To sum it up, the current public test shows that over 80% of the Mauschen players shoot HE over AP, but used AP against tier 7-8 with devastating results (usually oneshots and other mumbo jumbo). The fact that the current shell penetrations got rolled back doesn’t mean they are shelved, they will certainly come back after tweaking, especially gold shells. Once proper changes are implemented, the Mauschen will come back.
总结一下就是,现在的测试服中有超过80%的小鼠式玩家使用HE的数量比AP要多,但是在对上7~8级车的时候打AP的效果是毁灭性的(一般就是一炮杀,还有些其他的事情)。关于穿深削弱暂时不做了的这个问题并不代表开发团队不打算砍穿深了,开发团队会对穿深进行进一步的调整之后再把它们弄回来,尤其是金币弹的穿深。等什么时候穿深平衡好了,小鼠式会重返舞台。
Tanking for XP will also come after the shell penetration changes to ascertain that armor works better. Interesting fact is that the Japanese heavies more or less drive like the Mauschen, except that they are designed to be “derps” (shoot HE a lot KV-2 style), while the Mauschen wasnt designed like that.
抗伤害的经验会在穿深改动之后再出,用于判断装甲所扮演的比重是否有增加。有意思的是,日本重坦玩起来多多少少都有小鼠式的感觉,除了它们的炮都是“喷子”(像KV-2一样,HE弹走天下),而小鼠式的炮不是而已。
Most of the HE shots against the Mauchen did nothing against it, this wasn’t further helping with a swarm of russian trolls TKing arty, which was one of the things developers wanted to test to ascertain how much impact would arty have over it and flagged all high tier arty specifically for the test and rebalance, however due the idiots, this has been recalled, so yes, technically we can blame arty TKer idiots for delaying the arty rebalance too.
大多数对小鼠式发射的HE弹没能对它起任何作用,而且这个情况因为毛服的傻逼们在TK火炮的大背景下没有好转。因为开发团队想要在测试服中测试火炮对于它的影响,并且专门为了测试和重平衡特地去标记了所有的高级火炮,然而鉴于傻逼的种种举动,这个行动只能被取消。所以严格来说我们可以怪那些在TK火炮的傻逼,是他们导致了火炮重平衡的推迟。
Storm briefly described the 15cm gun as trash and he is pressing for a rebalance of the 15cm shell on both the Mauschen/E-100 (test showed nearly 100% of the E-100 players shooting HEAT, and in live servers, it’s still over 80%, making the E-100 the biggest gold spam sink of all the game), this will be corrected and it’s most likely that the projected shell changes to increase the AP pen of the E-100 will come SOONER than the rest of the shell changes.
Storm简单总结了下15cm炮,结论:废物。他在加紧对小鼠式/E-100上的15cm炮弹进行重平衡(测试服上是几乎100%的E-100玩家都在用HEAT,而在正式服上这个比率依然超过80%,使得E-100成为了全游戏中金币弹比率最高的车),这个问题会得到修正,而且之前穿深调整中提到的E-100的AP弹的穿深上调这件事会比剩下的炮弹改动来的都会早的可能性是很大的。
The overall feedback of 9.9 is mostly positive, weak computers show up to 15% increase in FPS and even some players with really ancient cards have managed to display up to 30 fps and stability has been increased overall.
9.9的整体反馈是正面的,在老爷机上帧数有15%的提升,部分还在用上古时期的显卡的玩家甚至可以达到30帧,而且稳定性也有整体的增强。
Of Mods
关于插件
Mods are something the developers are concerned about. To quote one:
插件是开饭团队在关心的一件事。我引用他们的一句话:
“Most community modders aren’t really efficient when it comes of memory management, we have seen sound modifications that consume up to 400mb in memory by loading all the events into the memory instead of using segments, there will be a certain amount of whines for clients suddenly crashing to desktop when loading into battle /in the middle of a battle without a warning, and will try to blame the developer- its most likely these players are using high-mem mods that haven’t been really optimized, the same applies for visual mods, the more fancy it is, the more problematic it will become”.
