WG的QA

Source:http://ritastatusreport.blogspot.nl/2015/07/wargaming-q.html
来源↗

From Storm
Storm的消息

– There are no plans to convert FV215b to HD;
现在没有要把FV215b搞成高清化的计划

– Players who unlocked the current FV4202 will have a mission available to get the FV4202 premium for free;
现在点亮了FV4202的玩家到时候会接到一个任务,可以免费拿到金币的FV4202

– There are no plans for platoons of more than 3 men;
不会有超过三人的组队的

– There are no plans to allow players to test premium tanks before buying then apart from the test server;
没有要让玩家可以在测试服以外的地方测试金币车的计划

– The M56 Scorpion was shelved for now;
M56蝎式现在被搁置了

– Tank branches for the future: the already announced Japanese heavy branch and the Czechoslovak tank branch;
未来要出的银币车线:就是已经公开了的日本重坦和捷克斯洛伐克线

– Sturmtiger will return to WoT in a few months as a part of some special mode (certainly not a regular unlockable vehicle);
突击虎几个月之内会被加入到WOT,但是是作为某个特殊模式的一部分出现(不是常规的可点亮的银币车)

– WT E-100 will be replaced by a WT Panther with 150mm L/63 gun;
WT E-100会被豹式武器运输车替换掉,新的主炮是150mm L/63

– There are no plans to return the Port map to the game.
没有要把钢铁丛林这张图重新加入到游戏里的计划

From Viktor Kislyi
VK那边的消息

– Average revenue per paying user per month in World of Tanks is roughly 25 USD;
从每个付费用户每个月身上可以赚到的钱平均下来是25美金

– 50 percent of WoT playerbase is CIS, 50 percent is the rest of the world;
WOT的玩家群体有一半在独联体内,剩下的一半则分散在世界各地

– 25 percent of all WoT users are paying users;
所有的WOT玩家中有25%是付费用户

– WG plans to compensate losses in revenue by growing on international market as well as other projects;
WG计划要通过在国际市场上进行扩张以及通过其他项目来弥补利润上的损失

– There will not be another “gold” tank like the “gold Type 59” despite its popularity in China, such things are damaging WG reputation;
尽管人气很高,但是不会再有类似于“黄金59”这样的“黄金系列”坦克了,因为这种东西在损害WG的声誉

– There is growth potential for WoT in Europe and USA but not in Russia – everybody knows about WoT in Russia;
在欧洲和美国,WOT还是有发展潜力的,但是毛子就不行了—毛子几乎所有人都知道坦克世界

– WG failed in WoWp;
WG在战机世界上面是失败了

– Minsk was and will be the heart of Wargaming;
明斯克一直是,而且依然会是WG的中心

– The WG revenue per year is measured in hundreds of millions of USD. The fall of ruble damaged WG revenues (no details);
WG每年的利润是以亿万美元进行计算的,但是卢布下跌对WG的利润带来了影响(没有公布细节)

– The fucked up historical battles and the failed patch in 2014 that reduced the FPS for most players caused a loss of 20 percent of players within two months for WG.
2014年历史战的失败以及有一个导致大部分玩家游戏帧数下跌的补丁使得WG在两个月之内流失了20%的玩家

WG的QA》上有5个想法

  1. 出多少新车只是能有限地增加收益,而优化不好肯定是玩家流失的主因,多下点功夫在优化上面吧。

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