Source:http://ritastatusreport.blogspot.nl/2015/07/31072015-q.html
来源↗
Here it is:
如下:
– Wargaming is doing a huge amount of work in developing and testing of new modes;
WG现在花了很大功夫在开发和测试新的游戏模式
– Currently WG is testing bots, they are allegedly very intelligent and will serve to improve new gameplay mods;
WG现在在测试Bot,据说Bot非常聪明,会用于提升新的游戏模式的游戏性
– New motion physics is practically ready;
新动态物理系统已经差不多弄好了
– Japanese heavies will “not be for everybody” and will suffer from artillery but they are unique in gameplay;
日本重坦“不是人人都能玩”,而且会被火炮打的很惨,但是它们的游戏性很独特
– Czech branch will come until the end of the year, it will be announced at Gamescom;
捷克线年末就出,等Gamescom的时候会正式宣布
– Developers will coordinate the improvements of PC WoT graphics with American colleagues from Xbox One team;
开发团队会和美国的XBOX团队合作对PC的WOT的画面进行改进
– 4 new artillery features are in testing in order to make arty class more of a support class. It’s possible alpha and oneshot crits will be reduced and accuracy improved;
现在正在测试四种会让火炮变得更像一种支援车辆的机制。单发伤害和一发秒人的几率都有可能会降低,但是精准度会提高。
– FV4202 tier 10 was originally introduced because at that point there were no other drawings of historical vehicles for that slot available (plus the FV4202 was implemented as “sufficiently historical”);
最早的时候把FV4202做成10级策划的原因是那个时候没有其它可用的史实车辆的图纸(而且FV4202那个时候“足够史实”)
– Steam support for WoT is not considered for now;
现在并没有考虑要给WOT做Steam支持
– There are no specific plans for armored cars in WoT as they would feel really uncomfortable in WoT setting;
现在没有专门的在WOT弄装甲车的计划,因为它们在WOT的设定下好像不太对劲
– RBT-5 (BT-5 with rocket launchers) was shelved;
RBT-5(带火箭发射器的BT-5)被搁置了
– Multiturret mechanism could be applied to a number of tanks in the game (especially Japanese heavies) but the secondary guns are weak. It’s not worth wasting effort on;
多炮塔机制可以应用于游戏中的一部分坦克(尤其是日本重坦),但是副炮都很弱。所以不值得花功夫去做
– Developers are working on Havok physics
开发团队在搞Havok物理系统
– Developers are no longer publishing 3 month plans because the stuff was getting delayed all the time resulting in negative feedback;
开发团队不会再继续公布它们的三个月周期的开发计划了,因为一直有东西在被推迟,然后群众的反响就很差
– Sturmtiger was modelled and tested but it will not appear in random battles (too big derp);
突击虎建模了,而且进行过测试,但是它不会出现在随机战斗中(喷子炮太大了)
– Alternative hulls are complicated to implement, but it is planned. One of the problem is the HDD space (it will take a lot) plus the fact that not many tanks will get them;
可选车身弄起来很复杂,但是依然有计划要做。其中一个问题是硬盘容量(会占用很多地方)而且也不是有很多坦克能够用到这个系统
– There are no plans for tanks obtainable exclusively for non-clan players;
没有计划要做只有那些没军团的玩家才能拿到的坦克
– 1,5 million chatbans were issued in 2 months on RU server for profanities, there are more plans to fight toxic players;
在毛服那边两个月总共禁言了一百五十万次,原因都是骂人。而且还有更多的用于对抗这些垃圾玩家的计划。
– WT E-100 will be replaced. It was introduced intentionally as a skill-based tank (heavily depending on player skill) and does not fit random battles very well in some cases;
百运会被换掉。本来做这辆车的意图是让它成为一辆很吃技术的车(很看重玩家个人的水平),而且在部分情况下不是很能融入随机战斗
– Anton “Evilly” Pankov personally sees two biggest WoT issues in tank balance and game performance;
Anton “Evilly” Pankov个人认为WOT的两个最大的问题是坦克平衡以及游戏本身的性能问题
– There was at first no option of using your own tanks in the Domination mode for technical reasons but the developers had to test it, that’s why the mode was released with only “special” tanks;
一开始由于技术原因,攻坚战是不能用自己的坦克的,但是开发团队又需要测试这个模式,所以攻坚战专用的特殊坦克就随之而生了
– KV-5 is doing fine statistically, it’s possible however its armor will be reworked in HD (“we’ll see what we can do”);
KV-5的数据表现还正常,然而高清化之后可能会重制一下装甲(“到时候看看能做些什么吧”)
– Type 59 in HD should appear in 9.10.
9.10应该会高清化59式的
话说现在升级后我就更少玩坦克世界了,因为他还是没有出多核支持··我的渣笔记本跑起来和便秘一般的难受·
bot很聪明,绝对不会让你连输或许连赢哒。
火炮很bug所以我们要杜绝一发死。殊不知大神们并不怕火炮一炮800,怕每炮都坏点东西,到时候必然又是骂声一片,火炮玩家还会涨哦。
“装甲好像不太对劲”,说好的我们的坦克很历史呢。
白云这车却是吃技术,对面火炮稳一点,就轻易满伤,不稳的话,呵呵呵。
游戏问题在于“平衡”和“优化”。难道这不是所有游戏都需要考虑的么。另外,稳定的服务器也是极为重要的@王二雷。