【Developer Q&A】2015/04/07

Source:http://ritastatusreport.blogspot.nl/2015/04/07042015-q.html
来源↗

Here it is:
如下:

– Storm was confronted with the fact that on one hand he claims that the French heavy line would not be original (in the sense of the game style being the same) while on the other hand we get spammed by premium clones of existing tanks (such as the Japanese Tiger). Storm’s reply was that the premium clones are “rare”;
当Storm被问到在一方面他说法国重坦线没啥特色(因为游戏性上是差不多的)而另一方面我们最近又看到了很多现有坦克的复刻版(栗如日本虎式),Storm的回答是复刻的金币车是“很少的”

– In 9.8, some individual missions will be simplified. Players who did complete them previously when they were harder will not receive any compesation;
9.8中部分个人任务会被简化。在任务还很难的时候完成了任务的玩家们不会获得任何的补偿

– M48 Patton and SU-122-54 are “normal” statistics wise;
大巴顿和SU-122-54在数据方面来说是“正常的”

– The East German T-55A will not receive different marks of excellence than the Soviet ones, it would require an overhaul of the code and “that’s not worth doing for one tank”;
东德的T-55A的击杀环不会换成苏联的那种,因为这样要重新写代码,而“又不值得为了一辆车而这么搞”

– Storm confirms that the first two HT15 missions will be simplified;
Storm肯定说重坦的第15号任务的第一轮和第二轮会被简化

– The XP for tanking bonus will come soon. HE shells counting towards this bonus however – no ETA on that;
抗伤害的经验奖励就快出了。HE也会算进这个奖励—但是啥时候出(HE弹的计算)不知道

– There will definitely be a penetration nerf of very high penetration guns;
高穿深的主炮的穿深肯定会被砍

– In 9.7 test 3 the French hightier tank characteristics are already final;
9.7三测的法国高阶车的属性是决定版了

– M56 Scorpion is NOT a regular premium vehicle. It will be sold or given away only during some events;
M56蝎式并不是常规金币车。它只有在某种活动期间会拿出来卖或者是发。

– Ferdinand in the game is “historical” according to Storm – with the exception of guns and engines “but that’s unhistorical on almost all the tanks”;
Storm表示游戏内的费迪南是“史实”的—除了主炮和发动机以外,“但是基本所有的车的主炮和发动机都是非史实的”

– Ferdinand is reasonably popular (not too many play it but also not too few);
费迪南的人气还是说得过去的(玩的人不是太多,也不是太少)

– Historical Ferdinand setup will also not be introduced as tier 7 premium;
不会把史实配置的费迪南作为7级金币车加入的

– M48 Patton will be buffed (“when it’s done it’s done”);
大巴顿会被Buff(”when it’s done it’s done”)

– Developers are considering unifying the launcher for all the WG games (RG: maybe also allow us to change servers with only one downloaded copy?)
开发团队正在考虑给WG的游戏整合启动器(RG:也许可以让我们用一个客户端来玩所有的服务器?)

– When reworking vehicles in HD, hightier and premium vehicles do have priority;
当对车辆进行高清重制的时候,高阶车和金币车的确有着更高的优先级

– It’s possible that when historical battles return, they will also cover smaller local conflicts (but no guarantees);
历史战回归的时候有可能也会对小型的局部冲突进行描写(但是不做保证)

– ARL 44 turret will be made historical when the vehicle is reworked to HD;
ARL 44的炮塔会在高清化的时候做成史实的

– It’s possible artillery will be changed “not to be so frustrating for players”. Storm later adds that WG “does not consider artillery to be a problem”, but “there are some ideas how to solve it”;
火炮也许会被改成“对玩家来说不会特别蛋疼”的样子。Storm之后表示WG“并不认为火炮是个问题”,但是“现在有一些能解决这个问题的想法”

– No planned changes to Karelia and Mines maps;
没有计划要对湖面的角逐和卡累利阿做出改动

– There are no plans to limit MM to less than +/-2;
没有计划要做小于±2的MM

– Limited MM premiums will be removed from sale because “they are breaking the food chain”;
带分房保护的金币车从游戏中下架的原因是“破坏了食物链”

– There will not be a special initiative to rebalance the light tank class. What there will be however are fixes of all vehicles that will include LT’s as well;
对于轻坦的重新平衡并没有什么特殊的动机。但是之后会有对所有车辆进行的一次改动,其中包括轻坦

– There are no plans to nerf the E-25 (RG: Good);
没有要削弱E-25的计划(RG:善)

– Fake Panther III aka E79 will not appear in the game;
虚构的黑豹III,也就是E-79坦克是不会出现在游戏内的

