【Developer Q&A】2015/02/10

Source:http://ftr.wot-news.com/2015/02/10/10-2-2015/
来源↗

An interesting article about how Serbian army is getting rid of tanks.
一篇关于塞尔维亚是如何搞定不要的坦克的文章(译注;我看了一下,全卖了) 

Oh yes and WG NA has a special event, where you can buy a Type 62 for 50 bucks for 24 hours.
还有WGNA有一个特殊活动,24小时之内可以花50刀买一个62式 

And one more thing: just got another email saying “where’s the translations today” – apart from the “don’t rush me” answer (obviously, I’d do it faster if I could), please “like” the Facebook FTR page (if you are into the whole FB thing), I usually write there if there are some issues or delays.
还有最后一件事:又收到一封邮件说“今天翻译哪去了”—除了“别催”这回答之外(我会尽快做的),请去关注Facebook上的FTR页面(如果你对Facebook这模式没啥问题的话),我在那边一般就会说今天的问题或者是QA拖后 

– gold ammo will not be removed from the game
金币弹不会从游戏中移除的

– the AMX-30 “branch” will consist of only two vehicles: AMX-30 prototype and AMX-30
AMX-30这条“线”只有两辆车:AMX-30初号机和AMX-30

– regarding various attempts of players to propose a full French medium branch: “The fact that you consider it possible to implement doesn’t mean it actually is, there are reasons why it isn’t.”
关于不同玩家都想让WG出一条完整的法国中坦线的问题:“事实上你觉得能塞进游戏的东西并不一定能塞进去,不放进去是有原因的”

– Storm confirms that Havok was shelved for a complete overhaul, it won’t come anytime soon
Storm肯定说Havok现在暂时搁置准备彻底重做了,近期不会有了 

– Storm agrees that giving artillery more XP for its damage will reduce the time spent grinding artillery on lower tiers, which is a good thing
Storm同意说低级火炮的伤害经验收益应该增加,这样可以减少在低级练车的时间,是个好事

– AMX CDC will as usual be available in 9.6 only in premium shop, it will be available for gold in the game in 9.7
AMX CDC在0.9.6会先在网上的金币商店中拿来卖,9.7会放进游戏内,就可以拿金币买了

– spotting system will be reworked so that the spotting checks will tick with the same frequency at all distances. The servers will handle it, as Wargaming reworked completely the spotting check algorhitms, which will result in the increase of performance by several orders
点亮机制会被重制,以后点亮检测的频率在所有距离上都是相同的。服务器能搞定,因为WG已经彻底重写了点亮检测的算法,可以让性能提高几个档次

– according to Storm, spotting mechanics are “completely transparent”
根据Storm的说法,点亮机制是“完全透明的”(非常简单)

– spotting system was not changed for several years now
点亮机制已经几年没改了

– Storm argues that Stalingrad and Kharkov are not “corridor” maps and that they aren’t too “closed” – he played them on heavies and TD’s and liked it
Storm争论说斯大林格勒和哈尔科夫都不是“走廊”图,而且它们没有过于“封闭”—他在这图上玩过重坦和TD,很喜欢这俩图

– Storm denies that Maus has good stats because only skilled players play it – it is played by the same players as other tanks
Storm对于鼠式的数据过好的原因是因为只有高玩在玩的说法表示了否定—这辆车的玩家群体和其他车是一样的

– the external module (gun) saving throw will not be removed – WG tested it and without it, the gun would be broken all the time
不会移除外置模块(主炮)的豁免判定—WG以前试过,如果没有豁免的话,这杆炮经常就会坏掉

– fog of war in random battles? “Only experiments are running for now. We haven’t decided anything yet.”
随机战出战争迷雾?“现在还在实验阶段。我们什么都没定。”

– Storm states that the artillery model “low damage over large surface” is not viable, as constant (even if small) damage will infuriate players much more than an occasional oneshot
Storm表示火炮的“大面积但低伤”的办法不可行,因为持续的(就算是很小的)伤害对玩家造成的激怒效果比偶尔被一击杀的效果要大得多

– WG is still considering the option to hide some players nickname in the battle somehow
WG在考虑在战斗中可以隐去部分玩家的昵称的选项

– VK100.01 “Mammut” was not made tier 9 instead of Mauschen because its armor is too thin
VK100.01“猛犸”(又称保时捷Typ 205)没拿去做⑨级而是用了小鼠式的原因是它(猛犸)的装甲太薄了

– regarding the issue of very large maps – one of the problems is that they would make the situation where your flanks are secure impossible, as any “obstacle” will be possible to overcome easily by further flanking, unless you split the map into giant corridors. This is not a theory, this was tested and verified by Wargaming.
关于超大地图的问题—其中一个问题就是你的侧翼是几乎没有办法保护的,因为任何的“卡点”都可以通过更深入的包抄来直接跳过,除非把这些地图分成几个巨大的“走廊”。这并不只是个理论,WG已经测试并且证明了。