“很多社群中的Mod作者在内存管理这方面做的并不是很好,我们看到过一次性能够吃掉400mb内存的语音包,原因是它直接把所有的事件都载入到了内存中,而不是使用片断机制。现在到处都有很多客户端在载入/战斗中毫无征兆的崩溃到桌面的情况,玩家试图把这个问题归结在开发团队身上—这些玩家很有可能使用了那些没有好好优化过的很吃内存的Mod,那些视觉效果Mod也是,看上去越屌的Mod问题就越大。”
Several examples are given too:
他们还举了几个栗子:
– an example of such is shown as Gnomefathers engine sounds/guns, while pretty fancy, they aren’t well optimized nor are memory efficient, to work properly, they need to be loaded in segments or require a better compression.
上述问题的一个很好的例子是Gnomefathers的史实炮声/史实发动机,虽然听上去很屌,但是这个Mod没有好好的优化过,而且在内存使用上也不是很有效率,如果想要正常工作的话,这个Mod需要通过片断来载入,或者进一步压缩。
-some really crappy Duke nukem BGM mod is next mentioned (taken from the SEA server) (quote:“This shit takes 500mb of memory once loaded and weighs 400mb which is tremendously large for the pagefile the quality is almost MIDI and has no transitions, crash guaranteed after the second/third battle or upon loading on Overlord/Stalingrad — how is this even allowed!?”)
某些很烂的毁灭公爵的BGM的音乐包是下一个提名(海服那边做的)(原话:“这个破东西会在载入的时候吃掉500mb的内存,而且文件本身大小就有400mb,对于一个音效包来说已经很大了,不仅如此,音乐本身的质量和MIDI差不多,还没有任何的过度效果,我保证在使用这个Mod之后的第二场/第三场战斗的时候就会崩溃,或者载入霸王行动/斯大林格勒的时候就会崩溃。这玩意到底是怎么弄出来的!?”)
– now a mod from NA server (they provided a link:
http://forum.worldoftanks.com/index.php?/topic/434847-kantai-collection-voice-packs-bgm-pack/ :
“This one’s music is well made and loads in segments, it barely consumes over 150mb of pagefile, quality is great and has a lot of tracks (30+), while its about a theme away from tanks, the transitions and segments are perfectly placed”
美服的一个Mod(链接见原文,没错,是个舰娘的Mod……)“这一个的音乐做的很好,而且是用片断技术载入的,文件本身大小只有150mb左右,质量很好,而且音轨数量很多(30个以上),尽管音乐/语音包本身主题不是坦克,但是过渡效果和片断机制都用的很好。”
So far the most memory consuming addons come usually from XVM, however XVM itself is not to blame as it has a fairly small pagefile and the impact is within range, but rather the poor modders lack of skill at coding for XVM addons.
现在来看最占用内存的插件是XVM,然而XVM本身并没有什么问题,因为它的文件很小,能造成的影响也不大,但是那些给XVM写配置文件或者插件的Mod作者水平有点差强人意。
Of course not all modders are bad, but it takes certain knowledge to differentiate between “thinking” of how the mod works on a newer game version or actually “optimizing” the mod for the new game version.
当然了,并不是说所有的Mod作者的水平都不行,但是想要把“让Mod在新版本游戏上运作”和“要怎么在新的游戏版本下对Mod进行优化”这两件事区分开还是需要一定的知识基础的。
It comes to worst when people don’t backup their original audio folder and just drop the faulty mods in the res/audio folder, effectively “destroying” their game unless they redownload the client. The mail finished by requesting to allow an “authorized mods” section in the webpages. (and yes it includes XVM)
而且那些不对源文件进行备份,直接把那些破烂的音乐/语音包丢进res/audio的玩家来说情况更糟,他们这样做会很有效的把游戏给“玩坏”掉,唯一的解决办法是重新下载客户端。邮件的结尾是想要在网页上做一个“授权过的Mod”的板块。(其中包括XVM)
Extras:
其他内容:
From now on, all mods are banned form e-sports, you will play vanilla only.
从现在开始,电竞时禁止使用一切Mod,只能玩原版
Technically, WG can already know the amount of mods and players who run mods, and for how long too! I am unable to tell what will they do with that info, but I expect many cheater tears sometime in the future:
从技术手段上来说,WG是能知道哪些玩家在使用Mod,使用Mod的数量以及用了多久的!我个人是不能说他们要拿这个信息做什么,但是以后那些开挂的玩家肯定会哭:
“It will come without announcement in order to catch the max amount of botters & defoliant users/others in one merciless sweep”
“我们不会宣布任何消息,这样才能够抓到最多的挂机/开挂玩家/其他行为,之后不给面子,一口气清空账户”
No premium/paying users will be spared, only premium tanks may stay in case the account is deemed to be reset, banned accounts gets no refunds.
