超测服的物理系统2.0

Source:http://ritastatusreport.blogspot.nl/2015/09/supertest-physics-20.html
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Hello warriors,
大家嚎,

the new motion physics system was updated on supertest.
超测服上的新动态物理系统更新了

– MT’s and LT’s are now faster as the tanks don’t lose speed on various small objects
中坦和轻坦现在更快了,因为坦克不会在很小的物体上失去速度

– MT’s and LT’s are now more “bouncy” – they jump better and easier but to jump is to risk tipping over on the roof
中坦和轻坦现在更加的“富有弹性”—现在起跳更简单了,而且跳跃的性能会更好。但是风险在于可能会翻车

– tanks generally lose less speed when turning
坦克在转弯的时候失速的情况变少了

– tanks can now make a “police turn” by pressing W + (steer button) + Space
坦克现在可以通过按W+(转弯键)+空格键来180°回旋

– tanks can now regulate the diameter of their turn by tapping W while turning
坦克现在可以通过在转弯时敲W来降低转弯直径

– if the enemy tank shows LFP or lower side armor while going over a terrain obstacle – ram it by a heavier vehicle, it will tip over
如果敌方坦克在通过一个地形障碍物时会露出首下或者是下方装甲的时候—被一辆很重的车撞击会导致翻车

– tanks with very soft suspension (rocking a lot when going and stopping) can now fire beyond their depression/elevation limit by firing the gun while rocking up and down
悬挂很软的坦克(会在行进和停车时摇摆)现在可以在主炮上下摇晃时对俯仰角限制之外的目标开火

Changes in comparison with previous iteration
与之前一轮物理系统的对比如下:

– the aim circle is now jumping a lot, in order to disable that you have to enable dynamic camera
现在瞄准圈上下跳动很严重,想要解决这个问题就必须启用动态摄像机

– TD’s and artillery cannot make “police turns” now
TD和火炮现在不能180°转弯了

– fixed the bug where it was too easy to drive one tank on top of another just so
修复了可以过于轻易的就把一辆坦克开到另一辆坦克头上的问题

– ramming damage was rebalanced, now it is much closer to final version
重新平衡了撞击伤害,现在伤害数据更靠近最终版了

– gravity force increased, making the tanks feel “heavier”
增加了重力,现在坦克感觉都“更重”了

– tanks running downhill can now go faster than their maximum speed (up to 30 percent)
下坡中的坦克可以比标注极速开的还快(最多是极速的30%)

– removed the feature where a tank on a slope would slide down by itself
移除了在坡上的坦克会自己滑下去的机制

超测服的物理系统2.0》上有16个想法

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