– Storm confirms that the statement “big maps = automatical bad battle for slow tanks” is true
Storm肯定说“大地图=慢车就得玩蛋”这种说法是对的

– apparently, the “sticking” of aim reticles to close objects in arcade mode will not be changed
在外瞄模式下瞄准圈会“粘”在比较近的物体上的问题不会被改

– the Mines map upper base advantage was fixed in 9.6
湖边的角逐这张图的上方出生点的优势问题在9.6已经修复了

– according to Storm, the statement that 2/3 of all maps in the game consist of corridors is not true
Storm说,游戏中2/3的地图都有“走廊”的这种说法是不对的

– “tanking by tracks” (SS: a technique, where you – instead of armor – present your enemy your vehicle’s tracks, resulting in them “eating” the shells at the cost of permadetrack, while the trajectory of the shell does not cross the hull – mostly during sidescraping) will never count as “armor blocked”
“用履带抗炮弹”(SS:一种战术,就是你在不把装甲暴露出去的情况下—只给敌人露出你的履带,结果就是在一直被断腿的情况下可以一直吸收炮弹,因为炮弹的弹道不会穿过车身—其实就是卖履带)永远不会算成“由装甲所阻挡”的伤害

– Chieftain Mk.2 (replacement of FV215b) will be “cool”
酋长 MK.2(用来换掉FV215b的)会很“COOOOOL”

– Storm comments on various skill MM proposals, where players propose to split playerbase into leagues or to match you with players of the same skill as yours: “This will reduce the “pwn” factor. It is not interesting to have each battle on the edge. A cycle of “pwn” and “fail” battles does keep the players playing much longer.”
Storm对于几个不同的水平分房的提议,就是玩家建议说把玩家群体分成不同联赛等级,或者是只把和你自己一样水平的玩家分到一起的评论:“这会降低“碾压”成分。每场战斗都是势均力敌其实一点都不好玩。只有“碾压”和“被碾压”的循环才能够让玩家们的游戏时间变得更长”

– most terrain inconsistencies between what you see and collision model can be solved by setting the landscape quality setting to one level higher than minimal settings
大部分关于地形的视觉和碰撞模型不符的问题都可以通过把地形质量设置成比最低高一档的办法来解决

– Chat 2.0 is being introduced in parts, in 9.6 another bit will come
聊天系统2.0是一块一块的加入的,9.6来另一块

– a “platoon finder” mechanism will be introduced
会加入“组队寻找器”的功能

– the threshold for a patch size is roughly 1,5 GB – any bigger patch and it will be a problem for a large number of players, that play with poor internet
补丁大小的阈值是大概在1.5GB左右—更大的补丁会对很多网络不好的玩家造成一些问题

– new Bigworld version will come in 9.7, but all the changes will be internal, a player will not notice anything – even though the version contains some optimizations (some of them very serious), so it’s possible some players will see higher FPS
新的BigWorld引擎版本会在9.7实装,但是所有的改动都是内部的,玩家是感觉不到任何事情的—这版BigWorld中包含了一些优化(有一些是很重大的优化),所以玩家的帧数有可能会上涨

– Storm states that removing the issue where tanks “jump” (teleport) when you watch them from long distance is a priority
Storm表示说移除在你远距离观察它们时坦克的“迁跃”(传送)是首要任务

– artillery XP income buff will be discussed
火炮的经验收益Buff会进行讨论

– Storm states that making HD maps will be much easier than making HD tanks, because there’s no “hellish” process of historical checking of the model
Storm表示制作高清地图比高清坦克简单多了,因为没有要像检查坦克模型史实度的那么一个“地狱之旅”

– a player made an inquiry that he’d love the teams to look something like: 1-2 scouts, 0-2 arty, 3-5 TD, 4-6 MT and 4-6 HT. Storm said that according to their statistics, the teams actually usually look like that, with some deviations on certain tiers.
有玩家做了调查说他愿意看到这样的队伍:1~2个眼车,0~2个火炮,3~5个TD,4~6个中坦和4~6个重坦。Storm表示根据他们的数据来看,队伍的分配基本都和这差不多,部分等级上有一些偏差

– all the patches starting with 9.1 brought increases of FPS and less freezes
从9.1开始的所有补丁都有帧数上涨和卡顿降低的情况

– developers are working on better communication with mod makers, when it comes to new patches (so that the modders are informed in advance). There will be progress in this direction.
开发团队在想办法和mod作者们进行更好的交流,尤其是有新补丁的时候(这样mod作者们就会提前收到消息)。之后会有针对这方面的相关动作。

– Storm states that the reason, why the top guns of the vehicles are not their historical guns, but various upgunning proposals/prototypes has its roots in WoT development history, this trend will not change anytime soon.
Storm表示为什么坦克的顶级炮一般都不是史实主炮,而是一些主炮升级的方案/原型等等是在WOT的发展过程中扎了根的,而且这种趋势近期也不会有改动

