Source:http://ritastatusreport.blogspot.nl/2015/08/01082015-q.html
来源↗
– the idea behind Domination testing was to test the concept, not to make it the most successful mode ever right from the start
攻坚战的原本想法只是用来测试这个概念的,而不是从一开始就准备把这个模式搞成历代以来最成功的一个
– Domination mode income is higher than from random battles on tier 10
攻坚战模式的收入比10级的随机战斗要多
– in terms of numbers of players playing Domination, the mode was a success
如果拿玩攻坚战的玩家数量来说事的话,这个模式还是成功的
– Domination mode is not considered “released” – it’s just an event for now, a proof of concept
攻坚战并不能认为是“正式上线”了——它现在只是一个活动,一个对于想法的验证
– it is not true that new physics will come no earlier than 2017 – the work on it was accelerated
2017年之前搞不出新的物理系统的说法是错的—他们已经在加速进行相关的工作了
– when spawning, tanks do not appear randomly in the spawning areas, each team has pre-defined spots on which can the vehicles appear. There are more spots than vehicles however and the vehicles are randomly placed amongst them. Some spots are reserved for certail classes (for example artillery)
战斗开始时,所有的坦克的出生点并不是全随机的。每个队伍都有一些坦克能够出生的点。而点的数量比车要多,所以坦克会被随机的分配在这些点上。而部分点是预留给部分车辆的(比如火炮)
部分比较靠后的点就是给轻坦的,这样就来不及藏到蹲坑懦夫卡中间的草丛躲猫猫了
那重坦就排在中间,这样轻坦和火炮又得浪费时间才能走掉了
部分比较靠后的点就是给轻坦的,这样对面反坦克炮就可以先藏好不怕被点亮了
部分比较靠前的点就是给火炮的,这样对面轻坦肉过来火炮就跑不掉了