Source:http://ritastatusreport.blogspot.nl/2015/04/27042015-q.html
来源↗
More info regarding CW 2.0
更多关于领土战2.0的消息
– Tank freezing will continue but developers state it’s possible they will revisit the freeze time;
坦克以后会继续被锁,但是开发团队说他们可能会重新考虑坦克被锁的时间
– The number of divisions available to a clan will not depend on the amount of clanmembers but on the influence currency earned by the clan (division are the analogues of a current token stack and are purchased for “influence”);
每个军团可用的师团数量和军团中的玩家数量无关,而是和那个军团可以获得的“影响力”有关(师团就是现在领土战中可以分配的那个车辆的东西,但是要拿“影响力”去买)
– Skill MM in CW? “Don’t attack the stronger ones. Here, players are deciding for themselves in what region and with whom to fight”;
领土战中会不会有水平分房?“你别去打比你厉害的就完了。领土战是玩家自己决定要去打什么地方的谁的”
– Developers consider technical victories to be a bad thing, they don’t want to have as many;
开发团队认为战术的胜利并不是什么好事,他们不想看到过多的战术性胜利
– The alternative way of entering the map (apart from landings) will be called “auction” – in “auctions”, clans will be “betting” influence on the owned provinces. The clan that bets the most will have the chance to play with the province owner, other bidders will have their influence returned. This mechanism will apply to most provinces but there will be provinces where “auction landing” will not be possible;
(除了打登陆战)以外的进入地图的办法是“拍卖”—在“拍卖行”中,军团可以对那些已经有主了的领土进行“竞价”。竞价最高的那个军团可以和领土的拥有人比赛,其他的人的出价会被全额退还。这个机制对几乎所有的领土都有效,但是也会有一些“拍卖登录”无法进入的领土
– Any clan with enough “influence” currency can buff a province income (not just the big ones);
所有“影响力”足够多的军团都可以对一个领土的收入进行Buff(并不只有大军团可以Buff)
– The gameplay in CW 2.0 will change a lot – large clans will no longer be able to afford just to sit on 8-10 provinces and to not fight. On the other hand, due to the income improvement mechanism, a clan with 2-3 provinces will be able to make as much gold as current 5-7 province clans.
领土战2.0中游戏性会有很大的改动—大军团不能够像以前一样坐拥一大堆8~10级战斗的领土然后什么事都不干了。另一方面,由于这个收入增加的机制,一个只有2~3块地的军团的收入会和现在拥有5~7块地的军团的收入一样
全都靠技术胜利?那还卖鸡毛金币车?运营商挣鸡毛钱?
水平胜利跟车有鸡毛关系,同车型双方肉搏拼的是集火和挡炮等基本功,小军团一样打不赢大军团
全是水平胜利他们可能会更头疼了….啊!这车要削!啊!!!哪个车更要削!!!