【Developer Q&A 】2013/5/16

来源:    [http://ftr-wot.blogspot.cz/2013/05/1652013.html]
翻译原帖: [http://bbs.ngacn.cc/read.php?tid=6232750]

– SerB on War Thunder: “Yes, I played it. But I won’t make comments about it, sorry – we’d do a lot of things differently and some developers react very nervously on such analysis comments”
SerB对于战争雷霆的发言:“是的,我玩过了,但不会发表评论 —— (如果让我们来做战争雷霆的话) 我们会做很多不同的东西,而有些开发人猿对于这类评论会反应得很紧张。” (前面括号的附加是因为我记忆中SerB曾经这样说过)

– Q: “But did you like War Thunder personally?” A: “As I said, we’d do a lot of things differently.”
“但你从个人出发的话,是否会喜欢战争雷霆?”
“我前面说过了,我们会做出很多不一样的东西。”

– premium arties of high tier won’t be implemented for now
目前不会推出高级金币火炮。

– battle parameters such as “distance travelled” or “time spent in battle” have no influence on XP/credit battle income
战斗中车辆跑路的距离和战斗时间对于经验/银币的收益没有直接联系。

– all the vehicles are balanced separately, not according to some “class parameters”
所有车辆都是独立地进行平衡调整的,而不是根据“同一类型车辆的数据”。

– regarding the possibility of the change of rules for buying camo/decals: “It there is some, I will tell you”
“以后有可能改变涂装/贴花的购买规则吗?”
“如果有改变,我们会告诉你。”

– the reason for nerfing the penetration in 0.8.6 is “malice” 🙂
“你们到底为了什么要在8.6狠狠地削弱穿深?”
“为了满满的恶意。”

– regarding the premium tanks being able to use only gold ammo for credits without losing money: “In such a case, they don’t fulfill their primary role – to be used for farming”
关于金币车能全程打银币买的金币弹结果还能不亏钱的情况。
“在这种情况下,金币车就无法完成它们的主要任务 —— 打钱。”

– Q: “SerB, what are you doing to do with clans copying the name of famous clans, who have tons of copycats around?” A: “Imagine, my name is Sergey, I thought I’d be the only one of my kind, but there turned out to be a huge number of copycats around! How will I live from now on?!”
SerB表示不会对那些山寨著名公会名称的山寨公会采取任何行动。

– it won’t be possible to shoot from water (when the tank is submerged)
不会允许车辆沉没在水里时继续开火。

– Sturmtiger will be a tank destroyer, not an arty
突击虎以后会作为TD出现,而不是火炮。

– it’s possible that when the multiturret mechanism is introduced, Churchill will have its hull gun usable
当多炮塔系统推出后,傻邱或许也能使用它的车身炮了。

– premium modules for tanks won’t be implemented
不会有用金币购买的更强力的车辆部件。 (马力更大的发动机、瞄准更快的炮之类)

– regarding the Leopard (LT): when it was moved a tier higher, no other suitable weapons were found for it than the 30mm Mk103
罗莉豹升级的时候,除了MK103以外没有找到其他合适的炮。

– according to SerB, there is no “ideal setup” for a game, because there are differences in maps, tactics and player skills
SerB表示,并没有一种通吃的“最佳队伍车辆配置”,因为地图、战术和个人技术总是会有差别。

– according to SerB, when balancing classes (except for LT’s), average damage doesn’t have to be the same for all classes
“在平衡不同类型的车辆时,是否需要让除了轻坦以外的车型都有相同的平均伤害。”
“不需要。”

– according to SerB, the reasons (altogether) for not introducing thanks beyond the 60’s are: composite and dynamic armor, smoothbores, fire control systems, most tanks have similiar parameters, gas turbines…
SerB表示,不把那些60年代往后的车辆做进游戏的原因在于复合装甲、滑膛炮、现代火控、燃气轮机,还有越来越变得大同小异的车辆特点。

– regarding the maximum tank render distance limits: “It’s there for a complex of reasons. Principially we could just change the scale – but then, you will get to shoot at “dots at the horizont” – that’s not very interesting. But we are working on it.”
关于游戏里车辆显示的最大距离限制。
“这是由于很复杂的原因。理论上我们可以放宽这个限制,但这样你们有时候就得瞄着地平线上的一个小点射击,这并不有趣。不过我们正在进行相关的工作。” (以前问答曾说过有可能解除这个限制)

– technically it’s possible to put the gas turbine into the Panther or Panther II, but it won’t be done… for now 🙂 (SS: Germans did experiment with various turbines for the Panther – GT101 to GT103, around cca 1200 -1500 hp) – however, E-50 or E-75 won’t have them, it was the Germans themselves who historically wanted to keep the regular engines
理论上是有可能把燃气轮机塞进黑豹里,但我们不会这样做。 (原文问答是在说其他事情,黑豹塞燃气轮机是SerB举的例子,并不是在讨论这种做法的可能性)(历史上黑豹有试验过燃气轮机)

– ATGMs wonť be implemented
不会有反坦克导弹。

– SerB is tempted to give the T-62A the improved Object167M hull and 122mm D-83 gun
SerB回绝了给T-62A换上 167M工程 车体和122mm D-83炮的建议。 (根据我对俄服原文的理解修改)

– there will be no free handout vehicles in 0.8.6
8.6不会有任何免费赠送的车辆。

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