– when it comes to the “shells blocked by armor” parameters, ricochets do count, as well as shots into the tracks, where the shell trajectory does intersect with the hull
当说到“由装甲阻挡的炮弹”这项参数的时候,跳弹是计算在内的,包括那些打了履带而且弹道和车身交叉的炮弹

– according to Storm, next season of individual missions will not come this year
根据Storm的说法,下一季的个人任务今年年内是不会出了

– according to some RU player, the French tank inscription “Panthére” is incorrect, it should be “Panthère”. Storm argues that the French (WG EU) said it’s correct, so it’s correct (SS: the player is correct I think)
根据部分毛服玩家的说法,法国车上的标语“Panthére”是不对的,应该是“Panthère”才对。Storm争论说法国的(WGEU)说这是对的,所以应该是对的(SS:我觉得玩家是对的)
译注:Panthère是豹,而Panthére……好像没有翻译

– according to Storm, the IM’s did NOT break random battles
根据Storm的说法,个人任务并没有打破随机战斗的常规

– no plans to remove platoon requirement from IM’s
没有要移除独立任务中组队需求的计划

– there will NOT be a skill MM in random battles
随机战斗中不会有水平分房的

– +/-2 MM spread will not be reduced
不会降低±2的分房区间

– fixing the SLI in WoT: “when it’s done it’s done”
修复WOT和SLI兼容性的问题:“when it’s done it’s done”
译注:SLI就是双显卡

– developers did not consider the option to add special equipment that would allow you to shoot gold ammo (you wouldnt be able to without it)
开发团队并没有考虑过要加入某种特殊的可以让你用金币弹的装备(应该是在没有这个装备的情况下也能用)

– various cases of getting stuck on landscape elements should be fixed by new motion physics
那些会卡在地形上的问题应该会在新的动态物理系统搞出来以后就会修复

– regarding the gold ammo whine, Storm agrees that a lot of it comes from people without their own opinion, who are simply repeating the stuff they heard from vocal gold ammo opposers instead of thinking on their own
关于对于金币弹的抱怨,Storm表示说很多抱怨声都是那些没有自己想法的人提出来的,他们只是单纯的重复那些最开始反对金币弹的人的说法,而不会去自己思考

– the ban on teamkilling will not be lifted (SS: *sigh*)
不会撤销ban掉TK玩家的机制(SS:/叹气)

– the Mauschen in its ingame setup is much more historical than the overbuffed VK4502B (“there’s a project, there are also schematics”)
游戏中的小鼠式的设置比那个buff过度的VK4502B要史实的多(“有过那么个计划,还有图表”)

– fake vehicles will be removed from the game “as much as possible”
虚构的车辆会从游戏中“尽可能多的被移除”

– WG is constantly checking for lags on servers. In majority of cases, lags are caused not by servers, but by player’s connection. The whole “servers are collapsing” talk is usually not the problem of servers but of the fact that during primetimes, the entire network is stressed more than usual, so it can be an overloaded connection pathway and not a server issue. Servers are almost always stable. The fact that Battlefield and War Thunder do not lag and WoT does is according to Storm caused by the fact that these games transfer much less data, as larger parts of the game are calculated on the client side
. Plus, Battlefield games have servers that are usually closer to the player.
WG一直在检查服务器的卡顿问题。大部分情况下的卡顿都不是由服务器造成的,而是玩家自身的网络有问题。关于“服务器又炸了”的说法一般不是服务器出了问题,而是在高峰时段整个网络的压力比平时要打,所以有可能是网络通道负载过高而不是服务器的问题。服务器几乎是一直很稳定的。关于战地和WT为什么不卡而WOT卡的原因,Storm表示是因为这些游戏的数据量很少,因为游戏的很大一部分都是在客户端进行计算的。另外,战地系列的服务器一般离玩家都很近

– skill MM will be introduced to team battles
水平分房会被加入到7/54模式中

– picking vehicles based on the map played will be introduced to team battles
7/54也会有根据地图来选车的机制

– Maus is doing fine statistically, it’s amongst the top one third vehicles of tier 10
鼠式的数据表现正常,它现在是属于10级车的前1/3

– World of Tanks will never turn to subscription based model
WOT永远都不会变成基于付费才能玩的那种形式

– 25 percent RNG will definitely not be reduced
绝对不会降低25%的RNG区间

– “jerks” of icons on minimap are intentional: “traffic optimization”
小地图上坦克图标的“抽搐”是有意为之的:“通信量优化”

– E-100 in HD was postponed to 9.7
E-100的高清模型推后到9.7了

– Storm states that before 9.6, ALL bushes on all maps were checked for errors – only the Prokhorovka ones were bugged
Storm说在9.6之前,所有的草丛都检查了一遍以检查问题—只有普罗霍洛夫卡的草丛是有Bug的(不提供隐蔽系数) 

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