【Developer Q&A】2015/11/12

Source:http://ritastatusreport.blogspot.nl/2015/11/12112015-q.html
来源↗

– Storm states that if the developers actually changed the gold ammunition to more penetration and less damage, some vehicles would have to be nerfed to compensate for this change
Storm表示说如果开发团队真的把金币弹改成穿深变高但是伤害变低的炮弹的话,部分车辆就需要进行Nerf来补偿这种改动

– The biggest problem with the “solution” of nerfing gold ammunition to high pen and low damage is that the feeling “I always get penetrated by gold” doesn’t go away and it’s this feeling that makes gold ammo annoying
然而这种高穿低伤的“解决方法”有个最大的问题就是“我一直被金币弹打穿”的这种感觉挥之不去,而正是这种感觉才是让金币弹变得烦人的原因

– Out of 100 shells that penetrate Maus and E-100, 80 percent are regular shells and only 20 percent are gold shells
打穿了鼠式和E-100的100发炮弹中有80%是常规炮弹,只有20%才是金币弹

– The 9.12 new mode profitability is not properly balanced yet, it will be increased
9.12的新模式的银币收益能力还没被好好平衡过,后面会被加强的

– no vehicle rebalance in 9.12? “We are busy with other things, a lot of rebalances with come in the patch after 9.12”
9.12没有车辆的重平衡吗?“我们在忙其它的事情啦,等9.12之后的补丁出来以后会有很多重平衡的”

– T34 is in HD, why not T30 since it’s the same tank? “They are the same? At least the guns are different”
T34都高清化了,那T30怎么还没高清化?这不是一个车吗?“这俩车能一样吗?起码炮就不一样啊”

– Tier 8 Japanese HT having too low penetration, why? “No comment”
日本8级重坦穿深太低,为什么啊?“不予置评”

– Q: “Storm, can you post a small comment on what was said by Viktor Kislyi on Cyprus for the RU streamers?” A: “Small comment.”
问:“Storm,你能对Viktor Kislyi在赛普留斯对毛服的主播们所说的话说点什么吗?”答:“点什么吗?”

– Storm on Listy’s Conqueror: “This is a Conqueror with 14-15mm spaced armor, are you sure you want that?” – but later he adds that the vehicle considered is “this vehicle’s spaced armor hull with the more powerfully armored turret project” (found by Listy)
Storm关于Listy找到的征服者:“这个是个带14~15mm间隙装甲的征服者,你确定你想要这东西?”—但是后来他又说计划要出的车是“这辆车的间隙装甲的车身加上一个防护性更好的炮塔的计划”(也还是Listy找到的)

– developers are planning to “do something” about troll platoons but “for now no comment”
开发团队有打算针对大车带小车的组队“做些什么”,但是“现在不予置评”

– DirectX 11 and 12 in WoT? “Not in this version” (as in, WoT is working on WoT 2.0)
WOT会支持DX11和DX12吗?“不在这个版本里支持”(也就是说WOT正在搞2.0版)

– In the future, microfreezes appearing whenever new vehicle is spotted on the map will be solved by a complete rewrite of the code responsible for displaying tanks and their effects
未来的话在新车被点亮的时候会稍微卡一下的问题会靠彻底重写坦克显示以及特效的代码来解决

– Rebalances for some LT and TD missions based on the changes made in 9.12 (render)? “I cannot say”
会不会根据9.12的改动(渲染距离)来重新平衡一下部分轻坦和TD的任务啊?

– According to Storm, some of the stuff Slava Makarov said in the interview is not correct since he doesn’t deal with WoT at the moment
Storm表示Slava Makarov在采访中所说的一些东西并不是对的,因为他现在并没有在搞WOT

– Rubikon to return? “No comment, wait for official announcement”
卢比孔会回归吗?“不予置评,等官方声明吧”

【Developer Q&A】2015/11/12》上有7个想法

  1. – Rebalances for some LT and TD missions based on the changes made in 9.12 (render)? “I cannot say”
    会不会根据9.12的改动(渲染距离)来重新平衡一下部分轻坦和TD的任务啊?

    “I cannot say”木有翻译
    然并卵

    • 没错 重坦弱势的最大原因其实是炮控 你看炮控好的重坦——E5 215B 那个不是呼风唤雨打得中坦不敢靠近

发表回复

您的电子邮箱地址不会被公开。 必填项已用*标注