– Developers are not planning to introduce premium tanks as a part of regular branches (as in you’d have to buy it to progress further);
开发团队没计划要把金币车作为银币线的一部分加入到游戏中(就是必须买金币车才能继续玩后面的车)

– There are no plans to convert existing tanks into premium status;
没有要做把车从银币状态转换成金币车状态的计划

– WG does not consider bad players a problem;
WG并不认为菜逼是个问题

– There will apparently also be round 4 of the 9.7 test (RG: Again, let WG take their time with it, better waiting than receiving something rushed and barely playable);
9.7测试会有第四轮的(RG:让WG慢慢弄去,赶工出来一个不能玩的东西没意思)

– Artillery exping will likely not be made any faster because developers are afraid of “large concentrations of artillery on high tiers”;
肝所跑所需要的进程不会变快(经验不会降低),因为开发团队害怕会出现“高级房一大堆火炮”的这种问题

– There will be more premium tanks in 2015 (apart from those in 9.7);
2015年会有更多金币车(除了9.7的这些)

– There will be more hightier regular tanks this year as well (apart from the 9.7 branch);
今年年内还会有更多高阶银币车(除了9.7的这些)

– Perks will not be reworked this year;
今年年内不会对技能进行重制

– Minsk map will not come this year (it’s possible it will not come at all);
今年年内不出明斯克地图(估计永远都没机会看到了)

– The Paris map is only being tested so far;
前段时间泄露的巴黎地图现在还是在测试阶段

– Players are whining a lot about the VK4502B historical nerf (80mm of armor) Storm: “the old gameplay based on armor will remain with the prototype Maus on tier 9”;
玩家在抱怨VK4502B的史实削弱(装甲削弱到80mm),Storm:“像以前那种靠装甲吃饭的游戏体验在⑨级的小老鼠身上是保留了的”

– Mauschen (VK4502B replacement) frontal turret is 240mm thick and it doesn’t have the machinegun weakspot. The only real weakspot of the Mauschen is the lower frontal plate, but its area is 3 times smaller than the one on the VK4502B;
小老鼠(VK4502B的替换用车)的正面炮塔是240mm厚,没有机枪孔的弱点。小老鼠真正的弱点其实就是只有一个首下,但是那个区域的大小比VK4502B小三倍。

– Mauschen upper frontal plate is 200mm thick (31 degrees);
小鼠式的正面首上厚度是200mm(倾斜31°)

– Dx11 support is still deep in development, too early to talk about it;
DX11的支持依然还在开发中,现在要说什么都太早了

– AMX ELC will not get a 360 degrees rotating turret;
AMX ELC不会有360°旋转的炮塔的

– There are no plans for third Soviet TD line (turreted) for now;
现在暂时没计划要加入苏联TD三线(炮塔TD)

– According to WG statistics, IS-4 and IS-7 are not the worst tier 10 heavies;
根据WG的数据来看,IS-4和IS-7并不是最烂的10级重坦

– For now there are no plans to review the XP and credit profitability of tier 8 LT;
现在没有计划要对8级轻坦的打钱能力和XP收入进行检查的计划

– Regarding reworking the artillery for less alpha, bigger splash and more randomness inside the aim circle, this will not happen – Storm states that this would in the end produce higher damage output and frustration to non-arty players;
关于把火炮做成单发伤害降低,但是溅射范围扩大,瞄准圈内落点更加随机的做法是不会出现的—Storm表示说这么改会导致伤害输出变高,并且让那些非火炮玩家很蛋疼 

– Currently, high-end content is the main direction the WoT development is heading to;
现在WOT的主要开发方向是高端内容

– Current accuracy level in WoT is final, no other plans for accuracy buffs or nerfs;
WOT现在的命中率级别已经是最终版了,没有其它的Buff或者是Nerf的计划

– There is no single player discrimination in WoT (Storm refers to the presence of platoon missions in the individual mission program);
WOT并不歧视单野玩家(Storm在这里说到了独立任务中需要组队的部分)

– 9.7 ETA: “when the bugs are fixed, we don’t want to release a broken patch”;
9.7啥时候出:“等Bug修复了再说,我们不希望放出一个破破烂烂的补丁”

– Developers are planning to introduce vehicle customization in the future – players will be able to hang track links, fuel tanks and other stuff on their tank. These will influence the collision model (will act as extra armor) (RG: Now that’s interesting).
开发团队希望在未来加入车辆自定义功能—玩家可以在车身上挂上履带片,油箱也其他的玩意。这些东西会对碰撞模型产生影响(作为额外装甲)(RG:这就有意思了) 

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