那些VIP/付费玩家不会有任何优待,如果账号的处分是归零的话,只有金币车会留在车库中,那些被封号的是拿不到一分钱的
– there are new admin WG forums that have some interesting pieces of information in them
WG的新的管理层用的论坛中有一些很有意思的消息
– SerB is portrayed as a religion by some ru players? “The second coming of the SerB is what they ask, and we shall deliver unto them” (jokes about a hellix fossil come here)
SerB在部分毛服玩家心中是个信仰了?“他们所追求的是SerB的第二次降临,那么我们应该为此而努力”
– SerB has been very busy, and MoO will reflect a bit of his thoughts on that part (he is a fan) without affecting gameplay at all (sorry, no SerB spacefaring race for us! cant nerf the galaxy 🙁 )
SerB最近很忙,新的猎户座之王能够反映出一点他的想法(他是该游戏的粉丝),但是不会对游戏性有任何的影响(我们玩不到SerB的航天竞赛了!锉刀能锉掉坦克,但是锉不掉银河系啊:(
– SerB may come back to WoT development “cant say I really left it”, this may cause a lot of rejoice, and whines too in the community
SerB有可能会回到WOT的开发中来“怎么说呢,我就没离开过啊”,这么做有可能会同时在社群中有玩家会开心,而有人会开喷
– SerB space program? “The sun is too small for me”
SerB航天计划?“太阳对我来说太小了”
– A dev was “caught” (in a joking terms) visiting an adult webpage, but theres no penalty “a boss can’t fire himself” – the overall theme of the topic was between jokes.
有个开发团队的人被“抓到”(开玩笑的说法)在上黄网,但是WG没办法做什么“老板总不可能把自己炒了吧”—这整一个话题就是在互相开玩笑
– Some devs do watch game of thrones, no one liked Jon Snow’s death – “if Tyrion dies, we riot”
部分开发者是在看权力的游戏的,没人喜欢囧雪诺死掉的这件事—“如果Tyrion(小恶魔)死了的话我们就寄刀片了”
– Not one of the devs (not even the girls) likes Justin Bieber Q:”Wasnt he supposed to be on a tour in North Korea?” A: “They kicked him out”
开发团队中没有一个人(女性开发者也是)喜欢Justin Bieber。问:“他难道不是在北朝鲜旅游吗?”答:“他们给他踢出来了”
– Storm was briefly asked, why do you keep the Q&A open and still take all that shit? (referring to insults directed towards him) A: “It’s either me or someone else, whoever gives the answers will always get some sort of flak, fortunately, a large majority still cares and talks properly, these are the people I answer to.”
Storm被很简短的问了一下为什么要在如此情况下依然保持着QA板块的开放?(指玩家骂他的这个问题)答:“不是我就是别人,回答问题的那个人总归会被骂。幸运的是大部分玩家依然还很正经,能够正常的交谈,那些玩家是我会回复的。”
– Something worth a Sadface, no plans to make a EU/NA/SEA/KR/CN Q&A like the RU one,(meaning having direct contact with a developer) “all answers on these clusters are discretionary of their managers and subject to Minsk”
来,先做一个悲伤的表情。现在没有要在除了毛服以外的服务器(欧服/美服/海服/韩服/国服)搞出一个和毛服类似的QA的计划“那些服务器上的所有问题的回答都要看他们那边的负责人怎么做,但是明斯克会告诉他们什么能说什么不能说”
– Storm has no strong opinion for AW yet: “It’s healthy competition. We focus on our own, just like they do”
Storm现在对AW还没有什么特别强烈的想法:“这个是很健康的竞争。我们搞我们自己的,就像他们在做的一样”
我居然在这里被剧透了权力的游戏……跪了
我们可以怪那些在TK火炮的傻逼,是他们导致了火炮重平衡的推迟。
我居然看完了 好多
耶SerB酥的征途是星辰大海
在牛逼,你做个多核优化行吗。搞得我都得关上超线程
DX9接口的游戏 再怎么优化也就那样了,能让第二核负载个20、30%就烧高香了。
假设能实现 极大减缓单核频率要求上的压力。
这游戏就是个单核的,人家做优化是看整体用户
“而且这个情况因为毛服的傻逼们在TK火炮的大背景下没有好转”
目测贴吧又要进行一场盒子沙盘撕逼大战 ̄﹁ ̄
量大从优,今天量真足!