Source:http://ftr.wot-news.com/2015/03/02/2-3-2015/
来源↗
Not much today.
今天又没什么。
– even if the tanks turn more quickly in new physics, this will not be compensated by an aimtime gun nerf
就算坦克在新的物理模型中会以更快的速度转弯,主炮的瞄准时间也不会砍掉以补偿这一点
– one of the ways considered to simplify the motion physics and make the tanks more user friendly than they are on the test is the following: pressing W – you go forward. Stop pressing W while going forward, an extremely experienced driver will stop the tank as fast as possible without sliding. Press S while going forward, the tracks will lock (the way the handbrake does in current physics test) – it works the same way when you go backwards and press W. The handbrake works only until the tank starts moving to the direction, indicated by the key you are pressing (eg. starts reversing after going forward, when you keep pressing S).
他们在考虑要怎么样才能简化现在的物理系统并且让坦克比现在测试时候开起来更舒服的其中一个想法是这样的—按W,你就往前开。不按W的时候呢,一个非常富有经验的驾驶员就能够在不打滑的情况下尽快的让车挺住。在往前开的时候按S键,履带就会锁住(就像现在这轮测试中的手刹,一个意思)—同理,向后开并且按W也是一个效果。手刹只有在坦克开始向某个方向开始移动的时候才会开始生效,而玩家需要通过按键来指出这点(也就是向前开之后开始倒车,就是按住S的时候,手刹会开始生效)
wg好像更新了经验公式,几次点亮数值游戏里和盒子和xvm不一样,经验反推出错?求解释
点亮数值本来就不是反推的 谁告诉你有人知道经验公式了