并不是很严重(因为游戏场次和上报游戏崩溃的比率很低)

At the moment its looking more like players mod use, or previously installed but no longer used mods.
现在看来更像是玩家使用的Mod导致了这个问题,或者是玩家还在使用一些已经过期了的Mod导致的。

If you are having issues with Fishermans bay, try clearing out the appdata directory, and reinstalling WOT Clean.
如果各位在玩费舍尔湾的时候崩溃,请清空appdata这个目录,之后重装一遍WOT。

See also: Fisherman’s Bay Crash
详情参照↑

-“What happened to all the “bring back Port” votes?”
那个“还我钢铁丛林”的投票怎么样了?

It was passed on as feedback to development, as well as in the form of a long personalized email to the new global producer based in NA and the usual upper management & development in Minsk.
那个投票的结果作为一个反馈意见已经传达给开发部门了,这份消息也以一封个人的长邮件形式发给了北美的总出品人,还有也发给了明斯克那边的高层和管理人员

-The stats for maps is very carefully and fully analysed,
地图的数据是非常细致并且全面分析过的,

We have clear stats of win %’s for each team for each game mode for each server, Etc which covers the almost 2 millions battles per month each map has..
我们手里有每个服务器单独的每张地图的每种模式的每个队伍的胜率数据。这些数据是基于每个月每张地图平均产生的200W次战斗得出的。

The win %’s on all maps and game modes are balanced, and usually within 1%… Sand River.. or internally called 28+Desert.. is the same..
所有的地图/游戏模式的胜率都是平衡的,差距基本都在1%之内。包括沙漠小镇,文件代号是28_Desert也是一样。

Balanced with win%’s to within 1%, on random, and also all game modes.
As well as Heat maps, showing common area’s of combat / where combat / traffic is conducted.
(我们的目标是)在随机战斗中把胜率的差控制在1%之内,其他游戏模式也一样。我们也有参考热点图(显示大家到底是在哪里交火/走位的)

-About adding more maps to low tiers: Maps for tier’s 1-3 will be limited due to the mini client because new players need to be able to download a small client and get playing asap.
关于给低级加入新地图:估计不太可能,因为要考虑到那个让新玩家可以快速下载并且进行游戏的只有1~3级车的迷你客户端的问题

-“If I understand correctly mm has a few maps for a range of tiers over a certain time frame, like a few hours right?”
“如果我理解没错的话,MM会在特定时间段只给特定等级的战斗分配那么几张地图对吧?”

MM had all maps available at high tiers, and not all maps available at lower tiers.
MM的话在高级战斗是会分配所有地图的,低级的话并不是。

Now the map selection for the lower tiers have been extended to the same as the higher tiers, IE all maps.
And no, its nothing to do with time or hours.
现在的话低级的地图选择也和高级一样了,换句话说低级战斗也会出现全部的地图。
还有就是MM分配地图的规则和时间没有一丁点的关系。

-Map probability can be altered, per server, For example: now Kharkov and Stalingrad are OFF on Ru server.. And ON but on a reduced probability on Asia.
地图出现频率是可以根据每个服务器的情况进行调整的。比如说:现在的话毛服是禁用了哈尔科夫和斯大林格勒的,在海服上是启用的,然而进入这两张图的几率降低了。

The rest of the maps (Excluding Kharkov and Stalingrad) all have a normal default / equal probability.
剩下的地图(除了哈尔科夫和斯大林格勒之外的)的进入几率都是默认/平均的。

RG: As EU or NA rarely speak of these things, is unsure if they also decreased match probability of Kharkov and Stalingrad.
Rita:鉴于欧服和美服很少会讨论到这些事情,现在还不知道这两个服务器是不是也降低了哈尔科夫和斯大林格勒的出现频率。

地图的QA》上有5个想法

  1. 斯大林格勒和哈尔科夫现在在所有服务器上反馈出来都是最需要重制的,美服/欧服/毛服/海服都是这样。这两张地图有一些问题,在低端机上还有关于帧数的一些问题看来我国服(私服)被忽略了

  2. 妈的哈尔科夫斯大林鸡破这种烂图让火炮吃翔
    却他妈毛子自己不吃让亚洲欧洲2个州的人.毛子你妈B真是贱人.

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